input_common/sdl/sdl_impl: Use insert_or_assign() where applicable

Same behavior, but without a potential need to unnecessarily default
construct a value.
This commit is contained in:
Lioncash 2019-06-03 16:15:30 -04:00
parent b46e615551
commit 2c679cda51

View file

@ -51,7 +51,7 @@ public:
void SetButton(int button, bool value) {
std::lock_guard lock{mutex};
state.buttons[button] = value;
state.buttons.insert_or_assign(button, value);
}
bool GetButton(int button) const {
@ -61,7 +61,7 @@ public:
void SetAxis(int axis, Sint16 value) {
std::lock_guard lock{mutex};
state.axes[axis] = value;
state.axes.insert_or_assign(axis, value);
}
float GetAxis(int axis) const {
@ -88,7 +88,7 @@ public:
void SetHat(int hat, Uint8 direction) {
std::lock_guard lock{mutex};
state.hats[hat] = direction;
state.hats.insert_or_assign(hat, direction);
}
bool GetHatDirection(int hat, Uint8 direction) const {