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buffer_cache: Heuristically detect stream buffers
Detect when a memory region has been joined several times and increase the size of the created buffer on those instances. The buffer is assumed to be a "stream buffer", increasing its size should stop us from constantly recreating it and fragmenting memory.
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parent
ec9354d6d9
commit
2b95c137ff
2 changed files with 33 additions and 6 deletions
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@ -251,6 +251,16 @@ public:
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flags &= ~BufferFlagBits::Picked;
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}
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/// Increases the likeliness of this being a stream buffer
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void IncreaseStreamScore(int score) noexcept {
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stream_score += score;
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}
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/// Returns the likeliness of this being a stream buffer
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[[nodiscard]] int StreamScore() const noexcept {
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return stream_score;
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}
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/// Returns true when vaddr -> vaddr+size is fully contained in the buffer
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[[nodiscard]] bool IsInBounds(VAddr addr, u64 size) const noexcept {
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return addr >= cpu_addr && addr + size <= cpu_addr + SizeBytes();
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@ -574,6 +584,7 @@ private:
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VAddr cpu_addr = 0;
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Words words;
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BufferFlagBits flags{};
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int stream_score = 0;
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};
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} // namespace VideoCommon
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@ -75,6 +75,7 @@ class BufferCache {
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std::vector<BufferId> ids;
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VAddr begin;
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VAddr end;
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bool has_stream_leap = false;
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};
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struct Binding {
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@ -228,7 +229,7 @@ private:
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[[nodiscard]] OverlapResult ResolveOverlaps(VAddr cpu_addr, u32 wanted_size);
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void JoinOverlap(BufferId new_buffer_id, BufferId overlap_id);
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void JoinOverlap(BufferId new_buffer_id, BufferId overlap_id, bool accumulate_stream_score);
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[[nodiscard]] BufferId CreateBuffer(VAddr cpu_addr, u32 wanted_size);
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@ -670,7 +671,7 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
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const VAddr cpu_addr = binding.cpu_addr;
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const u32 size = binding.size;
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Buffer& buffer = slot_buffers[binding.buffer_id];
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if (size <= SKIP_CACHE_SIZE && !buffer.IsRegionGpuModified(cpu_addr, size)) {
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if (size <= runtime.SkipCacheSize() && !buffer.IsRegionGpuModified(cpu_addr, size)) {
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if constexpr (IS_OPENGL) {
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if (runtime.HasFastBufferSubData()) {
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// Fast path for Nvidia
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@ -1000,9 +1001,12 @@ BufferId BufferCache<P>::FindBuffer(VAddr cpu_addr, u32 size) {
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template <class P>
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typename BufferCache<P>::OverlapResult BufferCache<P>::ResolveOverlaps(VAddr cpu_addr,
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u32 wanted_size) {
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static constexpr int STREAM_LEAP_THRESHOLD = 16;
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std::vector<BufferId> overlap_ids;
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VAddr begin = cpu_addr;
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VAddr end = cpu_addr + wanted_size;
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int stream_score = 0;
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bool has_stream_leap = false;
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for (; cpu_addr >> PAGE_BITS < Common::DivCeil(end, PAGE_SIZE); cpu_addr += PAGE_SIZE) {
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const BufferId overlap_id = page_table[cpu_addr >> PAGE_BITS];
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if (!overlap_id) {
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@ -1012,26 +1016,38 @@ typename BufferCache<P>::OverlapResult BufferCache<P>::ResolveOverlaps(VAddr cpu
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if (overlap.IsPicked()) {
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continue;
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}
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overlap.Pick();
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overlap_ids.push_back(overlap_id);
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overlap.Pick();
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const VAddr overlap_cpu_addr = overlap.CpuAddr();
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if (overlap_cpu_addr < begin) {
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cpu_addr = begin = overlap_cpu_addr;
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}
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end = std::max(end, overlap_cpu_addr + overlap.SizeBytes());
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stream_score += overlap.StreamScore();
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if (stream_score > STREAM_LEAP_THRESHOLD && !has_stream_leap) {
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// When this memory region has been joined a bunch of times, we assume it's being used
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// as a stream buffer. Increase the size to skip constantly recreating buffers.
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has_stream_leap = true;
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end += PAGE_SIZE * 256;
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}
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}
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return OverlapResult{
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.ids = std::move(overlap_ids),
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.begin = begin,
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.end = end,
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.has_stream_leap = has_stream_leap,
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};
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}
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template <class P>
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void BufferCache<P>::JoinOverlap(BufferId new_buffer_id, BufferId overlap_id) {
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void BufferCache<P>::JoinOverlap(BufferId new_buffer_id, BufferId overlap_id,
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bool accumulate_stream_score) {
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Buffer& new_buffer = slot_buffers[new_buffer_id];
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Buffer& overlap = slot_buffers[overlap_id];
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if (accumulate_stream_score) {
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new_buffer.IncreaseStreamScore(overlap.StreamScore() + 1);
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}
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std::vector<BufferCopy> copies;
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const size_t dst_base_offset = overlap.CpuAddr() - new_buffer.CpuAddr();
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overlap.ForEachDownloadRange([&](u64 begin, u64 range_size) {
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@ -1056,7 +1072,7 @@ BufferId BufferCache<P>::CreateBuffer(VAddr cpu_addr, u32 wanted_size) {
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const u32 size = static_cast<u32>(overlap.end - overlap.begin);
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const BufferId new_buffer_id = slot_buffers.insert(runtime, rasterizer, overlap.begin, size);
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for (const BufferId overlap_id : overlap.ids) {
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JoinOverlap(new_buffer_id, overlap_id);
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JoinOverlap(new_buffer_id, overlap_id, !overlap.has_stream_leap);
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}
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Register(new_buffer_id);
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return new_buffer_id;
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