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shader_ir: Add internal flag getters
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2 changed files with 10 additions and 0 deletions
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@ -109,6 +109,14 @@ Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buff
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return StoreNode(AbufNode(index, static_cast<u32>(element), buffer));
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return StoreNode(AbufNode(index, static_cast<u32>(element), buffer));
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}
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}
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Node ShaderIR::GetInternalFlag(InternalFlag flag, bool negated) {
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const Node node = StoreNode(InternalFlagNode(flag));
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if (negated) {
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return Operation(OperationCode::LogicalNegate, node);
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}
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return node;
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}
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/*static*/ OperationCode ShaderIR::SignedToUnsignedCode(OperationCode operation_code,
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/*static*/ OperationCode ShaderIR::SignedToUnsignedCode(OperationCode operation_code,
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bool is_signed) {
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bool is_signed) {
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if (is_signed) {
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if (is_signed) {
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@ -629,6 +629,8 @@ private:
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const Tegra::Shader::IpaMode& input_mode, Node buffer = {});
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const Tegra::Shader::IpaMode& input_mode, Node buffer = {});
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/// Generates a node representing an output atttribute. Keeps track of used attributes.
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/// Generates a node representing an output atttribute. Keeps track of used attributes.
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Node GetOutputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer);
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Node GetOutputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer);
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/// Generates a node representing an internal flag
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Node GetInternalFlag(InternalFlag flag, bool negated = false);
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template <typename... T>
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template <typename... T>
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inline Node Operation(OperationCode code, const T*... operands) {
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inline Node Operation(OperationCode code, const T*... operands) {
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