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vk_shader_decompiler: Fix full decompilation
When full decompilation was enabled, labels were not being inserted and instructions were misused. Fix these bugs.
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1 changed files with 5 additions and 3 deletions
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@ -2594,7 +2594,7 @@ public:
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const Id target = decomp.Constant(decomp.t_uint, expr.value);
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Id gpr = decomp.OpLoad(decomp.t_float, decomp.registers.at(expr.gpr));
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gpr = decomp.OpBitcast(decomp.t_uint, gpr);
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return decomp.OpLogicalEqual(decomp.t_uint, gpr, target);
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return decomp.OpIEqual(decomp.t_bool, gpr, target);
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}
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Id Visit(const Expr& node) {
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@ -2664,11 +2664,11 @@ public:
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const Id loop_label = decomp.OpLabel();
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const Id endloop_label = decomp.OpLabel();
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const Id loop_start_block = decomp.OpLabel();
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const Id loop_end_block = decomp.OpLabel();
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const Id loop_continue_block = decomp.OpLabel();
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current_loop_exit = endloop_label;
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decomp.OpBranch(loop_label);
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decomp.AddLabel(loop_label);
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decomp.OpLoopMerge(endloop_label, loop_end_block, spv::LoopControlMask::MaskNone);
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decomp.OpLoopMerge(endloop_label, loop_continue_block, spv::LoopControlMask::MaskNone);
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decomp.OpBranch(loop_start_block);
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decomp.AddLabel(loop_start_block);
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ASTNode current = ast.nodes.GetFirst();
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@ -2676,6 +2676,8 @@ public:
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Visit(current);
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current = current->GetNext();
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}
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decomp.OpBranch(loop_continue_block);
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decomp.AddLabel(loop_continue_block);
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ExprDecompiler expr_parser{decomp};
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const Id condition = expr_parser.Visit(ast.condition);
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decomp.OpBranchConditional(condition, loop_label, endloop_label);
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