support shader inputs

This commit is contained in:
Samuliak 2024-05-04 14:31:30 +02:00
parent 042788cd71
commit 377a03fe5f
3 changed files with 210 additions and 214 deletions

View file

@ -205,11 +205,213 @@ void DefineVariables(const EmitContext& ctx, std::string& header) {
header += fmt::format("int loop{}=0x2000;", i); header += fmt::format("int loop{}=0x2000;", i);
} }
} }
// TODO
std::string_view DepthSamplerType(TextureType type) {
switch (type) {
case TextureType::Color1D:
return "sampler1DShadow";
case TextureType::ColorArray1D:
return "sampler1DArrayShadow";
case TextureType::Color2D:
return "sampler2DShadow";
case TextureType::ColorArray2D:
return "sampler2DArrayShadow";
case TextureType::ColorCube:
return "samplerCubeShadow";
case TextureType::ColorArrayCube:
return "samplerCubeArrayShadow";
default:
throw NotImplementedException("Texture type: {}", type);
}
}
// TODO: emit sampler as well
// TODO: handle multisample
// TODO: handle texture buffer
std::string_view ColorSamplerType(TextureType type, bool is_multisample = false) {
if (is_multisample) {
ASSERT(type == TextureType::Color2D || type == TextureType::ColorArray2D);
}
switch (type) {
case TextureType::Color1D:
return "texture1d";
case TextureType::ColorArray1D:
return "texture1d_array";
case TextureType::Color2D:
case TextureType::Color2DRect:
return "texture2d";
case TextureType::ColorArray2D:
return "texture2d_array";
case TextureType::Color3D:
return "texture3d";
case TextureType::ColorCube:
return "texturecube";
case TextureType::ColorArrayCube:
return "texturecube_array";
default:
throw NotImplementedException("Texture type: {}", type);
}
}
// TODO: handle texture buffer
std::string_view ImageType(TextureType type) {
switch (type) {
case TextureType::Color1D:
return "texture1d";
case TextureType::ColorArray1D:
return "texture1d_array";
case TextureType::Color2D:
return "texture2d";
case TextureType::ColorArray2D:
return "texture2d_array";
case TextureType::Color3D:
return "texture3d";
case TextureType::ColorCube:
return "texturecube";
case TextureType::ColorArrayCube:
return "texturecube_array";
default:
throw NotImplementedException("Image type: {}", type);
}
}
// TODO: is this needed?
/*
std::string_view ImageFormatString(ImageFormat format) {
switch (format) {
case ImageFormat::Typeless:
return "";
case ImageFormat::R8_UINT:
return ",r8ui";
case ImageFormat::R8_SINT:
return ",r8i";
case ImageFormat::R16_UINT:
return ",r16ui";
case ImageFormat::R16_SINT:
return ",r16i";
case ImageFormat::R32_UINT:
return ",r32ui";
case ImageFormat::R32G32_UINT:
return ",rg32ui";
case ImageFormat::R32G32B32A32_UINT:
return ",rgba32ui";
default:
throw NotImplementedException("Image format: {}", format);
}
}
*/
std::string_view ImageAccessQualifier(bool is_written, bool is_read) {
if (is_written && is_read) {
return "access::read, access::write";
}
if (is_written) {
return "access::write";
}
if (is_read) {
return "access::read";
}
return "";
}
void DefineInputs(EmitContext& ctx, std::string& header, Bindings& bindings) {
bool added{false};
// Constant buffers
for (const auto& desc : ctx.info.constant_buffer_descriptors) {
const u32 cbuf_used_size{
Common::DivCeil(ctx.info.constant_buffer_used_sizes[desc.index], 16U)};
const u32 cbuf_binding_size{ctx.info.uses_global_memory ? 0x1000U : cbuf_used_size};
if (added)
header += ",";
header += fmt::format("constant float4& cbuf{}[{}] [[buffer({})]]", desc.index,
cbuf_binding_size, bindings.uniform_buffer);
bindings.uniform_buffer += desc.count;
added = true;
}
// Constant buffer indirect
// TODO
// Storage space buffers
u32 index{};
for (const auto& desc : ctx.info.storage_buffers_descriptors) {
if (added)
header += ",";
header +=
fmt::format("device uint& ssbo{}[] [[buffer({})]]", index, bindings.storage_buffer);
