Merge pull request #2658 from ogniK5377/QueryAudioDeviceOutputEvent

IAudioDevice::QueryAudioDeviceOutputEvent
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bunnei 2019-07-04 01:42:22 -04:00 committed by GitHub
commit 3c7eed16dc
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@ -167,13 +167,12 @@ public:
{3, &IAudioDevice::GetActiveAudioDeviceName, "GetActiveAudioDeviceName"},
{4, &IAudioDevice::QueryAudioDeviceSystemEvent, "QueryAudioDeviceSystemEvent"},
{5, &IAudioDevice::GetActiveChannelCount, "GetActiveChannelCount"},
{6, &IAudioDevice::ListAudioDeviceName,
"ListAudioDeviceNameAuto"}, // TODO(ogniK): Confirm if autos are identical to non auto
{6, &IAudioDevice::ListAudioDeviceName, "ListAudioDeviceNameAuto"},
{7, &IAudioDevice::SetAudioDeviceOutputVolume, "SetAudioDeviceOutputVolumeAuto"},
{8, nullptr, "GetAudioDeviceOutputVolumeAuto"},
{10, &IAudioDevice::GetActiveAudioDeviceName, "GetActiveAudioDeviceNameAuto"},
{11, nullptr, "QueryAudioDeviceInputEvent"},
{12, nullptr, "QueryAudioDeviceOutputEvent"},
{12, &IAudioDevice::QueryAudioDeviceOutputEvent, "QueryAudioDeviceOutputEvent"},
{13, nullptr, "GetAudioSystemMasterVolumeSetting"},
};
RegisterHandlers(functions);
@ -181,6 +180,11 @@ public:
auto& kernel = Core::System::GetInstance().Kernel();
buffer_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Automatic,
"IAudioOutBufferReleasedEvent");
// Should only be signalled when an audio output device has been changed, example: speaker
// to headset
audio_output_device_switch_event = Kernel::WritableEvent::CreateEventPair(
kernel, Kernel::ResetType::Automatic, "IAudioDevice:AudioOutputDeviceSwitchedEvent");
}
private:
@ -237,7 +241,16 @@ private:
rb.Push<u32>(1);
}
void QueryAudioDeviceOutputEvent(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
rb.PushCopyObjects(audio_output_device_switch_event.readable);
}
Kernel::EventPair buffer_event;
Kernel::EventPair audio_output_device_switch_event;
}; // namespace Audio