android: Adjust log lifecycle

Now logging will start when the frontend starts like qt does. This also adjusts the share log button to follow where we share the current log if we just returned from a game or return the old log if we haven't started a game yet.
This commit is contained in:
Charles Lombardo 2023-11-01 01:26:10 -04:00
parent 92418e909f
commit 398e881428
4 changed files with 30 additions and 10 deletions

View file

@ -47,6 +47,7 @@ import org.yuzu.yuzu_emu.model.EmulationViewModel
import org.yuzu.yuzu_emu.model.Game import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.utils.ForegroundService import org.yuzu.yuzu_emu.utils.ForegroundService
import org.yuzu.yuzu_emu.utils.InputHandler import org.yuzu.yuzu_emu.utils.InputHandler
import org.yuzu.yuzu_emu.utils.Log
import org.yuzu.yuzu_emu.utils.MemoryUtil import org.yuzu.yuzu_emu.utils.MemoryUtil
import org.yuzu.yuzu_emu.utils.NfcReader import org.yuzu.yuzu_emu.utils.NfcReader
import org.yuzu.yuzu_emu.utils.ThemeHelper import org.yuzu.yuzu_emu.utils.ThemeHelper
@ -80,6 +81,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
} }
override fun onCreate(savedInstanceState: Bundle?) { override fun onCreate(savedInstanceState: Bundle?) {
Log.gameLaunched = true
ThemeHelper.setTheme(this) ThemeHelper.setTheme(this)
super.onCreate(savedInstanceState) super.onCreate(savedInstanceState)

View file

@ -42,6 +42,7 @@ import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.ui.main.MainActivity import org.yuzu.yuzu_emu.ui.main.MainActivity
import org.yuzu.yuzu_emu.utils.FileUtil import org.yuzu.yuzu_emu.utils.FileUtil
import org.yuzu.yuzu_emu.utils.GpuDriverHelper import org.yuzu.yuzu_emu.utils.GpuDriverHelper
import org.yuzu.yuzu_emu.utils.Log
class HomeSettingsFragment : Fragment() { class HomeSettingsFragment : Fragment() {
private var _binding: FragmentHomeSettingsBinding? = null private var _binding: FragmentHomeSettingsBinding? = null
@ -312,19 +313,32 @@ class HomeSettingsFragment : Fragment() {
} }
} }
// Share the current log if we just returned from a game but share the old log
// if we just started the app and the old log exists.
private fun shareLog() { private fun shareLog() {
val file = DocumentFile.fromSingleUri( val currentLog = DocumentFile.fromSingleUri(
mainActivity, mainActivity,
DocumentsContract.buildDocumentUri( DocumentsContract.buildDocumentUri(
DocumentProvider.AUTHORITY, DocumentProvider.AUTHORITY,
"${DocumentProvider.ROOT_ID}/log/yuzu_log.txt" "${DocumentProvider.ROOT_ID}/log/yuzu_log.txt"
) )
)!! )!!
if (file.exists()) { val oldLog = DocumentFile.fromSingleUri(
mainActivity,
DocumentsContract.buildDocumentUri(
DocumentProvider.AUTHORITY,
"${DocumentProvider.ROOT_ID}/log/yuzu_log.txt.old.txt"
)
)!!
val intent = Intent(Intent.ACTION_SEND) val intent = Intent(Intent.ACTION_SEND)
.setDataAndType(file.uri, FileUtil.TEXT_PLAIN) .setDataAndType(currentLog.uri, FileUtil.TEXT_PLAIN)
.addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION) .addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION)
.putExtra(Intent.EXTRA_STREAM, file.uri) if (!Log.gameLaunched && oldLog.exists()) {
intent.putExtra(Intent.EXTRA_STREAM, oldLog.uri)
startActivity(Intent.createChooser(intent, getText(R.string.share_log)))
} else if (currentLog.exists()) {
intent.putExtra(Intent.EXTRA_STREAM, currentLog.uri)
startActivity(Intent.createChooser(intent, getText(R.string.share_log))) startActivity(Intent.createChooser(intent, getText(R.string.share_log)))
} else { } else {
Toast.makeText( Toast.makeText(

View file

@ -4,6 +4,9 @@
package org.yuzu.yuzu_emu.utils package org.yuzu.yuzu_emu.utils
object Log { object Log {
// Tracks whether we should share the old log or the current log
var gameLaunched = false
external fun debug(message: String) external fun debug(message: String)
external fun warning(message: String) external fun warning(message: String)

View file

@ -248,6 +248,11 @@ void EmulationSession::ConfigureFilesystemProvider(const std::string& filepath)
} }
void EmulationSession::InitializeSystem() { void EmulationSession::InitializeSystem() {
// Initialize logging system
Common::Log::Initialize();
Common::Log::SetColorConsoleBackendEnabled(true);
Common::Log::Start();
// Initialize filesystem. // Initialize filesystem.
m_system.SetFilesystem(m_vfs); m_system.SetFilesystem(m_vfs);
m_system.GetUserChannel().clear(); m_system.GetUserChannel().clear();
@ -462,10 +467,6 @@ void EmulationSession::OnEmulationStopped(Core::SystemResultStatus result) {
} }
static Core::SystemResultStatus RunEmulation(const std::string& filepath) { static Core::SystemResultStatus RunEmulation(const std::string& filepath) {
Common::Log::Initialize();
Common::Log::SetColorConsoleBackendEnabled(true);
Common::Log::Start();
MicroProfileOnThreadCreate("EmuThread"); MicroProfileOnThreadCreate("EmuThread");
SCOPE_EXIT({ MicroProfileShutdown(); }); SCOPE_EXIT({ MicroProfileShutdown(); });