Shader Debugger: Remove useless signal

This commit is contained in:
Yuri Kunde Schlesner 2015-08-25 06:16:21 -03:00
parent f77dfb3966
commit 2c98275b51
2 changed files with 2 additions and 10 deletions

View file

@ -361,9 +361,6 @@ GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::De
cycle_index = new QSpinBox;
connect(this, SIGNAL(SelectCommand(const QModelIndex&, QItemSelectionModel::SelectionFlags)),
binary_list->selectionModel(), SLOT(select(const QModelIndex&, QItemSelectionModel::SelectionFlags)));
connect(dump_shader, SIGNAL(clicked()), this, SLOT(DumpShader()));
connect(cycle_index, SIGNAL(valueChanged(int)), this, SLOT(OnCycleIndexChanged(int)));
@ -550,7 +547,7 @@ void GraphicsVertexShaderWidget::OnCycleIndexChanged(int index) {
instruction_description->setText(text);
// Scroll to current instruction
const QModelIndex& instr_index = model->index(record.instruction_offset, 0);
emit SelectCommand(instr_index, QItemSelectionModel::ClearAndSelect | QItemSelectionModel::Rows);
QModelIndex instr_index = model->index(record.instruction_offset, 0);
binary_list->selectionModel()->select(instr_index, QItemSelectionModel::ClearAndSelect | QItemSelectionModel::Rows);
binary_list->scrollTo(instr_index, QAbstractItemView::EnsureVisible);
}

View file

@ -60,11 +60,6 @@ private slots:
*/
void Reload(bool replace_vertex_data = false, void* vertex_data = nullptr);
signals:
// Call this to change the current command selection in the disassembly view
void SelectCommand(const QModelIndex&, QItemSelectionModel::SelectionFlags);
private:
QLabel* instruction_description;
QTreeView* binary_list;