gl_rasterizer: Drop gl_global_cache in favor of gl_buffer_cache

This commit is contained in:
ReinUsesLisp 2019-05-29 18:15:28 -03:00
parent 8155b12d3d
commit 345f852bdb
7 changed files with 35 additions and 206 deletions

View file

@ -43,8 +43,6 @@ add_library(video_core STATIC
renderer_opengl/gl_device.h renderer_opengl/gl_device.h
renderer_opengl/gl_framebuffer_cache.cpp renderer_opengl/gl_framebuffer_cache.cpp
renderer_opengl/gl_framebuffer_cache.h renderer_opengl/gl_framebuffer_cache.h
renderer_opengl/gl_global_cache.cpp
renderer_opengl/gl_global_cache.h
renderer_opengl/gl_rasterizer.cpp renderer_opengl/gl_rasterizer.cpp
renderer_opengl/gl_rasterizer.h renderer_opengl/gl_rasterizer.h
renderer_opengl/gl_resource_manager.cpp renderer_opengl/gl_resource_manager.cpp

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@ -49,7 +49,8 @@ void OGLBufferCache::Unregister(const std::shared_ptr<CachedBufferEntry>& entry)
} }
OGLBufferCache::BufferInfo OGLBufferCache::UploadMemory(GPUVAddr gpu_addr, std::size_t size, OGLBufferCache::BufferInfo OGLBufferCache::UploadMemory(GPUVAddr gpu_addr, std::size_t size,
std::size_t alignment, bool internalize) { std::size_t alignment, bool internalize,
bool is_written) {
std::lock_guard lock{mutex}; std::lock_guard lock{mutex};
auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager(); auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
@ -68,18 +69,22 @@ OGLBufferCache::BufferInfo OGLBufferCache::UploadMemory(GPUVAddr gpu_addr, std::
auto entry = TryGet(host_ptr); auto entry = TryGet(host_ptr);
if (!entry) { if (!entry) {
return FixedBufferUpload(gpu_addr, host_ptr, size, internalize); return FixedBufferUpload(gpu_addr, host_ptr, size, internalize, is_written);
} }
if (entry->GetSize() < size) { if (entry->GetSize() < size) {
GrowBuffer(entry, size); GrowBuffer(entry, size);
} }
if (is_written) {
entry->MarkAsModified(true, *this);
}
return {entry->GetBuffer(), CachedBufferOffset}; return {entry->GetBuffer(), CachedBufferOffset};
} }
OGLBufferCache::BufferInfo OGLBufferCache::UploadHostMemory(const void* raw_pointer, OGLBufferCache::BufferInfo OGLBufferCache::UploadHostMemory(const void* raw_pointer,
std::size_t size, std::size_t size,
std::size_t alignment) { std::size_t alignment) {
std::lock_guard lock{mutex};
return StreamBufferUpload(raw_pointer, size, alignment); return StreamBufferUpload(raw_pointer, size, alignment);
} }
@ -108,10 +113,8 @@ OGLBufferCache::BufferInfo OGLBufferCache::StreamBufferUpload(const void* raw_po
} }
OGLBufferCache::BufferInfo OGLBufferCache::FixedBufferUpload(GPUVAddr gpu_addr, u8* host_ptr, OGLBufferCache::BufferInfo OGLBufferCache::FixedBufferUpload(GPUVAddr gpu_addr, u8* host_ptr,
std::size_t size, bool internalize) { std::size_t size, bool internalize,
if (internalize) { bool is_written) {
internalized_entries.emplace(ToCacheAddr(host_ptr));
}
auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager(); auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
const auto cpu_addr = *memory_manager.GpuToCpuAddress(gpu_addr); const auto cpu_addr = *memory_manager.GpuToCpuAddress(gpu_addr);
auto entry = GetUncachedBuffer(cpu_addr, host_ptr); auto entry = GetUncachedBuffer(cpu_addr, host_ptr);
@ -119,6 +122,13 @@ OGLBufferCache::BufferInfo OGLBufferCache::FixedBufferUpload(GPUVAddr gpu_addr,
entry->SetInternalState(internalize); entry->SetInternalState(internalize);
Register(entry); Register(entry);
if (internalize) {
internalized_entries.emplace(ToCacheAddr(host_ptr));
}
if (is_written) {
entry->MarkAsModified(true, *this);
}
if (entry->GetCapacity() < size) { if (entry->GetCapacity() < size) {
entry->SetCapacity(CreateBuffer(size, GL_STATIC_DRAW), size); entry->SetCapacity(CreateBuffer(size, GL_STATIC_DRAW), size);
} }

