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Merge pull request #451 from Subv/gl_array_size
GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
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commit
2dbfcd32d7
2 changed files with 3 additions and 13 deletions
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@ -75,14 +75,11 @@ RasterizerOpenGL::RasterizerOpenGL() {
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// Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0
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state.clip_distance[0] = true;
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// Generate VBO, VAO and UBO
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vertex_buffer = OGLStreamBuffer::MakeBuffer(GLAD_GL_ARB_buffer_storage, GL_ARRAY_BUFFER);
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vertex_buffer->Create(VERTEX_BUFFER_SIZE, VERTEX_BUFFER_SIZE / 2);
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// Generate VAO and UBO
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sw_vao.Create();
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uniform_buffer.Create();
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state.draw.vertex_array = sw_vao.handle;
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state.draw.vertex_buffer = vertex_buffer->GetHandle();
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state.draw.uniform_buffer = uniform_buffer.handle;
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state.Apply();
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@ -90,7 +87,6 @@ RasterizerOpenGL::RasterizerOpenGL() {
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framebuffer.Create();
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hw_vao.Create();
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hw_vao_enabled_attributes.fill(false);
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stream_buffer = OGLStreamBuffer::MakeBuffer(has_ARB_buffer_storage, GL_ARRAY_BUFFER);
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stream_buffer->Create(STREAM_BUFFER_SIZE, STREAM_BUFFER_SIZE / 2);
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@ -181,8 +177,6 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
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glVertexAttribFormat(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
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attrib.IsNormalized() ? GL_TRUE : GL_FALSE, attrib.offset);
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glVertexAttribBinding(index, attrib.buffer);
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hw_vao_enabled_attributes[index] = true;
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}
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return {array_ptr, buffer_offset};
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@ -134,21 +134,17 @@ private:
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std::unique_ptr<GLShader::ProgramManager> shader_program_manager;
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OGLVertexArray sw_vao;
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OGLVertexArray hw_vao;
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std::array<bool, 16> hw_vao_enabled_attributes;
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std::array<SamplerInfo, GLShader::NumTextureSamplers> texture_samplers;
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std::array<std::array<OGLBuffer, Tegra::Engines::Maxwell3D::Regs::MaxConstBuffers>,
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Tegra::Engines::Maxwell3D::Regs::MaxShaderStage>
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ssbos;
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static constexpr size_t VERTEX_BUFFER_SIZE = 128 * 1024 * 1024;
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std::unique_ptr<OGLStreamBuffer> vertex_buffer;
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static constexpr size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
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std::unique_ptr<OGLStreamBuffer> stream_buffer;
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OGLBuffer uniform_buffer;
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OGLFramebuffer framebuffer;
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static constexpr size_t STREAM_BUFFER_SIZE = 4 * 1024 * 1024;
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std::unique_ptr<OGLStreamBuffer> stream_buffer;
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size_t CalculateVertexArraysSize() const;
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std::pair<u8*, GLintptr> SetupVertexArrays(u8* array_ptr, GLintptr buffer_offset);
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