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android: Properly update emulation surface
Previously the emulation surface wasn't being updated during configuration changes and only during specific view events. This would break input and the screen dimensions after each orientation/aspect ratio change. Now a new surface is provided every time and the display dimensions are updated as needed.
This commit is contained in:
parent
e3c546a1ed
commit
32d65fc8de
2 changed files with 11 additions and 25 deletions
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@ -15,7 +15,6 @@ import android.net.Uri
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import android.os.Bundle
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import android.os.Bundle
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import android.os.Handler
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import android.os.Handler
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import android.os.Looper
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import android.os.Looper
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import android.util.Rational
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import android.view.*
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import android.view.*
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import android.widget.TextView
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import android.widget.TextView
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import androidx.activity.OnBackPressedCallback
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import androidx.activity.OnBackPressedCallback
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@ -287,6 +286,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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override fun onConfigurationChanged(newConfig: Configuration) {
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override fun onConfigurationChanged(newConfig: Configuration) {
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super.onConfigurationChanged(newConfig)
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super.onConfigurationChanged(newConfig)
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updateScreenLayout()
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if (emulationActivity?.isInPictureInPictureMode == true) {
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if (emulationActivity?.isInPictureInPictureMode == true) {
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if (binding.drawerLayout.isOpen) {
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if (binding.drawerLayout.isOpen) {
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binding.drawerLayout.close()
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binding.drawerLayout.close()
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@ -394,16 +394,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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}
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}
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private fun updateScreenLayout() {
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private fun updateScreenLayout() {
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binding.surfaceEmulation.setAspectRatio(
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binding.surfaceEmulation.setAspectRatio(null)
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when (IntSetting.RENDERER_ASPECT_RATIO.int) {
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0 -> Rational(16, 9)
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1 -> Rational(4, 3)
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2 -> Rational(21, 9)
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3 -> Rational(16, 10)
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4 -> null // Stretch
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else -> Rational(16, 9)
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}
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)
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emulationActivity?.buildPictureInPictureParams()
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emulationActivity?.buildPictureInPictureParams()
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updateOrientation()
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updateOrientation()
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}
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}
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@ -693,7 +684,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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private class EmulationState(private val gamePath: String) {
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private class EmulationState(private val gamePath: String) {
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private var state: State
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private var state: State
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private var surface: Surface? = null
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private var surface: Surface? = null
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private var runWhenSurfaceIsValid = false
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init {
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init {
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// Starting state is stopped.
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// Starting state is stopped.
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@ -751,8 +741,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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// If the surface is set, run now. Otherwise, wait for it to get set.
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// If the surface is set, run now. Otherwise, wait for it to get set.
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if (surface != null) {
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if (surface != null) {
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runWithValidSurface()
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runWithValidSurface()
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} else {
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runWhenSurfaceIsValid = true
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}
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}
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}
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}
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@ -760,7 +748,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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@Synchronized
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@Synchronized
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fun newSurface(surface: Surface?) {
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fun newSurface(surface: Surface?) {
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this.surface = surface
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this.surface = surface
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if (runWhenSurfaceIsValid) {
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if (this.surface != null) {
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runWithValidSurface()
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runWithValidSurface()
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}
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}
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}
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}
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@ -788,10 +776,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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}
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}
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private fun runWithValidSurface() {
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private fun runWithValidSurface() {
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runWhenSurfaceIsValid = false
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NativeLibrary.surfaceChanged(surface)
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when (state) {
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when (state) {
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State.STOPPED -> {
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State.STOPPED -> {
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NativeLibrary.surfaceChanged(surface)
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val emulationThread = Thread({
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val emulationThread = Thread({
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Log.debug("[EmulationFragment] Starting emulation thread.")
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Log.debug("[EmulationFragment] Starting emulation thread.")
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NativeLibrary.run(gamePath)
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NativeLibrary.run(gamePath)
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@ -801,7 +788,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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State.PAUSED -> {
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State.PAUSED -> {
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Log.debug("[EmulationFragment] Resuming emulation.")
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Log.debug("[EmulationFragment] Resuming emulation.")
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NativeLibrary.surfaceChanged(surface)
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NativeLibrary.unpauseEmulation()
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NativeLibrary.unpauseEmulation()
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}
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}
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@ -11,6 +11,12 @@
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#include "jni/emu_window/emu_window.h"
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#include "jni/emu_window/emu_window.h"
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void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
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void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
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m_window_width = ANativeWindow_getWidth(surface);
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m_window_height = ANativeWindow_getHeight(surface);
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// Ensures that we emulate with the correct aspect ratio.
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UpdateCurrentFramebufferLayout(m_window_width, m_window_height);
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window_info.render_surface = reinterpret_cast<void*>(surface);
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window_info.render_surface = reinterpret_cast<void*>(surface);
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}
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}
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@ -62,14 +68,8 @@ EmuWindow_Android::EmuWindow_Android(InputCommon::InputSubsystem* input_subsyste
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return;
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return;
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}
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}
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m_window_width = ANativeWindow_getWidth(surface);
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OnSurfaceChanged(surface);
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m_window_height = ANativeWindow_getHeight(surface);
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// Ensures that we emulate with the correct aspect ratio.
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UpdateCurrentFramebufferLayout(m_window_width, m_window_height);
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window_info.type = Core::Frontend::WindowSystemType::Android;
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window_info.type = Core::Frontend::WindowSystemType::Android;
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window_info.render_surface = reinterpret_cast<void*>(surface);
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m_input_subsystem->Initialize();
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m_input_subsystem->Initialize();
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}
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}
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