diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 43032e9a73..8774e836c5 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -68,8 +68,6 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind ScreenInfo& info) : texture_cache{system, *this, device}, shader_cache{*this, system, emu_window, device}, system{system}, screen_info{info}, buffer_cache{*this, system, STREAM_BUFFER_SIZE} { - OpenGLState::ApplyDefaultState(); - shader_program_manager = std::make_unique(); state.draw.shader_program = 0; state.Apply(); diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index cfd1481def..48c123ffec 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -92,17 +92,6 @@ void OpenGLState::SetDefaultViewports() { depth_clamp.near_plane = false; } -void OpenGLState::ApplyDefaultState() { - glEnable(GL_BLEND); - glDisable(GL_FRAMEBUFFER_SRGB); - glDisable(GL_CULL_FACE); - glDisable(GL_DEPTH_TEST); - glDisable(GL_PRIMITIVE_RESTART); - glDisable(GL_STENCIL_TEST); - glDisable(GL_COLOR_LOGIC_OP); - glDisable(GL_SCISSOR_TEST); -} - void OpenGLState::ApplyFramebufferState() const { if (UpdateValue(cur_state.draw.read_framebuffer, draw.read_framebuffer)) { glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer); diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index 805ee9e4ac..b95f336130 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -70,7 +70,7 @@ public: } stencil; struct Blend { - bool enabled = true; // GL_BLEND + bool enabled = false; // GL_BLEND GLenum rgb_equation = GL_FUNC_ADD; // GL_BLEND_EQUATION_RGB GLenum a_equation = GL_FUNC_ADD; // GL_BLEND_EQUATION_ALPHA GLenum src_rgb_func = GL_ONE; // GL_BLEND_SRC_RGB @@ -183,9 +183,6 @@ public: void ApplyPolygonOffset() const; void ApplyAlphaTest() const; - /// Set the initial OpenGL state - static void ApplyDefaultState(); - /// Resets any references to the given resource OpenGLState& UnbindTexture(GLuint handle); OpenGLState& ResetSampler(GLuint handle);