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gl_state: Use std::array::fill instead of std::fill
Co-Authored-By: Mat M. <mathew1800@gmail.com>
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1 changed files with 1 additions and 1 deletions
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@ -86,7 +86,7 @@ void Enable(GLenum cap, GLuint index, bool& current_value, bool new_value) {
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OpenGLState::OpenGLState() = default;
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OpenGLState::OpenGLState() = default;
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void OpenGLState::SetDefaultViewports() {
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void OpenGLState::SetDefaultViewports() {
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std::fill(std::begin(viewports), std::end(viewports), Viewport{});
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viewports.fill(Viewport{});
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depth_clamp.far_plane = false;
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depth_clamp.far_plane = false;
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depth_clamp.near_plane = false;
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depth_clamp.near_plane = false;
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