bindings.storage_buffer += desc.count;
index += desc.count;
added = true;
}
// Images
// TODO
/*
image_buffers.reserve(info.image_buffer_descriptors.size());
for (const auto& desc : info.image_buffer_descriptors) {
image_buffers.push_back({bindings.image, desc.count});
const auto format{ImageFormatString(desc.format)};
const auto qualifier{ImageAccessQualifier(desc.is_written, desc.is_read)};
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
header += fmt::format("layout(binding={}{}) uniform {}uimageBuffer img{}{};",
bindings.image, format, qualifier, bindings.image, array_decorator);
bindings.image += desc.count;
}
*/
ctx.images.reserve(ctx.info.image_descriptors.size());
for (const auto& desc : ctx.info.image_descriptors) {
ctx.images.push_back({bindings.image, desc.count});
// TODO: do we need format?
// const auto format{ImageFormatString(desc.format)};
const auto image_type{ImageType(desc.type)};
const auto qualifier{ImageAccessQualifier(desc.is_written, desc.is_read)};
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
if (added)
header += ",";
header += fmt::format("{}<{}> img{}{} [[texture({})]]", qualifier, image_type,
bindings.image, array_decorator, bindings.image);
bindings.image += desc.count;
added = true;
}
// Textures
// TODO
/*
texture_buffers.reserve(info.texture_buffer_descriptors.size());
for (const auto& desc : info.texture_buffer_descriptors) {
texture_buffers.push_back({bindings.texture, desc.count});
const auto sampler_type{ColorSamplerType(TextureType::Buffer)};
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture,
sampler_type, bindings.texture, array_decorator);
bindings.texture += desc.count;
}
*/
ctx.textures.reserve(ctx.info.texture_descriptors.size());
for (const auto& desc : ctx.info.texture_descriptors) {
ctx.textures.push_back({bindings.texture, desc.count});
const auto texture_type{desc.is_depth ? DepthSamplerType(desc.type)
: ColorSamplerType(desc.type, desc.is_multisample)};
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
if (added)
header += ",";
header += fmt::format("{} tex{}{} [[texture({})]]", texture_type, bindings.texture,
array_decorator, bindings.texture);
header += fmt::format(",sampler samp{}{} [[sampler({})]]", bindings.texture,
array_decorator, bindings.texture);
bindings.texture += desc.count;
added = true;
}
}
} // Anonymous namespace } // Anonymous namespace
std::string EmitMSL(const Profile& profile, const RuntimeInfo& runtime_info, IR::Program& program, std::string EmitMSL(const Profile& profile, const RuntimeInfo& runtime_info, IR::Program& program,
Bindings& bindings) { Bindings& bindings) {
EmitContext ctx{program, bindings, profile, runtime_info}; EmitContext ctx{program, bindings, profile, runtime_info};
std::string inputs;
DefineInputs(ctx, inputs, bindings);
Precolor(program); Precolor(program);
EmitCode(ctx, program); EmitCode(ctx, program);
ctx.header.insert(0, "#include <metal_stdlib>\nusing namespace metal;\n"); ctx.header.insert(0, "#include <metal_stdlib>\nusing namespace metal;\n");
@ -224,7 +426,9 @@ std::string EmitMSL(const Profile& profile, const RuntimeInfo& runtime_info, IR:
const auto smem_size{needs_clamp ? max_size : requested_size}; const auto smem_size{needs_clamp ? max_size : requested_size};
ctx.header += fmt::format("shared uint smem[{}];", Common::DivCeil(smem_size, 4U)); ctx.header += fmt::format("shared uint smem[{}];", Common::DivCeil(smem_size, 4U));
} }
ctx.header += "void main_(){\n"; ctx.header += "void main_(";
ctx.header += inputs;
ctx.header += "){\n";
if (program.local_memory_size > 0) { if (program.local_memory_size > 0) {
ctx.header += fmt::format("uint lmem[{}];", Common::DivCeil(program.local_memory_size, 4U)); ctx.header += fmt::format("uint lmem[{}];", Common::DivCeil(program.local_memory_size, 4U));
} }

