mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-29 10:12:46 +01:00
Implement basic virtual Room support based on enet (#2803)
* Added support for network with ENet lib, connecting is possible, but data can't be sent, yet. * fixup! Added support for network with ENet lib, * fixup! CLang * fixup! Added support for network with ENet lib, * fixup! Added support for network with ENet lib, * fixup! Clang format * More fixups! * Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Clang again * fixup! Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Moved ENetHost* and ENetPeer* into pimpl classes
This commit is contained in:
parent
22e7402ab1
commit
2e37ce01c9
15 changed files with 365 additions and 1 deletions
3
.gitmodules
vendored
3
.gitmodules
vendored
|
@ -25,3 +25,6 @@
|
||||||
[submodule "fmt"]
|
[submodule "fmt"]
|
||||||
path = externals/fmt
|
path = externals/fmt
|
||||||
url = https://github.com/fmtlib/fmt.git
|
url = https://github.com/fmtlib/fmt.git
|
||||||
|
[submodule "externals/enet"]
|
||||||
|
path = externals/enet
|
||||||
|
url = https://github.com/lsalzman/enet
|
||||||
|
|
4
externals/CMakeLists.txt
vendored
4
externals/CMakeLists.txt
vendored
|
@ -48,3 +48,7 @@ if (ARCHITECTURE_x86_64)
|
||||||
target_include_directories(xbyak INTERFACE ./xbyak/xbyak)
|
target_include_directories(xbyak INTERFACE ./xbyak/xbyak)
|
||||||
target_compile_definitions(xbyak INTERFACE XBYAK_NO_OP_NAMES)
|
target_compile_definitions(xbyak INTERFACE XBYAK_NO_OP_NAMES)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
# ENet
|
||||||
|
add_subdirectory(enet)
|
||||||
|
target_include_directories(enet INTERFACE ./enet/include)
|
||||||
|
|
1
externals/enet
vendored
Submodule
1
externals/enet
vendored
Submodule
|
@ -0,0 +1 @@
|
||||||
|
Subproject commit 9d9ba122d4818f7ae1aef2197933ac696edb2331
|
|
@ -5,6 +5,7 @@ add_subdirectory(common)
|
||||||
add_subdirectory(core)
|
add_subdirectory(core)
|
||||||
add_subdirectory(video_core)
|
add_subdirectory(video_core)
|
||||||
add_subdirectory(audio_core)
|
add_subdirectory(audio_core)
|
||||||
|
add_subdirectory(network)
|
||||||
add_subdirectory(input_common)
|
add_subdirectory(input_common)
|
||||||
add_subdirectory(tests)
|
add_subdirectory(tests)
|
||||||
if (ENABLE_SDL2)
|
if (ENABLE_SDL2)
|
||||||
|
|
|
@ -91,7 +91,7 @@ if (APPLE)
|
||||||
else()
|
else()
|
||||||
add_executable(citra-qt ${SRCS} ${HEADERS} ${UI_HDRS})
|
add_executable(citra-qt ${SRCS} ${HEADERS} ${UI_HDRS})
|
||||||
endif()
|
endif()
|
||||||
target_link_libraries(citra-qt PRIVATE audio_core common core input_common video_core)
|
target_link_libraries(citra-qt PRIVATE audio_core common core input_common network video_core)
|
||||||
target_link_libraries(citra-qt PRIVATE Boost::boost glad nihstro-headers Qt5::OpenGL Qt5::Widgets)
|
target_link_libraries(citra-qt PRIVATE Boost::boost glad nihstro-headers Qt5::OpenGL Qt5::Widgets)
|
||||||
target_link_libraries(citra-qt PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
|
target_link_libraries(citra-qt PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
|
||||||
|
|
||||||
|
|
|
@ -17,6 +17,7 @@
|
||||||
#include "core/settings.h"
|
#include "core/settings.h"
|
||||||
