input_common: fix build when SDL2 is disabled

This commit is contained in:
FearlessTobi 2020-05-02 21:47:17 +02:00
parent 30bd77c6e7
commit 3d1e741645

View file

@ -18,7 +18,9 @@ namespace InputCommon {
static std::shared_ptr<Keyboard> keyboard;
static std::shared_ptr<MotionEmu> motion_emu;
#ifdef HAVE_SDL2
static std::unique_ptr<SDL::State> sdl;
#endif
static std::unique_ptr<CemuhookUDP::State> udp;
void Init() {
@ -29,7 +31,9 @@ void Init() {
motion_emu = std::make_shared<MotionEmu>();
Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
#ifdef HAVE_SDL2
sdl = SDL::Init();
#endif
udp = CemuhookUDP::Init();
}
@ -40,7 +44,9 @@ void Shutdown() {
Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
Input::UnregisterFactory<Input::MotionDevice>("motion_emu");
motion_emu.reset();
#ifdef HAVE_SDL2
sdl.reset();
#endif
udp.reset();
}