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https://git.suyu.dev/suyu/suyu.git
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video_core: Misc resolution scaling related refactoring
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parent
88ef04dbaf
commit
31478c6c1b
8 changed files with 51 additions and 47 deletions
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@ -107,7 +107,7 @@ float Volume() {
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}
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void UpdateRescalingInfo() {
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auto setup = values.resolution_setup.GetValue();
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const auto setup = values.resolution_setup.GetValue();
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auto& info = values.resolution_info;
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switch (setup) {
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case ResolutionSetup::Res1_2X:
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@ -554,7 +554,7 @@ void RasterizerOpenGL::SyncViewport() {
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}
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glFrontFace(mode);
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}
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if (dirty_viewport || flags[Dirty::ClipControl]) {
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if (dirty_viewport || dirty_clip_control) {
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flags[Dirty::ClipControl] = false;
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bool flip_y = false;
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@ -925,7 +925,7 @@ void RasterizerOpenGL::SyncScissorTest() {
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const auto& regs = maxwell3d.regs;
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const auto& resolution = Settings::values.resolution_info;
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const auto scale_up = [&](u32 value) -> u32 {
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const auto scale_up = [resolution](u32 value) -> u32 {
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if (value == 0) {
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return 0U;
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}
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@ -405,7 +405,8 @@ ImageBufferMap::~ImageBufferMap() {
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TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager& program_manager,
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StateTracker& state_tracker_)
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: device{device_}, state_tracker{state_tracker_}, util_shaders(program_manager) {
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: device{device_}, state_tracker{state_tracker_},
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util_shaders(program_manager), resolution{Settings::values.resolution_info} {
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static constexpr std::array TARGETS{GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D};
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for (size_t i = 0; i < TARGETS.size(); ++i) {
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const GLenum target = TARGETS[i];
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@ -473,7 +474,6 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager&
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set_view(Shader::TextureType::ColorArray2D, null_image_view_2d_array.handle);
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set_view(Shader::TextureType::ColorArrayCube, null_image_cube_array.handle);
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resolution = Settings::values.resolution_info;
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if (resolution.active) {
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for (size_t i = 0; i < rescale_draw_fbos.size(); ++i) {
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rescale_draw_fbos[i].Create();
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@ -681,7 +681,7 @@ Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_,
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gl_type = tuple.type;
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}
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texture = MakeImage(info, gl_internal_format);
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original_backup = texture.handle;
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current_texture = texture.handle;
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if (runtime->device.HasDebuggingToolAttached()) {
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const std::string name = VideoCommon::Name(*this);
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glObjectLabel(ImageTarget(info) == GL_TEXTURE_BUFFER ? GL_BUFFER : GL_TEXTURE,
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@ -726,10 +726,6 @@ void Image::UploadMemory(const ImageBufferMap& map,
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void Image::DownloadMemory(ImageBufferMap& map,
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std::span<const VideoCommon::BufferImageCopy> copies) {
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glMemoryBarrier(GL_PIXEL_BUFFER_BARRIER_BIT); // TODO: Move this to its own API
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const bool is_rescaled = True(flags & ImageFlagBits::Rescaled);
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if (is_rescaled) {
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ScaleDown();
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}
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glBindBuffer(GL_PIXEL_PACK_BUFFER, map.buffer);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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@ -747,9 +743,6 @@ void Image::DownloadMemory(ImageBufferMap& map,
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}
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CopyImageToBuffer(copy, map.offset);
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}
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if (is_rescaled) {
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texture.handle = upscaled_backup.handle;
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}
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}
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GLuint Image::StorageHandle() noexcept {
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@ -775,11 +768,11 @@ GLuint Image::StorageHandle() noexcept {
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return store_view.handle;
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}
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store_view.Create();
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glTextureView(store_view.handle, ImageTarget(info), texture.handle, GL_RGBA8, 0,
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glTextureView(store_view.handle, ImageTarget(info), current_texture, GL_RGBA8, 0,
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info.resources.levels, 0, info.resources.layers);
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return store_view.handle;
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default:
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return texture.handle;
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return current_texture;
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}
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}
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@ -940,10 +933,10 @@ bool Image::Scale() {
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const u32 original_width = info.size.width;
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const u32 original_height = info.size.height;
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auto dst_info = info;
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dst_info.size.width = scaled_width;
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dst_info.size.height = scaled_height;
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if (!upscaled_backup.handle) {
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auto dst_info = info;
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dst_info.size.width = scaled_width;
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dst_info.size.height = scaled_height;