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@ -82,7 +82,7 @@ public:
/// Uploads data from a guest GPU address. Returns the OpenGL buffer where it's located and its /// Uploads data from a guest GPU address. Returns the OpenGL buffer where it's located and its
/// offset. /// offset.
BufferInfo UploadMemory(GPUVAddr gpu_addr, std::size_t size, std::size_t alignment = 4, BufferInfo UploadMemory(GPUVAddr gpu_addr, std::size_t size, std::size_t alignment = 4,
bool internalize = false); bool internalize = false, bool is_written = false);
/// Uploads from a host memory. Returns the OpenGL buffer where it's located and its offset. /// Uploads from a host memory. Returns the OpenGL buffer where it's located and its offset.
BufferInfo UploadHostMemory(const void* raw_pointer, std::size_t size, BufferInfo UploadHostMemory(const void* raw_pointer, std::size_t size,
@ -99,7 +99,7 @@ private:
BufferInfo StreamBufferUpload(const void* raw_pointer, std::size_t size, std::size_t alignment); BufferInfo StreamBufferUpload(const void* raw_pointer, std::size_t size, std::size_t alignment);
BufferInfo FixedBufferUpload(GPUVAddr gpu_addr, u8* host_ptr, std::size_t size, BufferInfo FixedBufferUpload(GPUVAddr gpu_addr, u8* host_ptr, std::size_t size,
bool internalize); bool internalize, bool is_written);
void GrowBuffer(std::shared_ptr<CachedBufferEntry>& entry, std::size_t new_size); void GrowBuffer(std::shared_ptr<CachedBufferEntry>& entry, std::size_t new_size);

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@ -1,102 +0,0 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <glad/glad.h>
#include "common/logging/log.h"
#include "core/core.h"
#include "video_core/memory_manager.h"
#include "video_core/renderer_opengl/gl_global_cache.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/utils.h"
namespace OpenGL {
CachedGlobalRegion::CachedGlobalRegion(VAddr cpu_addr, u8* host_ptr, u32 size, u32 max_size)
: RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, host_ptr{host_ptr}, size{size},
max_size{max_size} {
buffer.Create();
LabelGLObject(GL_BUFFER, buffer.handle, cpu_addr, "GlobalMemory");
}
CachedGlobalRegion::~CachedGlobalRegion() = default;
void CachedGlobalRegion::Reload(u32 size_) {
size = size_;
if (size > max_size) {
size = max_size;
LOG_CRITICAL(HW_GPU, "Global region size {} exceeded the supported size {}!", size_,
max_size);
}
glNamedBufferData(buffer.handle, size, host_ptr, GL_STREAM_DRAW);
}
void CachedGlobalRegion::Flush() {
LOG_DEBUG(Render_OpenGL, "Flushing {} bytes to CPU memory address 0x{:16}", size, cpu_addr);
glGetNamedBufferSubData(buffer.handle, 0, static_cast<GLsizeiptr>(size), host_ptr);
}
GlobalRegion GlobalRegionCacheOpenGL::TryGetReservedGlobalRegion(CacheAddr addr, u32 size) const {
const auto search{reserve.find(addr)};
if (search == reserve.end()) {
return {};
}
return search->second;
}
GlobalRegion GlobalRegionCacheOpenGL::GetUncachedGlobalRegion(GPUVAddr addr, u8* host_ptr,
u32 size) {
GlobalRegion region{TryGetReservedGlobalRegion(ToCacheAddr(host_ptr), size)};
if (!region) {
// No reserved surface available, create a new one and reserve it
auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
const auto cpu_addr{memory_manager.GpuToCpuAddress(addr)};
ASSERT(cpu_addr);
region = std::make_shared<CachedGlobalRegion>(*cpu_addr, host_ptr, size, max_ssbo_size);
ReserveGlobalRegion(region);
}
region->Reload(size);
return region;
}
void GlobalRegionCacheOpenGL::ReserveGlobalRegion(GlobalRegion region) {
reserve.insert_or_assign(region->GetCacheAddr(), std::move(region));
}
GlobalRegionCacheOpenGL::GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer)
: RasterizerCache{rasterizer} {
GLint max_ssbo_size_;
glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &max_ssbo_size_);
max_ssbo_size = static_cast<u32>(max_ssbo_size_);
}
GlobalRegion GlobalRegionCacheOpenGL::GetGlobalRegion(
const GLShader::GlobalMemoryEntry& global_region,
Tegra::Engines::Maxwell3D::Regs::ShaderStage stage) {
std::lock_guard lock{mutex};
auto& gpu{Core::System::GetInstance().GPU()};
auto& memory_manager{gpu.MemoryManager()};
const auto cbufs{gpu.Maxwell3D().state.shader_stages[static_cast<std::size_t>(stage)]};
const auto addr{cbufs.const_buffers[global_region.GetCbufIndex()].address +
global_region.GetCbufOffset()};
const auto actual_addr{memory_manager.Read<u64>(addr)};
const auto size{memory_manager.Read<u32>(addr + 8)};
// Look up global region in the cache based on address
const auto& host_ptr{memory_manager.GetPointer(actual_addr)};
GlobalRegion region{TryGet(host_ptr)};
if (!region) {
// No global region found - create a new one
region = GetUncachedGlobalRegion(actual_addr, host_ptr, size);
Register(region);
}
return region;
}
} // namespace OpenGL