View file

@ -30,6 +30,7 @@ std::string_view InterpDecorator(Interpolation interp) {
throw InvalidArgument("Invalid interpolation {}", interp); throw InvalidArgument("Invalid interpolation {}", interp);
} }
// TODO
std::string_view InputArrayDecorator(Stage stage) { std::string_view InputArrayDecorator(Stage stage) {
switch (stage) { switch (stage) {
case Stage::Geometry: case Stage::Geometry:
@ -41,6 +42,7 @@ std::string_view InputArrayDecorator(Stage stage) {
} }
} }
// TODO
std::string OutputDecorator(Stage stage, u32 size) { std::string OutputDecorator(Stage stage, u32 size) {
switch (stage) { switch (stage) {
case Stage::TessellationControl: case Stage::TessellationControl:
@ -50,113 +52,6 @@ std::string OutputDecorator(Stage stage, u32 size) {
} }
} }
// TODO
std::string_view DepthSamplerType(TextureType type) {
switch (type) {
case TextureType::Color1D:
return "sampler1DShadow";
case TextureType::ColorArray1D:
return "sampler1DArrayShadow";
case TextureType::Color2D:
return "sampler2DShadow";
case TextureType::ColorArray2D:
return "sampler2DArrayShadow";
case TextureType::ColorCube:
return "samplerCubeShadow";
case TextureType::ColorArrayCube:
return "samplerCubeArrayShadow";
default:
throw NotImplementedException("Texture type: {}", type);
}
}
// TODO: emit sampler as well
// TODO: handle multisample
// TODO: handle texture buffer
std::string_view ColorSamplerType(TextureType type, bool is_multisample = false) {
if (is_multisample) {
ASSERT(type == TextureType::Color2D || type == TextureType::ColorArray2D);
}
switch (type) {
case TextureType::Color1D:
return "texture1d";
case TextureType::ColorArray1D:
return "texture1d_array";
case TextureType::Color2D:
case TextureType::Color2DRect:
return "texture2d";
case TextureType::ColorArray2D:
return "texture2d_array";
case TextureType::Color3D:
return "texture3d";
case TextureType::ColorCube:
return "texturecube";
case TextureType::ColorArrayCube:
return "texturecube_array";
default:
throw NotImplementedException("Texture type: {}", type);
}
}
// TODO: handle texture buffer
std::string_view ImageType(TextureType type) {
switch (type) {
case TextureType::Color1D:
return "texture1d";
case TextureType::ColorArray1D:
return "texture1d_array";
case TextureType::Color2D:
return "texture2d";
case TextureType::ColorArray2D:
return "texture2d_array";
case TextureType::Color3D:
return "texture3d";
case TextureType::ColorCube:
return "texturecube";
case TextureType::ColorArrayCube:
return "texturecube_array";
default:
throw NotImplementedException("Image type: {}", type);
}
}
// TODO: is this needed?
std::string_view ImageFormatString(ImageFormat format) {
switch (format) {
case ImageFormat::Typeless:
return "";
case ImageFormat::R8_UINT:
return ",r8ui";
case ImageFormat::R8_SINT:
return ",r8i";
case ImageFormat::R16_UINT:
return ",r16ui";
case ImageFormat::R16_SINT:
return ",r16i";
case ImageFormat::R32_UINT:
return ",r32ui";
case ImageFormat::R32G32_UINT:
return ",rg32ui";
case ImageFormat::R32G32B32A32_UINT:
return ",rgba32ui";
default:
throw NotImplementedException("Image format: {}", format);
}
}
std::string_view ImageAccessQualifier(bool is_written, bool is_read) {
if (is_written && is_read) {
return "access::read, access::write";
}
if (is_written) {
return "access::write";
}
if (is_read) {
return "access::read";
}
return "";
}
// TODO // TODO
std::string_view GetTessMode(TessPrimitive primitive) { std::string_view GetTessMode(TessPrimitive primitive) {
switch (primitive) { switch (primitive) {
@ -306,62 +201,11 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
if (info.uses_render_area) { if (info.uses_render_area) {
header += "layout(location=1) uniform vec4 render_area;"; header += "layout(location=1) uniform vec4 render_area;";
} }
DefineConstantBuffers(bindings);
DefineConstantBufferIndirect();
DefineStorageBuffers(bindings);
SetupImages(bindings);
SetupTextures(bindings);
DefineHelperFunctions(); DefineHelperFunctions();
DefineConstants(); DefineConstants();
} }
void EmitContext::DefineConstantBuffers(Bindings& bindings) { // TODO
if (info.constant_buffer_descriptors.empty()) {
return;
}
for (const auto& desc : info.constant_buffer_descriptors) {
const auto cbuf_type{profile.has_gl_cbuf_ftou_bug ? "uvec4" : "vec4"};
const u32 cbuf_used_size{Common::DivCeil(info.constant_buffer_used_sizes[desc.index], 16U)};
const u32 cbuf_binding_size{info.uses_global_memory ? 0x1000U : cbuf_used_size};
header += fmt::format("layout(std140,binding={}) uniform {}_cbuf_{}{{{} {}_cbuf{}[{}];}};",
bindings.uniform_buffer, stage_name, desc.index, cbuf_type,
stage_name, desc.index, cbuf_binding_size);
bindings.uniform_buffer += desc.count;
}
}
void EmitContext::DefineConstantBufferIndirect() {
if (!info.uses_cbuf_indirect) {