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upscaled_backup = MakeImage(dst_info, gl_internal_format);
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}
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const GLuint read_fbo = runtime->rescale_read_fbos[fbo_index].handle;
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@ -955,14 +948,14 @@ bool Image::Scale() {
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const u32 dst_level_width = std::max(1u, scaled_width >> level);
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const u32 dst_level_height = std::max(1u, scaled_height >> level);
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glNamedFramebufferTextureLayer(read_fbo, attachment, original_backup, level, layer);
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glNamedFramebufferTextureLayer(read_fbo, attachment, texture.handle, level, layer);
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glNamedFramebufferTextureLayer(draw_fbo, attachment, upscaled_backup.handle, level,
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layer);
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glBlitNamedFramebuffer(read_fbo, draw_fbo, 0, 0, src_level_width, src_level_height, 0,
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0, dst_level_width, dst_level_height, mask, filter);
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}
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}
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texture.handle = upscaled_backup.handle;
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current_texture = upscaled_backup.handle;
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return true;
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}
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@ -993,7 +986,7 @@ bool Image::ScaleDown() {
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return false;
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}
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flags &= ~ImageFlagBits::Rescaled;
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texture.handle = original_backup;
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current_texture = texture.handle;
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return true;
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}
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@ -1010,7 +1003,7 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
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flat_range = info.range;
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set_object_label = device.HasDebuggingToolAttached();
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is_render_target = info.IsRenderTarget();
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original_texture = image.texture.handle;
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original_texture = image.Handle();
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num_samples = image.info.num_samples;
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if (!is_render_target) {
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swizzle[0] = info.x_source;
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@ -9,13 +9,16 @@
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#include <glad/glad.h>
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#include "common/settings.h"
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#include "shader_recompiler/shader_info.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/util_shaders.h"
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#include "video_core/texture_cache/image_view_base.h"
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#include "video_core/texture_cache/texture_cache_base.h"
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namespace Settings {
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struct ResolutionScalingInfo;
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}
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namespace OpenGL {
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class Device;
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@ -155,7 +158,7 @@ private:
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std::array<OGLFramebuffer, 3> rescale_draw_fbos;
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std::array<OGLFramebuffer, 3> rescale_read_fbos;
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Settings::ResolutionScalingInfo resolution;
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const Settings::ResolutionScalingInfo& resolution;
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};
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class Image : public VideoCommon::ImageBase {
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@ -182,7 +185,7 @@ public:
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GLuint StorageHandle() noexcept;
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GLuint Handle() const noexcept {
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return texture.handle;
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return current_texture;
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}
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GLuint GlFormat() const noexcept {
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@ -211,7 +214,7 @@ private:
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GLenum gl_format = GL_NONE;
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GLenum gl_type = GL_NONE;
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TextureCacheRuntime* runtime{};
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GLuint original_backup{};
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GLuint current_texture{};
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};
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class ImageView : public VideoCommon::ImageViewBase {
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@ -71,13 +71,15 @@ public:
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}
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bool TouchViewports() {
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return Exchange(Dirty::Viewports, false) ||
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Exchange(VideoCommon::Dirty::RescaleViewports, false);
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const bool dirty_viewports = Exchange(Dirty::Viewports, false);
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const bool rescale_viewports = Exchange(VideoCommon::Dirty::RescaleViewports, false);
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return dirty_viewports || rescale_viewports;
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}
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bool TouchScissors() {
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return Exchange(Dirty::Scissors, false) ||
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Exchange(VideoCommon::Dirty::RescaleScissors, false);
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const bool dirty_scissors = Exchange(Dirty::Scissors, false);
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const bool rescale_scissors = Exchange(VideoCommon::Dirty::RescaleScissors, false);
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return dirty_scissors || rescale_scissors;
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}
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bool TouchDepthBias() {
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@ -125,8 +125,7 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
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}
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}
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[[nodiscard]] VkImageCreateInfo MakeImageCreateInfo(const Device& device, const ImageInfo& info,
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u32 up, u32 down) {
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[[nodiscard]] VkImageCreateInfo MakeImageCreateInfo(const Device& device, const ImageInfo& info) {
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const PixelFormat format = StorageFormat(info.format);
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const auto format_info = MaxwellToVK::SurfaceFormat(device, FormatType::Optimal, false, format);
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VkImageCreateFlags flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
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@ -137,9 +136,7 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
