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kernel: Remove unused variables
Resolves some compiler warnings in the Linux build.
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3 changed files with 2 additions and 7 deletions
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@ -24,7 +24,6 @@ namespace Kernel {
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// Wake up num_to_wake (or all) threads in a vector.
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void AddressArbiter::WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads,
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s32 num_to_wake) {
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auto& time_manager = system.Kernel().TimeManager();
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// Only process up to 'target' threads, unless 'target' is <= 0, in which case process
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// them all.
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std::size_t last = waiting_threads.size();
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@ -458,9 +458,7 @@ static ResultCode WaitSynchronization(Core::System& system, Handle* index, VAddr
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return ERR_OUT_OF_RANGE;
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}
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auto* const thread = system.CurrentScheduler().GetCurrentThread();
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auto& kernel = system.Kernel();
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using ObjectPtr = Thread::ThreadSynchronizationObjects::value_type;
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Thread::ThreadSynchronizationObjects objects(handle_count);
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const auto& handle_table = kernel.CurrentProcess()->GetHandleTable();
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@ -1750,9 +1748,9 @@ static void SignalProcessWideKey(Core::System& system, VAddr condition_variable_
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// Only process up to 'target' threads, unless 'target' is less equal 0, in which case process
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// them all.
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std::size_t last = waiting_threads.size();
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if (target > 0)
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if (target > 0) {
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last = std::min(waiting_threads.size(), static_cast<std::size_t>(target));
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auto& time_manager = kernel.TimeManager();
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}
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for (std::size_t index = 0; index < last; ++index) {
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auto& thread = waiting_threads[index];
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@ -1763,7 +1761,6 @@ static void SignalProcessWideKey(Core::System& system, VAddr condition_variable_
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const std::size_t current_core = system.CurrentCoreIndex();
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auto& monitor = system.Monitor();
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auto& memory = system.Memory();
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// Atomically read the value of the mutex.
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u32 mutex_val = 0;
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@ -19,7 +19,6 @@ Synchronization::Synchronization(Core::System& system) : system{system} {}
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void Synchronization::SignalObject(SynchronizationObject& obj) const {
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auto& kernel = system.Kernel();
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SchedulerLock lock(kernel);
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auto& time_manager = kernel.TimeManager();
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if (obj.IsSignaled()) {
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for (auto thread : obj.GetWaitingThreads()) {
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if (thread->GetSchedulingStatus() == ThreadSchedStatus::Paused) {
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