From 38152ab0b9678c16c3aa902ddeaad5d437c24237 Mon Sep 17 00:00:00 2001 From: lat9nq Date: Mon, 13 Jul 2020 21:37:02 -0400 Subject: [PATCH] configure_graphics_advanced: Implement highlighted overrides --- src/yuzu/configuration/configuration_shared.h | 1 + .../configure_graphics_advanced.cpp | 87 ++++++---- .../configure_graphics_advanced.ui | 154 +++++++++++------- 3 files changed, 146 insertions(+), 96 deletions(-) diff --git a/src/yuzu/configuration/configuration_shared.h b/src/yuzu/configuration/configuration_shared.h index 4b52834c4a..71011fd92a 100644 --- a/src/yuzu/configuration/configuration_shared.h +++ b/src/yuzu/configuration/configuration_shared.h @@ -33,6 +33,7 @@ struct Trackers { CheckState use_vsync; CheckState use_assembly_shaders; + CheckState use_asynchronous_shaders; CheckState use_fast_gpu_time; CheckState force_30fps_mode; } extern trackers; diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp index ce30188cd1..fbeaeccbc8 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.cpp +++ b/src/yuzu/configuration/configure_graphics_advanced.cpp @@ -28,32 +28,25 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { ui->force_30fps_mode->setEnabled(runtime_lock); ui->anisotropic_filtering_combobox->setEnabled(runtime_lock); + ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue()); + ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue()); + ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue()); + ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); + ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode.GetValue()); + if (Settings::configuring_global) { ui->gpu_accuracy->setCurrentIndex( static_cast(Settings::values.gpu_accuracy.GetValue())); - ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue()); - ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue()); - ui->use_asynchronous_shaders->setChecked( - Settings::values.use_asynchronous_shaders.GetValue()); - ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); - ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode.GetValue()); ui->anisotropic_filtering_combobox->setCurrentIndex( Settings::values.max_anisotropy.GetValue()); } else { ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy); - ConfigurationShared::SetPerGameSetting(ui->use_vsync, &Settings::values.use_vsync); - ConfigurationShared::SetPerGameSetting(ui->use_assembly_shaders, - &Settings::values.use_assembly_shaders); - ConfigurationShared::SetPerGameSetting(ui->use_asynchronous_shaders, - &Settings::values.use_asynchronous_shaders); - ConfigurationShared::SetPerGameSetting(ui->use_asynchronous_shaders, - &Settings::values.use_asynchronous_shaders); - ConfigurationShared::SetPerGameSetting(ui->use_fast_gpu_time, - &Settings::values.use_fast_gpu_time); - ConfigurationShared::SetPerGameSetting(ui->force_30fps_mode, - &Settings::values.force_30fps_mode); ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox, &Settings::values.max_anisotropy); + ConfigurationShared::SetHighlight(ui->gpu_accuracy_layout, "gpu_accuracy_layout", + !Settings::values.gpu_accuracy.UsingGlobal()); + ConfigurationShared::SetHighlight(ui->af_layout, "af_layout", + !Settings::values.max_anisotropy.UsingGlobal()); } } @@ -95,17 +88,20 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() { } else { ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, ui->anisotropic_filtering_combobox); - ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync); - ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_assembly_shaders, - ui->use_assembly_shaders); - ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders, - ui->use_asynchronous_shaders); - ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders, - ui->use_asynchronous_shaders); + ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, + ConfigurationShared::trackers.use_vsync); + ConfigurationShared::ApplyPerGameSetting( + &Settings::values.use_assembly_shaders, ui->use_assembly_shaders, + ConfigurationShared::trackers.use_assembly_shaders); + ConfigurationShared::ApplyPerGameSetting( + &Settings::values.use_asynchronous_shaders, ui->use_asynchronous_shaders, + ConfigurationShared::trackers.use_asynchronous_shaders); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time, - ui->use_fast_gpu_time); + ui->use_fast_gpu_time, + ConfigurationShared::trackers.use_fast_gpu_time); ConfigurationShared::ApplyPerGameSetting(&Settings::values.force_30fps_mode, - ui->force_30fps_mode); + ui->force_30fps_mode, + ConfigurationShared::trackers.force_30fps_mode); ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, ui->anisotropic_filtering_combobox); @@ -146,11 +142,36 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { return; } - ConfigurationShared::InsertGlobalItem(ui->gpu_accuracy); - ui->use_vsync->setTristate(true); - ui->use_assembly_shaders->setTristate(true); - ui->use_asynchronous_shaders->setTristate(true); - ui->use_fast_gpu_time->setTristate(true); - ui->force_30fps_mode->setTristate(true); - ConfigurationShared::InsertGlobalItem(ui->anisotropic_filtering_combobox); + ConfigurationShared::SetColoredTristate(ui->use_vsync, "use_vsync", Settings::values.use_vsync, + ConfigurationShared::trackers.use_vsync); + ConfigurationShared::SetColoredTristate(ui->use_assembly_shaders, "use_assembly_shaders", + Settings::values.use_assembly_shaders, + ConfigurationShared::trackers.use_assembly_shaders); + ConfigurationShared::SetColoredTristate(ui->use_assembly_shaders, "use_asynchronous_shaders", + Settings::values.use_asynchronous_shaders, + ConfigurationShared::trackers.use_asynchronous_shaders); + ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, "use_fast_gpu_time", + Settings::values.use_fast_gpu_time, + ConfigurationShared::trackers.use_fast_gpu_time); + ConfigurationShared::SetColoredTristate(ui->force_30fps_mode, "force_30fps_mode", + Settings::values.force_30fps_mode, + ConfigurationShared::trackers.force_30fps_mode); + ConfigurationShared::InsertGlobalItem( + ui->gpu_accuracy, + ui->gpu_accuracy->itemText(static_cast(Settings::values.gpu_accuracy.GetValue(true)))); + ConfigurationShared::InsertGlobalItem( + ui->anisotropic_filtering_combobox, + ui->anisotropic_filtering_combobox->itemText( + static_cast(Settings::values.max_anisotropy.GetValue(true)))); + + connect(ui->gpu_accuracy, static_cast(&QComboBox::activated), this, + [this](int index) { + ConfigurationShared::SetHighlight(ui->gpu_accuracy_layout, "gpu_accuracy_layout", + index != 0); + }); + + connect(ui->anisotropic_filtering_combobox, + static_cast(&QComboBox::activated), this, [this](int index) { + ConfigurationShared::SetHighlight(ui->af_layout, "af_layout", index != 0); + }); } diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui index 71e7dfe5e9..6a0d29c272 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.ui +++ b/src/yuzu/configuration/configure_graphics_advanced.ui @@ -6,7 +6,7 @@ 0 0 - 400 + 404 321 @@ -23,34 +23,48 @@ - - - - - Accuracy Level: - - - - - - + + + + 0 + + + 0 + + + 0 + + + 0 + + + - Normal + Accuracy Level: - - - - High - - - - - Extreme(very slow) - - - - - + + + + + + + Normal + + + + + High + + + + + Extreme(very slow) + + + + + + @@ -97,44 +111,58 @@ - - - - - Anisotropic Filtering: - - - - - - + + + + 0 + + + 0 + + + 0 + + + 0 + + + - Default + Anisotropic Filtering: - - - - 2x - - - - - 4x - - - - - 8x - - - - - 16x - - - - - + + + + + + + Default + + + + + 2x + + + + + 4x + + + + + 8x + + + + + 16x + + + + + +