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if (info.type == ImageType::e3D) {
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flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
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}
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const auto scale_up = [&](u32 value) { return std::max<u32>((value * up) >> down, 1U); };
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const auto [samples_x, samples_y] = VideoCommon::SamplesLog2(info.num_samples);
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const bool is_2d = info.type == ImageType::e2D;
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return VkImageCreateInfo{
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.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
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.pNext = nullptr,
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@ -147,8 +144,8 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
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.imageType = ConvertImageType(info.type),
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.format = format_info.format,
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.extent{
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.width = scale_up(info.size.width) >> samples_x,
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.height = (is_2d ? scale_up(info.size.height) : info.size.height) >> samples_y,
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.width = info.size.width >> samples_x,
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.height = info.size.height >> samples_y,
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.depth = info.size.depth,
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},
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.mipLevels = static_cast<u32>(info.resources.levels),
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@ -163,12 +160,11 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
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};
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}
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[[nodiscard]] vk::Image MakeImage(const Device& device, const ImageInfo& info, u32 up = 1,
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u32 down = 0) {
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[[nodiscard]] vk::Image MakeImage(const Device& device, const ImageInfo& info) {
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if (info.type == ImageType::Buffer) {
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return vk::Image{};
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}
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return device.GetLogical().CreateImage(MakeImageCreateInfo(device, info, up, down));
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return device.GetLogical().CreateImage(MakeImageCreateInfo(device, info));
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}
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[[nodiscard]] VkImageAspectFlags ImageAspectMask(PixelFormat format) {
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@ -860,10 +856,9 @@ void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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0, nullptr, nullptr, read_barriers);
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if (is_resolve) {
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VkImageResolve resolve_info =
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MakeImageResolve(dst_region, src_region, dst_layers, src_layers);
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cmdbuf.ResolveImage(src_image, VK_IMAGE_LAYOUT_GENERAL, dst_image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, resolve_info);
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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MakeImageResolve(dst_region, src_region, dst_layers, src_layers));
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} else {
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const bool is_linear = filter == Fermi2D::Filter::Bilinear;
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const VkFilter vk_filter = is_linear ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
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@ -1143,7 +1138,17 @@ bool Image::ScaleUp() {
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}
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const auto& device = runtime->device;
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if (!scaled_image) {
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scaled_image = MakeImage(device, info, resolution.up_scale, resolution.down_shift);
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const u32 up = resolution.up_scale;
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const u32 down = resolution.down_shift;
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const auto scale = [&](u32 value) { return std::max<u32>((value * up) >> down, 1U); };
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const bool is_2d = info.type == ImageType::e2D;
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const u32 scaled_width = scale(info.size.width);
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const u32 scaled_height = is_2d ? scale(info.size.height) : info.size.height;
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auto scaled_info = info;
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scaled_info.size.width = scaled_width;
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scaled_info.size.height = scaled_height;
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scaled_image = MakeImage(device, scaled_info);
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auto& allocator = runtime->memory_allocator;
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scaled_commit = MemoryCommit(allocator.Commit(scaled_image, MemoryUsage::DeviceLocal));
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}
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@ -6,7 +6,6 @@
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#include <span>
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#include "common/settings.h"
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#include "shader_recompiler/shader_info.h"
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#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
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#include "video_core/texture_cache/image_view_base.h"
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@ -14,6 +13,10 @@
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#include "video_core/vulkan_common/vulkan_memory_allocator.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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namespace Settings {
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struct ResolutionScalingInfo;
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}
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namespace Vulkan {
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using VideoCommon::ImageId;
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BlitImageHelper& blit_image_helper;
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ASTCDecoderPass& astc_decoder_pass;
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RenderPassCache& render_pass_cache;
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Settings::ResolutionScalingInfo resolution;
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const Settings::ResolutionScalingInfo& resolution;
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};
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class Image : public VideoCommon::ImageBase {
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@ -1726,9 +1726,7 @@ void TextureCache<P>::CopyImage(ImageId dst_id, ImageId src_id, std::vector<Imag
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};
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for (auto& copy : copies) {
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copy.src_offset.x = scale_up(copy.src_offset.x);
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copy.dst_offset.x = scale_up(copy.dst_offset.x);
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copy.extent.width = scale_up(copy.extent.width);
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if (both_2d) {
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copy.src_offset.y = scale_up(copy.src_offset.y);
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