mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-26 00:32:48 +01:00
support shader inputs
This commit is contained in:
parent
042788cd71
commit
377a03fe5f
3 changed files with 210 additions and 214 deletions
|
@ -205,11 +205,213 @@ void DefineVariables(const EmitContext& ctx, std::string& header) {
|
||||||
header += fmt::format("int loop{}=0x2000;", i);
|
header += fmt::format("int loop{}=0x2000;", i);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// TODO
|
||||||
|
std::string_view DepthSamplerType(TextureType type) {
|
||||||
|
switch (type) {
|
||||||
|
case TextureType::Color1D:
|
||||||
|
return "sampler1DShadow";
|
||||||
|
case TextureType::ColorArray1D:
|
||||||
|
return "sampler1DArrayShadow";
|
||||||
|
case TextureType::Color2D:
|
||||||
|
return "sampler2DShadow";
|
||||||
|
case TextureType::ColorArray2D:
|
||||||
|
return "sampler2DArrayShadow";
|
||||||
|
case TextureType::ColorCube:
|
||||||
|
return "samplerCubeShadow";
|
||||||
|
case TextureType::ColorArrayCube:
|
||||||
|
return "samplerCubeArrayShadow";
|
||||||
|
default:
|
||||||
|
throw NotImplementedException("Texture type: {}", type);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: emit sampler as well
|
||||||
|
// TODO: handle multisample
|
||||||
|
// TODO: handle texture buffer
|
||||||
|
std::string_view ColorSamplerType(TextureType type, bool is_multisample = false) {
|
||||||
|
if (is_multisample) {
|
||||||
|
ASSERT(type == TextureType::Color2D || type == TextureType::ColorArray2D);
|
||||||
|
}
|
||||||
|
switch (type) {
|
||||||
|
case TextureType::Color1D:
|
||||||
|
return "texture1d";
|
||||||
|
case TextureType::ColorArray1D:
|
||||||
|
return "texture1d_array";
|
||||||
|
case TextureType::Color2D:
|
||||||
|
case TextureType::Color2DRect:
|
||||||
|
return "texture2d";
|
||||||
|
case TextureType::ColorArray2D:
|
||||||
|
return "texture2d_array";
|
||||||
|
case TextureType::Color3D:
|
||||||
|
return "texture3d";
|
||||||
|
case TextureType::ColorCube:
|
||||||
|
return "texturecube";
|
||||||
|
case TextureType::ColorArrayCube:
|
||||||
|
return "texturecube_array";
|
||||||
|
default:
|
||||||
|
throw NotImplementedException("Texture type: {}", type);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: handle texture buffer
|
||||||
|
std::string_view ImageType(TextureType type) {
|
||||||
|
switch (type) {
|
||||||
|
case TextureType::Color1D:
|
||||||
|
return "texture1d";
|
||||||
|
case TextureType::ColorArray1D:
|
||||||
|
return "texture1d_array";
|
||||||
|
case TextureType::Color2D:
|
||||||
|
return "texture2d";
|
||||||
|
case TextureType::ColorArray2D:
|
||||||
|
return "texture2d_array";
|
||||||
|
case TextureType::Color3D:
|
||||||
|
return "texture3d";
|
||||||
|
case TextureType::ColorCube:
|
||||||
|
return "texturecube";
|
||||||
|
case TextureType::ColorArrayCube:
|
||||||
|
return "texturecube_array";
|
||||||
|
default:
|
||||||
|
throw NotImplementedException("Image type: {}", type);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: is this needed?
