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gl_shader_gen: remove TODO about Lerp behaviour verification. The implementation is verified against hardware
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@ -214,8 +214,6 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper
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out += variable_name + "[0] + " + variable_name + "[1] - vec3(0.5)";
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break;
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case Operation::Lerp:
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// TODO(bunnei): Verify if HW actually does this per-component, otherwise we can just use
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// builtin lerp
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out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name +
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"[1] * (vec3(1.0) - " + variable_name + "[2])";
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break;
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