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@ -1,82 +0,0 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <unordered_map>
#include <glad/glad.h>
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
namespace OpenGL {
namespace GLShader {
class GlobalMemoryEntry;
}
class RasterizerOpenGL;
class CachedGlobalRegion;
using GlobalRegion = std::shared_ptr<CachedGlobalRegion>;
class CachedGlobalRegion final : public RasterizerCacheObject {
public:
explicit CachedGlobalRegion(VAddr cpu_addr, u8* host_ptr, u32 size, u32 max_size);
~CachedGlobalRegion();
VAddr GetCpuAddr() const override {
return cpu_addr;
}
std::size_t GetSizeInBytes() const override {
return size;
}
/// Gets the GL program handle for the buffer
GLuint GetBufferHandle() const {
return buffer.handle;
}
/// Reloads the global region from guest memory
void Reload(u32 size_);
void Flush();
private:
VAddr cpu_addr{};
u8* host_ptr{};
u32 size{};
u32 max_size{};
OGLBuffer buffer;
};
class GlobalRegionCacheOpenGL final : public RasterizerCache<GlobalRegion> {
public:
explicit GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer);
/// Gets the current specified shader stage program
GlobalRegion GetGlobalRegion(const GLShader::GlobalMemoryEntry& descriptor,
Tegra::Engines::Maxwell3D::Regs::ShaderStage stage);
protected:
void FlushObjectInner(const GlobalRegion& object) override {
object->Flush();
}
private:
GlobalRegion TryGetReservedGlobalRegion(CacheAddr addr, u32 size) const;
GlobalRegion GetUncachedGlobalRegion(GPUVAddr addr, u8* host_ptr, u32 size);
void ReserveGlobalRegion(GlobalRegion region);
std::unordered_map<CacheAddr, GlobalRegion> reserve;
u32 max_ssbo_size{};
};
} // namespace OpenGL