|
||||||
|
/*
|
||||||
|
std::string_view ImageFormatString(ImageFormat format) {
|
||||||
|
switch (format) {
|
||||||
|
case ImageFormat::Typeless:
|
||||||
|
return "";
|
||||||
|
case ImageFormat::R8_UINT:
|
||||||
|
return ",r8ui";
|
||||||
|
case ImageFormat::R8_SINT:
|
||||||
|
return ",r8i";
|
||||||
|
case ImageFormat::R16_UINT:
|
||||||
|
return ",r16ui";
|
||||||
|
case ImageFormat::R16_SINT:
|
||||||
|
return ",r16i";
|
||||||
|
case ImageFormat::R32_UINT:
|
||||||
|
return ",r32ui";
|
||||||
|
case ImageFormat::R32G32_UINT:
|
||||||
|
return ",rg32ui";
|
||||||
|
case ImageFormat::R32G32B32A32_UINT:
|
||||||
|
return ",rgba32ui";
|
||||||
|
default:
|
||||||
|
throw NotImplementedException("Image format: {}", format);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
std::string_view ImageAccessQualifier(bool is_written, bool is_read) {
|
||||||
|
if (is_written && is_read) {
|
||||||
|
return "access::read, access::write";
|
||||||
|
}
|
||||||
|
if (is_written) {
|
||||||
|
return "access::write";
|
||||||
|
}
|
||||||
|
if (is_read) {
|
||||||
|
return "access::read";
|
||||||
|
}
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
|
||||||
|
void DefineInputs(EmitContext& ctx, std::string& header, Bindings& bindings) {
|
||||||
|
bool added{false};
|
||||||
|
|
||||||
|
// Constant buffers
|
||||||
|
for (const auto& desc : ctx.info.constant_buffer_descriptors) {
|
||||||
|
const u32 cbuf_used_size{
|
||||||
|
Common::DivCeil(ctx.info.constant_buffer_used_sizes[desc.index], 16U)};
|
||||||
|
const u32 cbuf_binding_size{ctx.info.uses_global_memory ? 0x1000U : cbuf_used_size};
|
||||||
|
if (added)
|
||||||
|
header += ",";
|
||||||
|
header += fmt::format("constant float4& cbuf{}[{}] [[buffer({})]]", desc.index,
|
||||||
|
cbuf_binding_size, bindings.uniform_buffer);
|
||||||
|
bindings.uniform_buffer += desc.count;
|
||||||
|
added = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Constant buffer indirect
|
||||||
|
// TODO
|
||||||
|
|
||||||
|
// Storage space buffers
|
||||||
|
u32 index{};
|
||||||
|
for (const auto& desc : ctx.info.storage_buffers_descriptors) {
|
||||||
|
if (added)
|
||||||
|
header += ",";
|
||||||
|
header +=
|
||||||
|
fmt::format("device uint& ssbo{}[] [[buffer({})]]", index, bindings.storage_buffer);
|
||||||
|
bindings.storage_buffer += desc.count;
|
||||||
|
index += desc.count;
|
||||||
|
added = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Images
|
||||||
|
// TODO
|
||||||
|
/*
|
||||||
|
image_buffers.reserve(info.image_buffer_descriptors.size());
|
||||||
|
for (const auto& desc : info.image_buffer_descriptors) {
|
||||||
|
image_buffers.push_back({bindings.image, desc.count});
|
||||||
|
const auto format{ImageFormatString(desc.format)};
|
||||||
|
const auto qualifier{ImageAccessQualifier(desc.is_written, desc.is_read)};
|
||||||
|
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
|
||||||
|
header += fmt::format("layout(binding={}{}) uniform {}uimageBuffer img{}{};",
|
||||||
|
bindings.image, format, qualifier, bindings.image, array_decorator);
|
||||||
|
bindings.image += desc.count;
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
ctx.images.reserve(ctx.info.image_descriptors.size());
|
||||||
|
for (const auto& desc : ctx.info.image_descriptors) {
|
||||||
|
ctx.images.push_back({bindings.image, desc.count});
|
||||||
|
// TODO: do we need format?
