gl_global_cache: Add dummy global cache manager

This commit is contained in:
ReinUsesLisp 2019-01-08 17:30:10 -03:00
parent 23ebd4920e
commit 3121408a90
5 changed files with 96 additions and 3 deletions

View file

@ -30,6 +30,8 @@ add_library(video_core STATIC
renderer_base.h renderer_base.h
renderer_opengl/gl_buffer_cache.cpp renderer_opengl/gl_buffer_cache.cpp
renderer_opengl/gl_buffer_cache.h renderer_opengl/gl_buffer_cache.h
renderer_opengl/gl_global_cache.cpp
renderer_opengl/gl_global_cache.h
renderer_opengl/gl_primitive_assembler.cpp renderer_opengl/gl_primitive_assembler.cpp
renderer_opengl/gl_primitive_assembler.h renderer_opengl/gl_primitive_assembler.h
renderer_opengl/gl_rasterizer.cpp renderer_opengl/gl_rasterizer.cpp

View file

@ -0,0 +1,24 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <glad/glad.h>
#include "video_core/renderer_opengl/gl_global_cache.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/utils.h"
namespace OpenGL {
CachedGlobalRegion::CachedGlobalRegion(VAddr addr, u32 size) : addr{addr}, size{size} {
buffer.Create();
// Bind and unbind the buffer so it gets allocated by the driver
glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer.handle);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
LabelGLObject(GL_BUFFER, buffer.handle, addr, "GlobalMemory");
}
GlobalRegionCacheOpenGL::GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer)
: RasterizerCache{rasterizer} {}
} // namespace OpenGL

View file

@ -0,0 +1,60 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
namespace OpenGL {
namespace GLShader {
class GlobalMemoryEntry;
} // namespace GLShader
class RasterizerOpenGL;
class CachedGlobalRegion;
using GlobalRegion = std::shared_ptr<CachedGlobalRegion>;
class CachedGlobalRegion final : public RasterizerCacheObject {
public:
explicit CachedGlobalRegion(VAddr addr, u32 size);
/// Gets the address of the shader in guest memory, required for cache management
VAddr GetAddr() const {
return addr;
}
/// Gets the size of the shader in guest memory, required for cache management
std::size_t GetSizeInBytes() const {
return size;
}
/// Gets the GL program handle for the buffer
GLuint GetBufferHandle() const {
return buffer.handle;
}
// TODO(Rodrigo): When global memory is written (STG), implement flushing
void Flush() override {
UNIMPLEMENTED();
}
private:
VAddr addr{};
u32 size{};
OGLBuffer buffer;
};
class GlobalRegionCacheOpenGL final : public RasterizerCache<GlobalRegion> {
public:
explicit GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer);
};
} // namespace OpenGL

View file

@ -101,7 +101,7 @@ struct FramebufferCacheKey {
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info) RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info)
: res_cache{*this}, shader_cache{*this}, emu_window{window}, screen_info{info}, : res_cache{*this}, shader_cache{*this}, emu_window{window}, screen_info{info},
buffer_cache(*this, STREAM_BUFFER_SIZE) { buffer_cache(*this, STREAM_BUFFER_SIZE), global_cache{*this} {
// Create sampler objects // Create sampler objects
for (std::size_t i = 0; i < texture_samplers.size(); ++i) { for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
texture_samplers[i].Create(); texture_samplers[i].Create();
@ -763,6 +763,7 @@ void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement); MICROPROFILE_SCOPE(OpenGL_CacheManagement);
res_cache.InvalidateRegion(addr, size); res_cache.InvalidateRegion(addr, size);
shader_cache.InvalidateRegion(addr, size); shader_cache.InvalidateRegion(addr, size);
global_cache.InvalidateRegion(addr, size);
buffer_cache.InvalidateRegion(addr, size); buffer_cache.InvalidateRegion(addr, size);
} }

View file

@ -23,6 +23,7 @@
#include "video_core/rasterizer_cache.h" #include "video_core/rasterizer_cache.h"
#include "video_core/rasterizer_interface.h" #include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h" #include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_global_cache.h"
#include "video_core/renderer_opengl/gl_primitive_assembler.h" #include "video_core/renderer_opengl/gl_primitive_assembler.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h" #include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_resource_manager.h"
@ -66,6 +67,10 @@ public:
static_assert(MaxConstbufferSize % sizeof(GLvec4) == 0, static_assert(MaxConstbufferSize % sizeof(GLvec4) == 0,
"The maximum size of a constbuffer must be a multiple of the size of GLvec4"); "The maximum size of a constbuffer must be a multiple of the size of GLvec4");
static constexpr std::size_t MaxGlobalMemorySize = 0x10000;
static_assert(MaxGlobalMemorySize % sizeof(float) == 0,
"The maximum size of a global memory must be a multiple of the size of float");
private: private:
class SamplerInfo { class SamplerInfo {
public: public:
@ -105,7 +110,7 @@ private:
bool using_depth_fb = true, bool preserve_contents = true, bool using_depth_fb = true, bool preserve_contents = true,
std::optional<std::size_t> single_color_target = {}); std::optional<std::size_t> single_color_target = {});
/* /**
* Configures the current constbuffers to use for the draw command. * Configures the current constbuffers to use for the draw command.
* @param stage The shader stage to configure buffers for. * @param stage The shader stage to configure buffers for.
* @param shader The shader object that contains the specified stage. * @param shader The shader object that contains the specified stage.
@ -115,7 +120,7 @@ private:
u32 SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, Shader& shader, u32 SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, Shader& shader,
GLenum primitive_mode, u32 current_bindpoint); GLenum primitive_mode, u32 current_bindpoint);
/* /**
* Configures the current textures to use for the draw command. * Configures the current textures to use for the draw command.
* @param stage The shader stage to configure textures for. * @param stage The shader stage to configure textures for.
* @param shader The shader object that contains the specified stage. * @param shader The shader object that contains the specified stage.
@ -185,6 +190,7 @@ private:
RasterizerCacheOpenGL res_cache; RasterizerCacheOpenGL res_cache;
ShaderCacheOpenGL shader_cache; ShaderCacheOpenGL shader_cache;
GlobalRegionCacheOpenGL global_cache;
Core::Frontend::EmuWindow& emu_window; Core::Frontend::EmuWindow& emu_window;