#include "input_common/keyboard.h"
|
#include "input_common/keyboard.h"
|
||||||
#include "input_common/main.h"
|
#include "input_common/main.h"
|
||||||
|
#include "network/network.h"
|
||||||
|
|
||||||
EmuThread::EmuThread(GRenderWindow* render_window)
|
EmuThread::EmuThread(GRenderWindow* render_window)
|
||||||
: exec_step(false), running(false), stop_run(false), render_window(render_window) {}
|
: exec_step(false), running(false), stop_run(false), render_window(render_window) {}
|
||||||
|
@ -110,10 +111,12 @@ GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
|
||||||
setWindowTitle(QString::fromStdString(window_title));
|
setWindowTitle(QString::fromStdString(window_title));
|
||||||
|
|
||||||
InputCommon::Init();
|
InputCommon::Init();
|
||||||
|
Network::Init();
|
||||||
}
|
}
|
||||||
|
|
||||||
GRenderWindow::~GRenderWindow() {
|
GRenderWindow::~GRenderWindow() {
|
||||||
InputCommon::Shutdown();
|
InputCommon::Shutdown();
|
||||||
|
Network::Shutdown();
|
||||||
}
|
}
|
||||||
|
|
||||||
void GRenderWindow::moveContext() {
|
void GRenderWindow::moveContext() {
|
||||||
|
|
|
@ -72,6 +72,7 @@ namespace Log {
|
||||||
SUB(Audio, DSP) \
|
SUB(Audio, DSP) \
|
||||||
SUB(Audio, Sink) \
|
SUB(Audio, Sink) \
|
||||||
CLS(Input) \
|
CLS(Input) \
|
||||||
|
CLS(Network) \
|
||||||
CLS(Loader)
|
CLS(Loader)
|
||||||
|
|
||||||
// GetClassName is a macro defined by Windows.h, grrr...
|
// GetClassName is a macro defined by Windows.h, grrr...
|
||||||
|
|
|
@ -90,6 +90,7 @@ enum class Class : ClassType {
|
||||||
Audio_Sink, ///< Emulator audio output backend
|
Audio_Sink, ///< Emulator audio output backend
|
||||||
Loader, ///< ROM loader
|
Loader, ///< ROM loader
|
||||||
Input, ///< Input emulation
|
Input, ///< Input emulation
|
||||||
|
Network, ///< Network emulation
|
||||||
Count ///< Total number of logging classes
|
Count ///< Total number of logging classes
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
16
src/network/CMakeLists.txt
Normal file
16
src/network/CMakeLists.txt
Normal file
|
@ -0,0 +1,16 @@
|
||||||
|
set(SRCS
|
||||||
|
network.cpp
|
||||||
|
room.cpp
|
||||||
|
room_member.cpp
|
||||||
|
)
|
||||||
|
|
||||||
|
set(HEADERS
|
||||||
|
network.h
|
||||||
|
room.h
|
||||||
|
room_member.h
|
||||||
|
)
|
||||||
|
|
||||||
|
create_directory_groups(${SRCS} ${HEADERS})
|
||||||
|
|
||||||
|
add_library(network STATIC ${SRCS} ${HEADERS})
|
||||||
|
target_link_libraries(network PRIVATE common enet)
|
50
src/network/network.cpp
Normal file
50
src/network/network.cpp
Normal file
|
@ -0,0 +1,50 @@
|
||||||
|
// Copyright 2017 Citra Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#include "common/assert.h"
|
||||||
|
#include "common/logging/log.h"
|
||||||
|
#include "enet/enet.h"
|
||||||
|
#include "network/network.h"
|
||||||
|
|
||||||
|
namespace Network {
|
||||||
|
|
||||||
|
static std::shared_ptr<RoomMember> g_room_member; ///< RoomMember (Client) for network games
|
||||||
|
static std::shared_ptr<Room> g_room; ///< Room (Server) for network games
|
||||||
|
// TODO(B3N30): Put these globals into a networking class
|
||||||
|
|
||||||
|
bool Init() {
|
||||||
|
if (enet_initialize() != 0) {
|
||||||
|
