mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-12-23 17:00:57 +01:00
gl_shader_cache: Disable fastmath on Nvidia
This commit is contained in:
parent
79e0991d9b
commit
3ce28342a2
1 changed files with 4 additions and 0 deletions
|
@ -260,6 +260,10 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp
|
||||||
"#extension GL_NV_shader_thread_group : require\n"
|
"#extension GL_NV_shader_thread_group : require\n"
|
||||||
"#extension GL_NV_shader_thread_shuffle : require\n";
|
"#extension GL_NV_shader_thread_shuffle : require\n";
|
||||||
}
|
}
|
||||||
|
// This pragma stops Nvidia's driver from over optimizing math (probably using fp16 operations)
|
||||||
|
// on places where we don't want to.
|
||||||
|
// Thanks to Ryujinx for finding this workaround.
|
||||||
|
source += "#pragma optionNV(fastmath off)\n";
|
||||||
|
|
||||||
if (shader_type == ShaderType::Geometry) {
|
if (shader_type == ShaderType::Geometry) {
|
||||||
const auto [glsl_topology, max_vertices] = GetPrimitiveDescription(variant.primitive_mode);
|
const auto [glsl_topology, max_vertices] = GetPrimitiveDescription(variant.primitive_mode);
|
||||||
|
|
Loading…
Reference in a new issue