|
||||||
|
// const auto format{ImageFormatString(desc.format)};
|
||||||
|
const auto image_type{ImageType(desc.type)};
|
||||||
|
const auto qualifier{ImageAccessQualifier(desc.is_written, desc.is_read)};
|
||||||
|
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
|
||||||
|
if (added)
|
||||||
|
header += ",";
|
||||||
|
header += fmt::format("{}<{}> img{}{} [[texture({})]]", qualifier, image_type,
|
||||||
|
bindings.image, array_decorator, bindings.image);
|
||||||
|
bindings.image += desc.count;
|
||||||
|
added = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Textures
|
||||||
|
// TODO
|
||||||
|
/*
|
||||||
|
texture_buffers.reserve(info.texture_buffer_descriptors.size());
|
||||||
|
for (const auto& desc : info.texture_buffer_descriptors) {
|
||||||
|
texture_buffers.push_back({bindings.texture, desc.count});
|
||||||
|
const auto sampler_type{ColorSamplerType(TextureType::Buffer)};
|
||||||
|
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
|
||||||
|
header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture,
|
||||||
|
sampler_type, bindings.texture, array_decorator);
|
||||||
|
bindings.texture += desc.count;
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
ctx.textures.reserve(ctx.info.texture_descriptors.size());
|
||||||
|
for (const auto& desc : ctx.info.texture_descriptors) {
|
||||||
|
ctx.textures.push_back({bindings.texture, desc.count});
|
||||||
|
const auto texture_type{desc.is_depth ? DepthSamplerType(desc.type)
|
||||||
|
: ColorSamplerType(desc.type, desc.is_multisample)};
|
||||||
|
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
|
||||||
|
if (added)
|
||||||
|
header += ",";
|
||||||
|
header += fmt::format("{} tex{}{} [[texture({})]]", texture_type, bindings.texture,
|
||||||
|
array_decorator, bindings.texture);
|
||||||
|
header += fmt::format(",sampler samp{}{} [[sampler({})]]", bindings.texture,
|
||||||
|
array_decorator, bindings.texture);
|
||||||
|
bindings.texture += desc.count;
|
||||||
|
added = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
std::string EmitMSL(const Profile& profile, const RuntimeInfo& runtime_info, IR::Program& program,
|
std::string EmitMSL(const Profile& profile, const RuntimeInfo& runtime_info, IR::Program& program,
|
||||||
Bindings& bindings) {
|
Bindings& bindings) {
|
||||||
EmitContext ctx{program, bindings, profile, runtime_info};
|
EmitContext ctx{program, bindings, profile, runtime_info};
|
||||||
|
std::string inputs;
|
||||||
|
DefineInputs(ctx, inputs, bindings);
|
||||||
Precolor(program);
|
Precolor(program);
|
||||||
EmitCode(ctx, program);
|
EmitCode(ctx, program);
|
||||||
ctx.header.insert(0, "#include <metal_stdlib>\nusing namespace metal;\n");
|
ctx.header.insert(0, "#include <metal_stdlib>\nusing namespace metal;\n");
|
||||||
|
@ -224,7 +426,9 @@ std::string EmitMSL(const Profile& profile, const RuntimeInfo& runtime_info, IR:
|
||||||
const auto smem_size{needs_clamp ? max_size : requested_size};
|
const auto smem_size{needs_clamp ? max_size : requested_size};
|
||||||
ctx.header += fmt::format("shared uint smem[{}];", Common::DivCeil(smem_size, 4U));
|
ctx.header += fmt::format("shared uint smem[{}];", Common::DivCeil(smem_size, 4U));
|
||||||
}
|
}
|
||||||
ctx.header += "void main_(){\n";
|
ctx.header += "void main_(";
|
||||||
|
ctx.header += inputs;
|
||||||
|
ctx.header += "){\n";
|
||||||
if (program.local_memory_size > 0) {
|
if (program.local_memory_size > 0) {
|
||||||
ctx.header += fmt::format("uint lmem[{}];", Common::DivCeil(program.local_memory_size, 4U));
|
ctx.header += fmt::format("uint lmem[{}];", Common::DivCeil(program.local_memory_size, 4U));
|
||||||
}
|
}
|
||||||
|
|
|
@ -30,6 +30,7 @@ std::string_view InterpDecorator(Interpolation interp) {
|
||||||
throw InvalidArgument("Invalid interpolation {}", interp);
|
throw InvalidArgument("Invalid interpolation {}", interp);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// TODO
|
||||||
std::string_view InputArrayDecorator(Stage stage) {
|
std::string_view InputArrayDecorator(Stage stage) {
|
||||||
switch (stage) {