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@ -20,6 +20,7 @@
#include "core/hle/kernel/process.h" #include "core/hle/kernel/process.h"
#include "core/settings.h" #include "core/settings.h"
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h"
#include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_cache.h" #include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/gl_shader_gen.h" #include "video_core/renderer_opengl/gl_shader_gen.h"
@ -82,8 +83,8 @@ struct DrawParameters {
RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window, RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
ScreenInfo& info) ScreenInfo& info)
: texture_cache{system, *this, device}, shader_cache{*this, system, emu_window, device}, : texture_cache{system, *this, device},
global_cache{*this}, system{system}, screen_info{info}, shader_cache{*this, system, emu_window, device}, system{system}, screen_info{info},
buffer_cache(*this, STREAM_BUFFER_SIZE) { buffer_cache(*this, STREAM_BUFFER_SIZE) {
OpenGLState::ApplyDefaultState(); OpenGLState::ApplyDefaultState();
@ -689,7 +690,7 @@ void RasterizerOpenGL::FlushRegion(CacheAddr addr, u64 size) {
return; return;
} }
texture_cache.FlushRegion(addr, size); texture_cache.FlushRegion(addr, size);
global_cache.FlushRegion(addr, size); buffer_cache.FlushRegion(addr, size);
} }
void RasterizerOpenGL::InvalidateRegion(CacheAddr addr, u64 size) { void RasterizerOpenGL::InvalidateRegion(CacheAddr addr, u64 size) {
@ -699,7 +700,6 @@ void RasterizerOpenGL::InvalidateRegion(CacheAddr addr, u64 size) {
} }
texture_cache.InvalidateRegion(addr, size); texture_cache.InvalidateRegion(addr, size);
shader_cache.InvalidateRegion(addr, size); shader_cache.InvalidateRegion(addr, size);
global_cache.InvalidateRegion(addr, size);
buffer_cache.InvalidateRegion(addr, size); buffer_cache.InvalidateRegion(addr, size);
} }
@ -797,15 +797,22 @@ void RasterizerOpenGL::SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& b
void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
const Shader& shader) { const Shader& shader) {
auto& gpu{system.GPU()};
auto& memory_manager{gpu.MemoryManager()};
const auto cbufs{gpu.Maxwell3D().state.shader_stages[static_cast<std::size_t>(stage)]};
const auto alignment{device.GetShaderStorageBufferAlignment()};
const auto& entries = shader->GetShaderEntries().global_memory_entries; const auto& entries = shader->GetShaderEntries().global_memory_entries;
for (std::size_t bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { for (std::size_t bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto& entry{entries[bindpoint]}; const auto& entry{entries[bindpoint]};
const auto& region{global_cache.GetGlobalRegion(entry, stage)};
if (entry.IsWritten()) { const auto addr{cbufs.const_buffers[entry.GetCbufIndex()].address + entry.GetCbufOffset()};
region->MarkAsModified(true, global_cache); const auto actual_addr{memory_manager.Read<u64>(addr)};
} const auto size{memory_manager.Read<u32>(addr + 8)};
bind_ssbo_pushbuffer.Push(region->GetBufferHandle(), 0,
static_cast<GLsizeiptr>(region->GetSizeInBytes())); const auto [ssbo, buffer_offset] =
buffer_cache.UploadMemory(actual_addr, size, alignment, true, entry.IsWritten());
bind_ssbo_pushbuffer.Push(ssbo, buffer_offset, static_cast<GLsizeiptr>(size));
} }
} }

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@ -24,7 +24,6 @@
#include "video_core/renderer_opengl/gl_buffer_cache.h" #include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_device.h" #include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_framebuffer_cache.h" #include "video_core/renderer_opengl/gl_framebuffer_cache.h"
#include "video_core/renderer_opengl/gl_global_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_sampler_cache.h" #include "video_core/renderer_opengl/gl_sampler_cache.h"
#include "video_core/renderer_opengl/gl_shader_cache.h" #include "video_core/renderer_opengl/gl_shader_cache.h"
@ -189,7 +188,6 @@ private:
TextureCacheOpenGL texture_cache; TextureCacheOpenGL texture_cache;
ShaderCacheOpenGL shader_cache; ShaderCacheOpenGL shader_cache;
GlobalRegionCacheOpenGL global_cache;
SamplerCacheOpenGL sampler_cache; SamplerCacheOpenGL sampler_cache;
FramebufferCacheOpenGL framebuffer_cache; FramebufferCacheOpenGL framebuffer_cache;