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buffer_cache: Implement a generic buffer cache
Implements a templated class with a similar approach to our current generic texture cache. It is designed to be compatible with Vulkan and OpenGL,
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add_library(video_core STATIC
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add_library(video_core STATIC
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buffer_cache.h
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dma_pusher.cpp
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dma_pusher.cpp
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dma_pusher.h
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dma_pusher.h
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debug_utils/debug_utils.cpp
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debug_utils/debug_utils.cpp
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300
src/video_core/buffer_cache.h
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src/video_core/buffer_cache.h
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <memory>
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#include <mutex>
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#include <unordered_map>
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#include <unordered_set>
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#include <utility>
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#include <vector>
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#include "common/alignment.h"
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#include "common/common_types.h"
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#include "core/core.h"
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#include "video_core/memory_manager.h"
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#include "video_core/rasterizer_cache.h"
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namespace VideoCore {
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class RasterizerInterface;
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}
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namespace VideoCommon {
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template <typename BufferStorageType>
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class CachedBuffer final : public RasterizerCacheObject {
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public:
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explicit CachedBuffer(VAddr cpu_addr, u8* host_ptr)
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: RasterizerCacheObject{host_ptr}, host_ptr{host_ptr}, cpu_addr{cpu_addr} {}
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~CachedBuffer() override = default;
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VAddr GetCpuAddr() const override {
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return cpu_addr;
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}
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std::size_t GetSizeInBytes() const override {
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return size;
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}
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u8* GetWritableHostPtr() const {
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return host_ptr;
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}
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std::size_t GetSize() const {
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return size;
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}
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std::size_t GetCapacity() const {
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return capacity;
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}
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bool IsInternalized() const {
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return is_internal;
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}
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const BufferStorageType& GetBuffer() const {
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return buffer;
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}
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void SetSize(std::size_t new_size) {
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size = new_size;
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}
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void SetInternalState(bool is_internal_) {
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is_internal = is_internal_;
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}
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BufferStorageType ExchangeBuffer(BufferStorageType buffer_, std::size_t new_capacity) {
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capacity = new_capacity;
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std::swap(buffer, buffer_);
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return buffer_;
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}
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private:
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u8* host_ptr{};
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VAddr cpu_addr{};
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std::size_t size{};
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std::size_t capacity{};
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bool is_internal{};
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BufferStorageType buffer;
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};
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template <typename BufferStorageType, typename BufferType, typename StreamBuffer>
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class BufferCache : public RasterizerCache<std::shared_ptr<CachedBuffer<BufferStorageType>>> {
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public:
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using Buffer = std::shared_ptr<CachedBuffer<BufferStorageType>>;
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using BufferInfo = std::pair<const BufferType*, u64>;
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explicit BufferCache(VideoCore::RasterizerInterface& rasterizer, Core::System& system,
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std::unique_ptr<StreamBuffer> stream_buffer)
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: RasterizerCache<Buffer>{rasterizer}, system{system},
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stream_buffer{std::move(stream_buffer)}, stream_buffer_handle{
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this->stream_buffer->GetHandle()} {}
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~BufferCache() = default;
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void Unregister(const Buffer& entry) override {
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std::lock_guard lock{RasterizerCache<Buffer>::mutex};
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if (entry->IsInternalized()) {
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internalized_entries.erase(entry->GetCacheAddr());
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}
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ReserveBuffer(entry);
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RasterizerCache<Buffer>::Unregister(entry);
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}
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void TickFrame() {
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marked_for_destruction_index =
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(marked_for_destruction_index + 1) % marked_for_destruction_ring_buffer.size();
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MarkedForDestruction().clear();
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}
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[[nodiscard]] BufferInfo UploadMemory(GPUVAddr gpu_addr, std::size_t size,
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std::size_t alignment = 4, bool internalize = false,
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bool is_written = false) {
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std::lock_guard lock{RasterizerCache<Buffer>::mutex};
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auto& memory_manager = system.GPU().MemoryManager();
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const auto host_ptr = memory_manager.GetPointer(gpu_addr);
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if (!host_ptr) {
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return {GetEmptyBuffer(size), 0};
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}
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const auto cache_addr = ToCacheAddr(host_ptr);
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// Cache management is a big overhead, so only cache entries with a given size.
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// TODO: Figure out which size is the best for given games.
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constexpr std::size_t max_stream_size = 0x800;
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if (!internalize && size < max_stream_size &&
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internalized_entries.find(cache_addr) == internalized_entries.end()) {
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return StreamBufferUpload(host_ptr, size, alignment);
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}
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auto entry = RasterizerCache<Buffer>::TryGet(cache_addr);
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if (!entry) {
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return FixedBufferUpload(gpu_addr, host_ptr, size, internalize, is_written);
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}
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if (entry->GetSize() < size) {
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IncreaseBufferSize(entry, size);
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}
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if (is_written) {
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entry->MarkAsModified(true, *this);
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}
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return {ToHandle(entry->GetBuffer()), 0};
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}
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/// Uploads from a host memory. Returns the OpenGL buffer where it's located and its offset.
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[[nodiscard]] BufferInfo UploadHostMemory(const void* raw_pointer, std::size_t size,
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std::size_t alignment = 4) {
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std::lock_guard lock{RasterizerCache<Buffer>::mutex};
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return StreamBufferUpload(raw_pointer, size, alignment);
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}
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void Map(std::size_t max_size) {
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std::tie(buffer_ptr, buffer_offset_base, invalidated) = stream_buffer->Map(max_size, 4);
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buffer_offset = buffer_offset_base;
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}
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/// Finishes the upload stream, returns true on bindings invalidation.