|
switch (stage) {
|
||||||
case Stage::Geometry:
|
case Stage::Geometry:
|
||||||
|
@ -41,6 +42,7 @@ std::string_view InputArrayDecorator(Stage stage) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// TODO
|
||||||
std::string OutputDecorator(Stage stage, u32 size) {
|
std::string OutputDecorator(Stage stage, u32 size) {
|
||||||
switch (stage) {
|
switch (stage) {
|
||||||
case Stage::TessellationControl:
|
case Stage::TessellationControl:
|
||||||
|
@ -50,113 +52,6 @@ std::string OutputDecorator(Stage stage, u32 size) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO
|
|
||||||
std::string_view DepthSamplerType(TextureType type) {
|
|
||||||
switch (type) {
|
|
||||||
case TextureType::Color1D:
|
|
||||||
return "sampler1DShadow";
|
|
||||||
case TextureType::ColorArray1D:
|
|
||||||
return "sampler1DArrayShadow";
|
|
||||||
case TextureType::Color2D:
|
|
||||||
return "sampler2DShadow";
|
|
||||||
case TextureType::ColorArray2D:
|
|
||||||
return "sampler2DArrayShadow";
|
|
||||||
case TextureType::ColorCube:
|
|
||||||
return "samplerCubeShadow";
|
|
||||||
case TextureType::ColorArrayCube:
|
|
||||||
return "samplerCubeArrayShadow";
|
|
||||||
default:
|
|
||||||
throw NotImplementedException("Texture type: {}", type);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO: emit sampler as well
|
|
||||||
// TODO: handle multisample
|
|
||||||
// TODO: handle texture buffer
|
|
||||||
std::string_view ColorSamplerType(TextureType type, bool is_multisample = false) {
|
|
||||||
if (is_multisample) {
|
|
||||||
ASSERT(type == TextureType::Color2D || type == TextureType::ColorArray2D);
|
|
||||||
}
|
|
||||||
switch (type) {
|
|
||||||
case TextureType::Color1D:
|
|
||||||
return "texture1d";
|
|
||||||
case TextureType::ColorArray1D:
|
|
||||||
return "texture1d_array";
|
|
||||||
case TextureType::Color2D:
|
|
||||||
case TextureType::Color2DRect:
|
|
||||||
return "texture2d";
|
|
||||||
case TextureType::ColorArray2D:
|
|
||||||
return "texture2d_array";
|
|
||||||
case TextureType::Color3D:
|
|
||||||
return "texture3d";
|
|
||||||
case TextureType::ColorCube:
|
|
||||||
return "texturecube";
|
|
||||||
case TextureType::ColorArrayCube:
|
|
||||||
return "texturecube_array";
|
|
||||||
default:
|
|
||||||
throw NotImplementedException("Texture type: {}", type);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO: handle texture buffer
|
|
||||||
std::string_view ImageType(TextureType type) {
|
|
||||||
switch (type) {
|
|
||||||
case TextureType::Color1D:
|
|
||||||
return "texture1d";
|
|
||||||
case TextureType::ColorArray1D:
|
|
||||||
return "texture1d_array";
|
|
||||||
case TextureType::Color2D:
|
|
||||||
return "texture2d";
|
|
||||||
case TextureType::ColorArray2D:
|
|
||||||
return "texture2d_array";
|
|
||||||
case TextureType::Color3D:
|
|
||||||
return "texture3d";
|
|
||||||
case TextureType::ColorCube:
|
|
||||||
return "texturecube";
|
|
||||||
case TextureType::ColorArrayCube:
|
|
||||||
return "texturecube_array";
|
|
||||||
default:
|
|
||||||
throw NotImplementedException("Image type: {}", type);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO: is this needed?
|
|
||||||
std::string_view ImageFormatString(ImageFormat format) {
|
|
||||||
switch (format) {
|
|
||||||
case ImageFormat::Typeless:
|
|
||||||
return "";
|
|
||||||
case ImageFormat::R8_UINT:
|
|
||||||
return ",r8ui";
|
|
||||||
case ImageFormat::R8_SINT:
|
|
||||||
return ",r8i";
|
|
||||||
case ImageFormat::R16_UINT:
|
|
||||||
return ",r16ui";
|
|
||||||
case ImageFormat::R16_SINT:
|
|
||||||
return ",r16i";
|
|
||||||
case ImageFormat::R32_UINT:
|
|
||||||
return ",r32ui";
|
|
||||||
case ImageFormat::R32G32_UINT:
|
|
||||||
return ",rg32ui";
|
|
||||||
case ImageFormat::R32G32B32A32_UINT:
|
|
||||||
return ",rgba32ui";
|
|
||||||
default:
|
|
||||||
throw NotImplementedException("Image format: {}", format);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string_view ImageAccessQualifier(bool is_written, bool is_read) {
|
|
||||||
if (is_written && is_read) {
|
|
||||||
