android: Use confirmation dialog when deleting shader cache

This commit is contained in:
t895 2023-12-12 13:58:25 -05:00
parent 87a9dc9489
commit 345fb6b226
3 changed files with 45 additions and 15 deletions

View file

@ -3,6 +3,7 @@
package org.yuzu.yuzu_emu.fragments
import android.annotation.SuppressLint
import android.os.Bundle
import android.text.TextUtils
import android.view.LayoutInflater
@ -73,6 +74,8 @@ class GamePropertiesFragment : Fragment() {
return binding.root
}
// This is using the correct scope, lint is just acting up
@SuppressLint("UnsafeRepeatOnLifecycleDetector")
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
homeViewModel.setNavigationVisibility(visible = false, animated = true)
@ -99,12 +102,24 @@ class GamePropertiesFragment : Fragment() {
reloadList()
viewLifecycleOwner.lifecycleScope.launch {
repeatOnLifecycle(Lifecycle.State.STARTED) {
homeViewModel.openImportSaves.collect {
if (it) {
importSaves.launch(arrayOf("application/zip"))
homeViewModel.setOpenImportSaves(false)
viewLifecycleOwner.lifecycleScope.apply {
launch {
repeatOnLifecycle(Lifecycle.State.STARTED) {
homeViewModel.openImportSaves.collect {
if (it) {
importSaves.launch(arrayOf("application/zip"))
homeViewModel.setOpenImportSaves(false)
}
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.STARTED) {
homeViewModel.reloadPropertiesList.collect {
if (it) {
reloadList()
homeViewModel.reloadPropertiesList(false)
}
}
}
}
@ -214,7 +229,7 @@ class GamePropertiesFragment : Fragment() {
R.string.save_data_deleted_successfully,
Toast.LENGTH_SHORT
).show()
reloadList()
homeViewModel.reloadPropertiesList(true)
}
).show(parentFragmentManager, MessageDialogFragment.TAG)
}
@ -242,13 +257,20 @@ class GamePropertiesFragment : Fragment() {
}
}
) {
shaderCacheDir.deleteRecursively()
Toast.makeText(
YuzuApplication.appContext,
R.string.cleared_shaders_successfully,
Toast.LENGTH_SHORT
).show()
reloadList()
MessageDialogFragment.newInstance(
requireActivity(),
titleId = R.string.clear_shader_cache,
descriptionId = R.string.clear_shader_cache_warning_description,
positiveAction = {
shaderCacheDir.deleteRecursively()
Toast.makeText(
YuzuApplication.appContext,
R.string.cleared_shaders_successfully,
Toast.LENGTH_SHORT
).show()
homeViewModel.reloadPropertiesList(true)
}
).show(parentFragmentManager, MessageDialogFragment.TAG)
}
)
}
@ -388,7 +410,7 @@ class GamePropertiesFragment : Fragment() {
getString(R.string.save_file_imported_success),
Toast.LENGTH_LONG
).show()
reloadList()
homeViewModel.reloadPropertiesList(true)
}
cacheSaveDir.deleteRecursively()

View file

@ -28,6 +28,9 @@ class HomeViewModel : ViewModel() {
private val _contentToInstall = MutableStateFlow<List<Uri>?>(null)
val contentToInstall get() = _contentToInstall.asStateFlow()
private val _reloadPropertiesList = MutableStateFlow(false)
val reloadPropertiesList get() = _reloadPropertiesList.asStateFlow()
var navigatedToSetup = false
fun setNavigationVisibility(visible: Boolean, animated: Boolean) {
@ -59,4 +62,8 @@ class HomeViewModel : ViewModel() {
fun setContentToInstall(documents: List<Uri>?) {
_contentToInstall.value = documents
}
fun reloadPropertiesList(reload: Boolean) {
_reloadPropertiesList.value = reload
}
}

View file

@ -314,6 +314,7 @@
<string name="add_ons_description">Toggle mods, updates and DLC</string>
<string name="clear_shader_cache">Clear shader cache</string>
<string name="clear_shader_cache_description">Removes all shaders built while playing this game</string>
<string name="clear_shader_cache_warning_description">You will experience more stuttering as the shader cache regenerates</string>
<string name="cleared_shaders_successfully">Cleared shaders successfully</string>
<string name="addons_game">Addons: %1$s</string>
<string name="save_data">Save data</string>