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qt: Add key derivation progress bar on initial setup
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1 changed files with 52 additions and 0 deletions
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@ -31,6 +31,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
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#include <QDialogButtonBox>
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#include <QFileDialog>
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#include <QMessageBox>
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#include <QtConcurrent/QtConcurrent>
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#include <QtGui>
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#include <QtWidgets>
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#include <fmt/format.h>
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@ -171,6 +172,57 @@ GMainWindow::GMainWindow()
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.arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc));
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show();
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// Gen keys if necessary
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Core::Crypto::KeyManager keys{};
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if (keys.BaseDeriveNecessary()) {
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Core::Crypto::PartitionDataManager pdm{vfs->OpenDirectory(
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FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir), FileSys::Mode::Read)};
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const auto function = [this, &keys, &pdm]() {
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keys.PopulateFromPartitionData(pdm);
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Service::FileSystem::CreateFactories(vfs);
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keys.DeriveETicket(pdm);
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};
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std::vector<std::string> errors;
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if (!pdm.HasFuses())
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errors.push_back("Missing fuses - Cannot derive SBK");
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if (!pdm.HasBoot0())
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errors.push_back("Missing BOOT0 - Cannot derive master keys");
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if (!pdm.HasPackage2())
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errors.push_back("Missing BCPKG2-1-Normal-Main - Cannot derive general keys");
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if (!pdm.HasProdInfo())
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errors.push_back("Missing PRODINFO - Cannot derive title keys");
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if (!errors.empty()) {
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std::string error_str;
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for (const auto& error : errors)
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error_str += " - " + error + "\n";
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QMessageBox::warning(
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this, tr("Warning Missing Derivation Components"),
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tr("The following are missing from your configuration that may hinder key "
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"derivation. It will be attempted but may not complete.\n\n") +
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QString::fromStdString(error_str));
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}
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QProgressDialog prog;
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prog.setRange(0, 0);
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prog.setLabelText(tr("Deriving keys...\nThis may take up to a minute depending \non your "
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"system's performance."));
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prog.setWindowTitle(tr("Deriving Keys"));
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prog.show();
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auto future = QtConcurrent::run(function);
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while (!future.isFinished()) {
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QCoreApplication::processEvents();
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}
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prog.close();
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}
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// Necessary to load titles from nand in gamelist.
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Service::FileSystem::CreateFactories(vfs);
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game_list->LoadCompatibilityList();
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