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configure_audio: Use u8 for volume value
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parent
5edc96f4a4
commit
386cd45f07
4 changed files with 9 additions and 10 deletions
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@ -103,7 +103,7 @@ float Volume() {
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if (values.audio_muted) {
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return 0.0f;
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}
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return values.volume.GetValue();
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return values.volume.GetValue() / 100.0f;
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}
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void RestoreGlobalState(bool is_powered_on) {
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@ -278,7 +278,7 @@ struct Values {
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BasicSetting<std::string> sink_id{"auto", "output_engine"};
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BasicSetting<bool> audio_muted{false, "audio_muted"};
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Setting<bool> enable_audio_stretching{true, "enable_audio_stretching"};
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Setting<float> volume{1.0f, "volume"};
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Setting<u8> volume{100, "volume"};
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// Core
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Setting<bool> use_multi_core{true, "use_multi_core"};
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@ -47,7 +47,8 @@ void ConfigureAudio::SetConfiguration() {
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SetAudioDeviceFromDeviceID();
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ui->volume_slider->setValue(Settings::values.volume.GetValue() * ui->volume_slider->maximum());
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const auto volume_value = Settings::values.volume.GetValue() * ui->volume_slider->maximum();
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ui->volume_slider->setValue(volume_value / 100);
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ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching.GetValue());
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@ -112,18 +113,16 @@ void ConfigureAudio::ApplyConfiguration() {
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// Guard if during game and set to game-specific value
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if (Settings::values.volume.UsingGlobal()) {
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Settings::values.volume.SetValue(
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static_cast<float>(ui->volume_slider->sliderPosition()) /
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ui->volume_slider->maximum());
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const s32 volume = ui->volume_slider->sliderPosition() / ui->volume_slider->maximum();
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Settings::values.volume.SetValue(static_cast<u8>(100 * volume));
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}
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} else {
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if (ui->volume_combo_box->currentIndex() == 0) {
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Settings::values.volume.SetGlobal(true);
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} else {
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Settings::values.volume.SetGlobal(false);
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Settings::values.volume.SetValue(
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static_cast<float>(ui->volume_slider->sliderPosition()) /
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ui->volume_slider->maximum());
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const s32 volume = ui->volume_slider->sliderPosition() / ui->volume_slider->maximum();
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Settings::values.volume.SetValue(static_cast<u8>(100 * volume));
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}
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}
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}
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@ -281,7 +281,7 @@ enable_audio_stretching =
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output_device =
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# Output volume.
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# 1.0 (default): 100%, 0.0; mute
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# 100 (default): 100%, 0; mute
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volume =
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[Data Storage]
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