return;
}
header += profile.has_gl_cbuf_ftou_bug ? "uvec4 " : "vec4 ";
header += "GetCbufIndirect(uint binding, uint offset){"
"switch(binding){"
"default:";
for (const auto& desc : info.constant_buffer_descriptors) {
header +=
fmt::format("case {}:return {}_cbuf{}[offset];", desc.index, stage_name, desc.index);
}
header += "}}";
}
void EmitContext::DefineStorageBuffers(Bindings& bindings) {
if (info.storage_buffers_descriptors.empty()) {
return;
}
u32 index{};
for (const auto& desc : info.storage_buffers_descriptors) {
header += fmt::format("layout(std430,binding={}) buffer {}_ssbo_{}{{uint {}_ssbo{}[];}};",
bindings.storage_buffer, stage_name, bindings.storage_buffer,
stage_name, index);
bindings.storage_buffer += desc.count;
index += desc.count;
}
}
void EmitContext::DefineGenericOutput(size_t index, u32 invocations) { void EmitContext::DefineGenericOutput(size_t index, u32 invocations) {
static constexpr std::string_view swizzle{"xyzw"}; static constexpr std::string_view swizzle{"xyzw"};
const size_t base_index{static_cast<size_t>(IR::Attribute::Generic0X) + index * 4}; const size_t base_index{static_cast<size_t>(IR::Attribute::Generic0X) + index * 4};
@ -537,57 +381,11 @@ std::string EmitContext::DefineGlobalMemoryFunctions() {
write_func_64 += '}'; write_func_64 += '}';
write_func_128 += '}'; write_func_128 += '}';
load_func += "return 0u;}"; load_func += "return 0u;}";
load_func_64 += "return uvec2(0);}"; load_func_64 += "return uint2(0);}";
load_func_128 += "return uvec4(0);}"; load_func_128 += "return uint4(0);}";
return write_func + write_func_64 + write_func_128 + load_func + load_func_64 + load_func_128; return write_func + write_func_64 + write_func_128 + load_func + load_func_64 + load_func_128;
} }
void EmitContext::SetupImages(Bindings& bindings) {
image_buffers.reserve(info.image_buffer_descriptors.size());
for (const auto& desc : info.image_buffer_descriptors) {
image_buffers.push_back({bindings.image, desc.count});
const auto format{ImageFormatString(desc.format)};
const auto qualifier{ImageAccessQualifier(desc.is_written, desc.is_read)};
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
header += fmt::format("layout(binding={}{}) uniform {}uimageBuffer img{}{};",
bindings.image, format, qualifier, bindings.image, array_decorator);
bindings.image += desc.count;
}
images.reserve(info.image_descriptors.size());
for (const auto& desc : info.image_descriptors) {
images.push_back({bindings.image, desc.count});
const auto format{ImageFormatString(desc.format)};
const auto image_type{ImageType(desc.type)};
const auto qualifier{ImageAccessQualifier(desc.is_written, desc.is_read)};
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
header += fmt::format("layout(binding={}{})uniform {}{} img{}{};", bindings.image, format,
qualifier, image_type, bindings.image, array_decorator);
bindings.image += desc.count;
}
}
void EmitContext::SetupTextures(Bindings& bindings) {
texture_buffers.reserve(info.texture_buffer_descriptors.size());
for (const auto& desc : info.texture_buffer_descriptors) {
texture_buffers.push_back({bindings.texture, desc.count});
const auto sampler_type{ColorSamplerType(TextureType::Buffer)};
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture,
sampler_type, bindings.texture, array_decorator);
bindings.texture += desc.count;
}
textures.reserve(info.texture_descriptors.size());
for (const auto& desc : info.texture_descriptors) {
textures.push_back({bindings.texture, desc.count});
const auto sampler_type{desc.is_depth ? DepthSamplerType(desc.type)
: ColorSamplerType(desc.type, desc.is_multisample)};
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture,
sampler_type, bindings.texture, array_decorator);
bindings.texture += desc.count;
}
}
void EmitContext::DefineConstants() { void EmitContext::DefineConstants() {
if (info.uses_fswzadd) { if (info.uses_fswzadd) {
header += "const float FSWZ_A[]=float[4](-1.f,1.f,-1.f,0.f);" header += "const float FSWZ_A[]=float[4](-1.f,1.f,-1.f,0.f);"

View file

@ -158,16 +158,10 @@ public:
bool uses_geometry_passthrough{}; bool uses_geometry_passthrough{};
private: private:
void SetupExtensions();
void DefineConstantBuffers(Bindings& bindings);
void DefineConstantBufferIndirect();
void DefineStorageBuffers(Bindings& bindings);
void DefineGenericOutput(size_t index, u32 invocations); void DefineGenericOutput(size_t index, u32 invocations);
void DefineHelperFunctions(); void DefineHelperFunctions();
void DefineConstants(); void DefineConstants();
std::string DefineGlobalMemoryFunctions(); std::string DefineGlobalMemoryFunctions();
void SetupImages(Bindings& bindings);
void SetupTextures(Bindings& bindings);
}; };
} // namespace Shader::Backend::MSL } // namespace Shader::Backend::MSL