LOG_ERROR(Network, "Error initalizing ENet");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
g_room = std::make_shared<Room>();
|
||||||
|
g_room_member = std::make_shared<RoomMember>();
|
||||||
|
LOG_DEBUG(Network, "initialized OK");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::weak_ptr<Room> GetRoom() {
|
||||||
|
return g_room;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::weak_ptr<RoomMember> GetRoomMember() {
|
||||||
|
return g_room_member;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Shutdown() {
|
||||||
|
if (g_room_member) {
|
||||||
|
if (g_room_member->IsConnected())
|
||||||
|
g_room_member->Leave();
|
||||||
|
g_room_member.reset();
|
||||||
|
}
|
||||||
|
if (g_room) {
|
||||||
|
if (g_room->GetState() == Room::State::Open)
|
||||||
|
g_room->Destroy();
|
||||||
|
g_room.reset();
|
||||||
|
}
|
||||||
|
enet_deinitialize();
|
||||||
|
LOG_DEBUG(Network, "shutdown OK");
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace Network
|
25
src/network/network.h
Normal file
25
src/network/network.h
Normal file
|
@ -0,0 +1,25 @@
|
||||||
|
// Copyright 2017 Citra Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
#include "network/room.h"
|
||||||
|
#include "network/room_member.h"
|
||||||
|
|
||||||
|
namespace Network {
|
||||||
|
|
||||||
|
/// Initializes and registers the network device, the room, and the room member.
|
||||||
|
bool Init();
|
||||||
|
|
||||||
|
/// Returns a pointer to the room handle
|
||||||
|
std::weak_ptr<Room> GetRoom();
|
||||||
|
|
||||||
|
/// Returns a pointer to the room member handle
|
||||||
|
std::weak_ptr<RoomMember> GetRoomMember();
|
||||||
|
|
||||||
|
/// Unregisters the network device, the room, and the room member and shut them down.
|
||||||
|
void Shutdown();
|
||||||
|
|
||||||
|
} // namespace Network
|
60
src/network/room.cpp
Normal file
60
src/network/room.cpp
Normal file
|
@ -0,0 +1,60 @@
|
||||||
|
// Copyright 2017 Citra Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#include "enet/enet.h"
|
||||||
|
#include "network/room.h"
|
||||||
|
|
||||||
|
namespace Network {
|
||||||
|
|
||||||
|
/// Maximum number of concurrent connections allowed to this room.
|
||||||
|
static constexpr u32 MaxConcurrentConnections = 10;
|
||||||
|
|
||||||
|
class Room::RoomImpl {
|
||||||
|
public:
|
||||||
|
ENetHost* server = nullptr; ///< Network interface.
|
||||||
|
|
||||||
|
std::atomic<State> state{State::Closed}; ///< Current state of the room.
|
||||||
|
RoomInformation room_information; ///< Information about this room.
|
||||||
|
};
|
||||||
|
|
||||||
|
Room::Room() : room_impl{std::make_unique<RoomImpl>()} {}
|
||||||
|
|
||||||
|
Room::~Room() = default;
|
||||||
|
|
||||||
|
void Room::Create(const std::string& name, const std::string& server_address, u16 server_port) {
|
||||||
|
ENetAddress address;
|
||||||
|
address.host = ENET_HOST_ANY;
|
||||||
|
enet_address_set_host(&address, server_address.c_str());
|
||||||
|
address.port = server_port;
|
||||||
|
|
||||||
|
room_impl->server = enet_host_create(&address, MaxConcurrentConnections, NumChannels, 0, 0);
|
||||||
|
// TODO(B3N30): Allow specifying the maximum number of concurrent connections.
