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shader/half_set_predicate: Fix HSETP2 for constant buffers
HSETP2 when used with a constant buffer parses the second operand type as F32. This is not configurable.
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1 changed files with 2 additions and 0 deletions
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@ -33,6 +33,8 @@ u32 ShaderIR::DecodeHalfSetPredicate(NodeBlock& bb, u32 pc) {
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h_and = instr.hsetp2.cbuf_and_imm.h_and;
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h_and = instr.hsetp2.cbuf_and_imm.h_and;
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op_b = GetOperandAbsNegHalf(GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()),
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op_b = GetOperandAbsNegHalf(GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()),
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instr.hsetp2.cbuf.abs_b, instr.hsetp2.cbuf.negate_b);
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instr.hsetp2.cbuf.abs_b, instr.hsetp2.cbuf.negate_b);
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// F32 is hardcoded in hardware
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op_b = UnpackHalfFloat(std::move(op_b), Tegra::Shader::HalfType::F32);
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break;
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break;
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case OpCode::Id::HSETP2_IMM:
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case OpCode::Id::HSETP2_IMM:
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cond = instr.hsetp2.cbuf_and_imm.cond;
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cond = instr.hsetp2.cbuf_and_imm.cond;
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