return "access::read, access::write";
|
|
||||||
}
|
|
||||||
if (is_written) {
|
|
||||||
return "access::write";
|
|
||||||
}
|
|
||||||
if (is_read) {
|
|
||||||
return "access::read";
|
|
||||||
}
|
|
||||||
return "";
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO
|
// TODO
|
||||||
std::string_view GetTessMode(TessPrimitive primitive) {
|
std::string_view GetTessMode(TessPrimitive primitive) {
|
||||||
switch (primitive) {
|
switch (primitive) {
|
||||||
|
@ -306,62 +201,11 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
|
||||||
if (info.uses_render_area) {
|
if (info.uses_render_area) {
|
||||||
header += "layout(location=1) uniform vec4 render_area;";
|
header += "layout(location=1) uniform vec4 render_area;";
|
||||||
}
|
}
|
||||||
DefineConstantBuffers(bindings);
|
|
||||||
DefineConstantBufferIndirect();
|
|
||||||
DefineStorageBuffers(bindings);
|
|
||||||
SetupImages(bindings);
|
|
||||||
SetupTextures(bindings);
|
|
||||||
DefineHelperFunctions();
|
DefineHelperFunctions();
|
||||||
DefineConstants();
|
DefineConstants();
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmitContext::DefineConstantBuffers(Bindings& bindings) {
|
// TODO
|
||||||
if (info.constant_buffer_descriptors.empty()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
for (const auto& desc : info.constant_buffer_descriptors) {
|
|
||||||
const auto cbuf_type{profile.has_gl_cbuf_ftou_bug ? "uvec4" : "vec4"};
|
|
||||||
const u32 cbuf_used_size{Common::DivCeil(info.constant_buffer_used_sizes[desc.index], 16U)};
|
|
||||||
const u32 cbuf_binding_size{info.uses_global_memory ? 0x1000U : cbuf_used_size};
|
|
||||||
header += fmt::format("layout(std140,binding={}) uniform {}_cbuf_{}{{{} {}_cbuf{}[{}];}};",
|
|
||||||
bindings.uniform_buffer, stage_name, desc.index, cbuf_type,
|
|
||||||
stage_name, desc.index, cbuf_binding_size);
|
|
||||||
bindings.uniform_buffer += desc.count;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void EmitContext::DefineConstantBufferIndirect() {
|
|
||||||
if (!info.uses_cbuf_indirect) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
header += profile.has_gl_cbuf_ftou_bug ? "uvec4 " : "vec4 ";
|
|
||||||
header += "GetCbufIndirect(uint binding, uint offset){"
|
|
||||||
"switch(binding){"
|
|
||||||
"default:";
|
|
||||||
|
|
||||||
for (const auto& desc : info.constant_buffer_descriptors) {
|
|
||||||
header +=
|
|
||||||
fmt::format("case {}:return {}_cbuf{}[offset];", desc.index, stage_name, desc.index);
|
|
||||||
}
|
|
||||||
|
|
||||||
header += "}}";
|
|
||||||
}
|
|
||||||
|
|
||||||
void EmitContext::DefineStorageBuffers(Bindings& bindings) {
|
|
||||||
if (info.storage_buffers_descriptors.empty()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
u32 index{};
|
|
||||||
for (const auto& desc : info.storage_buffers_descriptors) {
|
|
||||||
header += fmt::format("layout(std430,binding={}) buffer {}_ssbo_{}{{uint {}_ssbo{}[];}};",
|
|
||||||
bindings.storage_buffer, stage_name, bindings.storage_buffer,
|
|
||||||
stage_name, index);
|
|
||||||
bindings.storage_buffer += desc.count;
|
|
||||||
index += desc.count;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void EmitContext::DefineGenericOutput(size_t index, u32 invocations) {
|
void EmitContext::DefineGenericOutput(size_t index, u32 invocations) {
|
||||||
static constexpr std::string_view swizzle{"xyzw"};
|
static constexpr std::string_view swizzle{"xyzw"};
|
||||||
const size_t base_index{static_cast<size_t>(IR::Attribute::Generic0X) + index * 4};
|
const size_t base_index{static_cast<size_t>(IR::Attribute::Generic0X) + index * 4};
|
||||||
|
@ -537,57 +381,11 @@ std::string EmitContext::DefineGlobalMemoryFunctions() {
|
||||||
write_func_64 += '}';
|
write_func_64 += '}';
|
||||||
write_func_128 += '}';
|
write_func_128 += '}';
|
||||||
load_func += "return 0u;}";
|
load_func += "return 0u;}";
|
||||||
load_func_64 += "return uvec2(0);}";
|
load_func_64 += "return uint2(0);}";
|
||||||
load_func_128 += "return uvec4(0);}";
|
load_func_128 += "return uint4(0);}";
|
||||||