|
||||||
|
room_impl->state = State::Open;
|
||||||
|
|
||||||
|
room_impl->room_information.name = name;
|
||||||
|
room_impl->room_information.member_slots = MaxConcurrentConnections;
|
||||||
|
|
||||||
|
// TODO(B3N30): Start the receiving thread
|
||||||
|
}
|
||||||
|
|
||||||
|
Room::State Room::GetState() const {
|
||||||
|
return room_impl->state;
|
||||||
|
}
|
||||||
|
|
||||||
|
const RoomInformation& Room::GetRoomInformation() const {
|
||||||
|
return room_impl->room_information;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Room::Destroy() {
|
||||||
|
room_impl->state = State::Closed;
|
||||||
|
// TODO(B3n30): Join the receiving thread
|
||||||
|
|
||||||
|
if (room_impl->server) {
|
||||||
|
enet_host_destroy(room_impl->server);
|
||||||
|
}
|
||||||
|
room_impl->room_information = {};
|
||||||
|
room_impl->server = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace Network
|
60
src/network/room.h
Normal file
60
src/network/room.h
Normal file
|
@ -0,0 +1,60 @@
|
||||||
|
// Copyright 2017 Citra Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <atomic>
|
||||||
|
#include <memory>
|
||||||
|
#include <string>
|
||||||
|
#include "common/common_types.h"
|
||||||
|
|
||||||
|
namespace Network {
|
||||||
|
|
||||||
|
constexpr u16 DefaultRoomPort = 1234;
|
||||||
|
constexpr size_t NumChannels = 1; // Number of channels used for the connection
|
||||||
|
|
||||||
|
struct RoomInformation {
|
||||||
|
std::string name; ///< Name of the server
|
||||||
|
u32 member_slots; ///< Maximum number of members in this room
|
||||||
|
};
|
||||||
|
|
||||||
|
/// This is what a server [person creating a server] would use.
|
||||||
|
class Room final {
|
||||||
|
public:
|
||||||
|
enum class State : u8 {
|
||||||
|
Open, ///< The room is open and ready to accept connections.
|
||||||
|
Closed, ///< The room is not opened and can not accept connections.
|
||||||
|
};
|
||||||
|
|
||||||
|
Room();
|
||||||
|
~Room();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the current state of the room.
|
||||||
|
*/
|
||||||
|
State GetState() const;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the room information of the room.
|
||||||
|
*/
|
||||||
|
const RoomInformation& GetRoomInformation() const;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates the socket for this room. Will bind to default address if
|
||||||
|
* server is empty string.
|
||||||
|
*/
|
||||||
|
void Create(const std::string& name, const std::string& server = "",
|
||||||
|
u16 server_port = DefaultRoomPort);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Destroys the socket
|
||||||
|
*/
|
||||||
|
void Destroy();
|
||||||
|
|
||||||
|
private:
|
||||||
|
class RoomImpl;
|
||||||
|
std::unique_ptr<RoomImpl> room_impl;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace Network
|
74
src/network/room_member.cpp
Normal file
74
src/network/room_member.cpp
Normal file
|
@ -0,0 +1,74 @@
|
||||||
|
// Copyright 2017 Citra Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#include "common/assert.h"
|
||||||
|
#include "enet/enet.h"
|
||||||
|
#include "network/room_member.h"
|
||||||
|
|
||||||
|
namespace Network {
|
||||||
|
|
||||||
|
constexpr u32 ConnectionTimeoutMs = 5000;
|
||||||
|
|
||||||
|
class RoomMember::RoomMemberImpl {
|
||||||
|
public:
|
||||||
|
ENetHost* client = nullptr; ///< ENet network interface.
|
||||||
|
ENetPeer* server = nullptr; ///< The server peer the client is connected to
|
||||||
|
|
||||||
|
std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember.
|
||||||
|
|
||||||
|
std::string nickname; ///< The nickname of this member.
