diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 030550c533..8a514cb8a6 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -1670,7 +1670,7 @@ private: const auto type = meta->sampler.IsShadow() ? Type::Float : Type::Int; return {GenerateTexture(operation, "Gather", - {TextureArgument{type, meta->component}, TextureAoffi{}}) + + {TextureAoffi{}, TextureArgument{type, meta->component}}) + GetSwizzle(meta->element), Type::Float}; }