return write_func + write_func_64 + write_func_128 + load_func + load_func_64 + load_func_128;
|
return write_func + write_func_64 + write_func_128 + load_func + load_func_64 + load_func_128;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmitContext::SetupImages(Bindings& bindings) {
|
|
||||||
image_buffers.reserve(info.image_buffer_descriptors.size());
|
|
||||||
for (const auto& desc : info.image_buffer_descriptors) {
|
|
||||||
image_buffers.push_back({bindings.image, desc.count});
|
|
||||||
const auto format{ImageFormatString(desc.format)};
|
|
||||||
const auto qualifier{ImageAccessQualifier(desc.is_written, desc.is_read)};
|
|
||||||
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
|
|
||||||
header += fmt::format("layout(binding={}{}) uniform {}uimageBuffer img{}{};",
|
|
||||||
bindings.image, format, qualifier, bindings.image, array_decorator);
|
|
||||||
bindings.image += desc.count;
|
|
||||||
}
|
|
||||||
images.reserve(info.image_descriptors.size());
|
|
||||||
for (const auto& desc : info.image_descriptors) {
|
|
||||||
images.push_back({bindings.image, desc.count});
|
|
||||||
const auto format{ImageFormatString(desc.format)};
|
|
||||||
const auto image_type{ImageType(desc.type)};
|
|
||||||
const auto qualifier{ImageAccessQualifier(desc.is_written, desc.is_read)};
|
|
||||||
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
|
|
||||||
header += fmt::format("layout(binding={}{})uniform {}{} img{}{};", bindings.image, format,
|
|
||||||
qualifier, image_type, bindings.image, array_decorator);
|
|
||||||
bindings.image += desc.count;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void EmitContext::SetupTextures(Bindings& bindings) {
|
|
||||||
texture_buffers.reserve(info.texture_buffer_descriptors.size());
|
|
||||||
for (const auto& desc : info.texture_buffer_descriptors) {
|
|
||||||
texture_buffers.push_back({bindings.texture, desc.count});
|
|
||||||
const auto sampler_type{ColorSamplerType(TextureType::Buffer)};
|
|
||||||
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
|
|
||||||
header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture,
|
|
||||||
sampler_type, bindings.texture, array_decorator);
|
|
||||||
bindings.texture += desc.count;
|
|
||||||
}
|
|
||||||
textures.reserve(info.texture_descriptors.size());
|
|
||||||
for (const auto& desc : info.texture_descriptors) {
|
|
||||||
textures.push_back({bindings.texture, desc.count});
|
|
||||||
const auto sampler_type{desc.is_depth ? DepthSamplerType(desc.type)
|
|
||||||
: ColorSamplerType(desc.type, desc.is_multisample)};
|
|
||||||
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
|
|
||||||
header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture,
|
|
||||||
sampler_type, bindings.texture, array_decorator);
|
|
||||||
bindings.texture += desc.count;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void EmitContext::DefineConstants() {
|
void EmitContext::DefineConstants() {
|
||||||
if (info.uses_fswzadd) {
|
if (info.uses_fswzadd) {
|
||||||
header += "const float FSWZ_A[]=float[4](-1.f,1.f,-1.f,0.f);"
|
header += "const float FSWZ_A[]=float[4](-1.f,1.f,-1.f,0.f);"
|
||||||
|
|
|
@ -158,16 +158,10 @@ public:
|
||||||
bool uses_geometry_passthrough{};
|
bool uses_geometry_passthrough{};
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void SetupExtensions();
|
|
||||||
void DefineConstantBuffers(Bindings& bindings);
|
|
||||||
void DefineConstantBufferIndirect();
|
|
||||||
void DefineStorageBuffers(Bindings& bindings);
|
|
||||||
void DefineGenericOutput(size_t index, u32 invocations);
|
void DefineGenericOutput(size_t index, u32 invocations);
|
||||||
void DefineHelperFunctions();
|
void DefineHelperFunctions();
|
||||||
void DefineConstants();
|
void DefineConstants();
|
||||||
std::string DefineGlobalMemoryFunctions();
|
std::string DefineGlobalMemoryFunctions();
|
||||||
void SetupImages(Bindings& bindings);
|
|
||||||
void SetupTextures(Bindings& bindings);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace Shader::Backend::MSL
|
} // namespace Shader::Backend::MSL
|
||||||
|
|
Loading…
Reference in a new issue