|
||||||
|
};
|
||||||
|
|
||||||
|
RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} {
|
||||||
|
room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0);
|
||||||
|
ASSERT_MSG(room_member_impl->client != nullptr, "Could not create client");
|
||||||
|
}
|
||||||
|
|
||||||
|
RoomMember::~RoomMember() {
|
||||||
|
ASSERT_MSG(!IsConnected(), "RoomMember is being destroyed while connected");
|
||||||
|
enet_host_destroy(room_member_impl->client);
|
||||||
|
}
|
||||||
|
|
||||||
|
RoomMember::State RoomMember::GetState() const {
|
||||||
|
return room_member_impl->state;
|
||||||
|
}
|
||||||
|
|
||||||
|
void RoomMember::Join(const std::string& nick, const char* server_addr, u16 server_port,
|
||||||
|
u16 client_port) {
|
||||||
|
ENetAddress address{};
|
||||||
|
enet_address_set_host(&address, server_addr);
|
||||||
|
address.port = server_port;
|
||||||
|
|
||||||
|
room_member_impl->server =
|
||||||
|
enet_host_connect(room_member_impl->client, &address, NumChannels, 0);
|
||||||
|
|
||||||
|
if (!room_member_impl->server) {
|
||||||
|
room_member_impl->state = State::Error;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ENetEvent event{};
|
||||||
|
int net = enet_host_service(room_member_impl->client, &event, ConnectionTimeoutMs);
|
||||||
|
if (net > 0 && event.type == ENET_EVENT_TYPE_CONNECT) {
|
||||||
|
room_member_impl->nickname = nick;
|
||||||
|
room_member_impl->state = State::Joining;
|
||||||
|
// TODO(B3N30): Send a join request with the nickname to the server
|
||||||
|
// TODO(B3N30): Start the receive thread
|
||||||
|
} else {
|
||||||
|
room_member_impl->state = State::CouldNotConnect;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool RoomMember::IsConnected() const {
|
||||||
|
return room_member_impl->state == State::Joining || room_member_impl->state == State::Joined;
|
||||||
|
}
|
||||||
|
|
||||||
|
void RoomMember::Leave() {
|
||||||
|
enet_peer_disconnect(room_member_impl->server, 0);
|
||||||
|
room_member_impl->state = State::Idle;
|
||||||
|
// TODO(B3N30): Close the receive thread
|
||||||
|
enet_peer_reset(room_member_impl->server);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace Network
|
65
src/network/room_member.h
Normal file
65
src/network/room_member.h
Normal file
|
@ -0,0 +1,65 @@
|
||||||
|
// Copyright 2017 Citra Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <atomic>
|
||||||
|
#include <memory>
|
||||||
|
#include <string>
|
||||||
|
#include "common/common_types.h"
|
||||||
|
#include "network/room.h"
|
||||||
|
|
||||||
|
namespace Network {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This is what a client [person joining a server] would use.
|
||||||
|
* It also has to be used if you host a game yourself (You'd create both, a Room and a
|
||||||
|
* RoomMembership for yourself)
|
||||||
|
*/
|
||||||
|
class RoomMember final {
|
||||||
|
public:
|
||||||
|
enum class State : u8 {
|
||||||
|
Idle, ///< Default state
|
||||||
|
Error, ///< Some error [permissions to network device missing or something]
|
||||||
|
Joining, ///< The client is attempting to join a room.
|
||||||
|
Joined, ///< The client is connected to the room and is ready to send/receive packets.
|
||||||
|
LostConnection, ///< Connection closed
|
||||||
|
|
||||||
|
// Reasons why connection was rejected
|
||||||
|
NameCollision, ///< Somebody is already using this name
|
||||||
|
MacCollision, ///< Somebody is already using that mac-address
|
||||||
|
CouldNotConnect ///< The room is not responding to a connection attempt
|
||||||
|
};
|
||||||
|
|
||||||
|
RoomMember();
|
||||||
|
~RoomMember();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the status of our connection to the room.
|
||||||
|
*/
|
||||||
|
State GetState() const;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns whether we're connected to a server or not.
|
||||||
|
*/
|
||||||
|
bool IsConnected() const;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Attempts to join a room at the specified address and port, using the specified nickname.
|
||||||
|
* This may fail if the username is already taken.
|
||||||
|
*/
|
||||||
|
void Join(const std::string& nickname, const char* server_addr = "127.0.0.1",
|
||||||
|
const u16 serverPort = DefaultRoomPort, const u16 clientPort = 0);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Leaves the current room.
|
||||||
|
*/
|
||||||
|
void Leave();
|
||||||
|
|
||||||
|
private:
|
||||||
|
class RoomMemberImpl;
|
||||||
|
std::unique_ptr<RoomMemberImpl> room_member_impl;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace Network
|
Loading…
Reference in a new issue