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bool Unmap() {
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stream_buffer->Unmap(buffer_offset - buffer_offset_base);
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return std::exchange(invalidated, false);
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}
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protected:
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void FlushObjectInner(const Buffer& entry) override {
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DownloadBufferData(entry->GetBuffer(), 0, entry->GetSize(), entry->GetWritableHostPtr());
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}
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virtual BufferStorageType CreateBuffer(std::size_t size) = 0;
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virtual const BufferType* ToHandle(const BufferStorageType& storage) = 0;
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virtual const BufferType* GetEmptyBuffer(std::size_t size) = 0;
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virtual void UploadBufferData(const BufferStorageType& buffer, std::size_t offset,
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std::size_t size, const u8* data) = 0;
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virtual void DownloadBufferData(const BufferStorageType& buffer, std::size_t offset,
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std::size_t size, u8* data) = 0;
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virtual void CopyBufferData(const BufferStorageType& src, const BufferStorageType& dst,
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std::size_t src_offset, std::size_t dst_offset,
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std::size_t size) = 0;
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private:
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BufferInfo StreamBufferUpload(const void* raw_pointer, std::size_t size,
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std::size_t alignment) {
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AlignBuffer(alignment);
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const std::size_t uploaded_offset = buffer_offset;
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std::memcpy(buffer_ptr, raw_pointer, size);
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buffer_ptr += size;
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buffer_offset += size;
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return {&stream_buffer_handle, uploaded_offset};
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}
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BufferInfo FixedBufferUpload(GPUVAddr gpu_addr, u8* host_ptr, std::size_t size,
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bool internalize, bool is_written) {
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auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
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const auto cpu_addr = memory_manager.GpuToCpuAddress(gpu_addr);
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ASSERT(cpu_addr);
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auto entry = GetUncachedBuffer(*cpu_addr, host_ptr);
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entry->SetSize(size);
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entry->SetInternalState(internalize);
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RasterizerCache<Buffer>::Register(entry);
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if (internalize) {
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internalized_entries.emplace(ToCacheAddr(host_ptr));
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}
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if (is_written) {
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entry->MarkAsModified(true, *this);
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}
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if (entry->GetCapacity() < size) {
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MarkedForDestruction().push_back(entry->ExchangeBuffer(CreateBuffer(size), size));
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}
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UploadBufferData(entry->GetBuffer(), 0, size, host_ptr);
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return {ToHandle(entry->GetBuffer()), 0};
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}
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void IncreaseBufferSize(Buffer& entry, std::size_t new_size) {
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const std::size_t old_size = entry->GetSize();
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if (entry->GetCapacity() < new_size) {
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const auto& old_buffer = entry->GetBuffer();
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auto new_buffer = CreateBuffer(new_size);
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// Copy bits from the old buffer to the new buffer.
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CopyBufferData(old_buffer, new_buffer, 0, 0, old_size);
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MarkedForDestruction().push_back(
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entry->ExchangeBuffer(std::move(new_buffer), new_size));
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// This buffer could have been used
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invalidated = true;
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}
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// Upload the new bits.
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const std::size_t size_diff = new_size - old_size;
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UploadBufferData(entry->GetBuffer(), old_size, size_diff, entry->GetHostPtr() + old_size);
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// Update entry's size in the object and in the cache.
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Unregister(entry);
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entry->SetSize(new_size);
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RasterizerCache<Buffer>::Register(entry);
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}
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Buffer GetUncachedBuffer(VAddr cpu_addr, u8* host_ptr) {
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if (auto entry = TryGetReservedBuffer(host_ptr)) {
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return entry;
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}
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return std::make_shared<Buffer::element_type>(cpu_addr, host_ptr);
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}
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Buffer TryGetReservedBuffer(u8* host_ptr) {
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const auto it = buffer_reserve.find(ToCacheAddr(host_ptr));
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if (it == buffer_reserve.end()) {
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return {};
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}
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auto& reserve = it->second;
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auto entry = reserve.back();
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reserve.pop_back();
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return entry;
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}
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void ReserveBuffer(Buffer entry) {
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buffer_reserve[entry->GetCacheAddr()].push_back(std::move(entry));
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}
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void AlignBuffer(std::size_t alignment) {
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// Align the offset, not the mapped pointer
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const std::size_t offset_aligned = Common::AlignUp(buffer_offset, alignment);
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buffer_ptr += offset_aligned - buffer_offset;
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buffer_offset = offset_aligned;
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}
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std::vector<BufferStorageType>& MarkedForDestruction() {
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return marked_for_destruction_ring_buffer[marked_for_destruction_index];
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}
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Core::System& system;
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std::unique_ptr<StreamBuffer> stream_buffer;
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BufferType stream_buffer_handle{};
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bool invalidated = false;
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u8* buffer_ptr = nullptr;
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u64 buffer_offset = 0;
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u64 buffer_offset_base = 0;
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std::size_t marked_for_destruction_index = 0;
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std::array<std::vector<BufferStorageType>, 4> marked_for_destruction_ring_buffer;
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std::unordered_set<CacheAddr> internalized_entries;
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std::unordered_map<CacheAddr, std::vector<Buffer>> buffer_reserve;
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};
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} // namespace VideoCommon
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