input_common: Tune mouse controls

This commit is contained in:
Narr the Reg 2023-06-28 20:15:00 -06:00 committed by german77
parent 0fe44071f8
commit 3f407417c1
5 changed files with 51 additions and 88 deletions

View file

@ -527,12 +527,10 @@ struct Values {
Setting<bool> mouse_panning{false, "mouse_panning"};
Setting<u8, true> mouse_panning_x_sensitivity{50, 1, 100, "mouse_panning_x_sensitivity"};
Setting<u8, true> mouse_panning_y_sensitivity{50, 1, 100, "mouse_panning_y_sensitivity"};
Setting<u8, true> mouse_panning_deadzone_x_counterweight{
0, 0, 100, "mouse_panning_deadzone_x_counterweight"};
Setting<u8, true> mouse_panning_deadzone_y_counterweight{
0, 0, 100, "mouse_panning_deadzone_y_counterweight"};
Setting<u8, true> mouse_panning_decay_strength{22, 0, 100, "mouse_panning_decay_strength"};
Setting<u8, true> mouse_panning_min_decay{5, 0, 100, "mouse_panning_min_decay"};
Setting<u8, true> mouse_panning_deadzone_counterweight{20, 0, 100,
"mouse_panning_deadzone_counterweight"};
Setting<u8, true> mouse_panning_decay_strength{18, 0, 100, "mouse_panning_decay_strength"};
Setting<u8, true> mouse_panning_min_decay{6, 0, 100, "mouse_panning_min_decay"};
Setting<bool> mouse_enabled{false, "mouse_enabled"};
Setting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"};

View file

@ -12,9 +12,13 @@
namespace InputCommon {
constexpr int update_time = 10;
constexpr float default_stick_sensitivity = 0.0044f;
constexpr float default_motion_sensitivity = 0.0003f;
constexpr float default_panning_sensitivity = 0.0010f;
constexpr float default_stick_sensitivity = 0.0006f;
constexpr float default_deadzone_counterweight = 0.01f;
constexpr float default_motion_panning_sensitivity = 2.5f;
constexpr float default_motion_sensitivity = 0.416f;
constexpr float maximum_rotation_speed = 2.0f;
constexpr float maximum_stick_range = 1.5f;
constexpr int mouse_axis_x = 0;
constexpr int mouse_axis_y = 1;
constexpr int wheel_axis_x = 2;
@ -89,26 +93,13 @@ void Mouse::UpdateStickInput() {
// Prevent input from exceeding the max range (1.0f) too much,
// but allow some room to make it easier to sustain
if (length > 1.2f) {
if (length > maximum_stick_range) {
last_mouse_change /= length;
last_mouse_change *= 1.2f;
last_mouse_change *= maximum_stick_range;
}
auto mouse_change = last_mouse_change;
// Bind the mouse change to [0 <= deadzone_counterweight <= 1,1]
if (length < 1.0f) {
const float deadzone_h_counterweight =
Settings::values.mouse_panning_deadzone_x_counterweight.GetValue();
const float deadzone_v_counterweight =
Settings::values.mouse_panning_deadzone_y_counterweight.GetValue();
mouse_change /= length;
mouse_change.x *= length + (1 - length) * deadzone_h_counterweight * 0.01f;
mouse_change.y *= length + (1 - length) * deadzone_v_counterweight * 0.01f;
}
SetAxis(identifier, mouse_axis_x, mouse_change.x);
SetAxis(identifier, mouse_axis_y, -mouse_change.y);
SetAxis(identifier, mouse_axis_x, last_mouse_change.x);
SetAxis(identifier, mouse_axis_y, -last_mouse_change.y);
// Decay input over time
const float clamped_length = std::min(1.0f, length);
@ -120,14 +111,13 @@ void Mouse::UpdateStickInput() {
}
void Mouse::UpdateMotionInput() {
// This may need its own sensitivity instead of using the average
const float sensitivity = (Settings::values.mouse_panning_x_sensitivity.GetValue() +
Settings::values.mouse_panning_y_sensitivity.GetValue()) /
2.0f * default_motion_sensitivity;
const float sensitivity = Settings::values.mouse_panning ? default_motion_panning_sensitivity
: default_motion_sensitivity;
const float rotation_velocity = std::sqrt(last_motion_change.x * last_motion_change.x +
last_motion_change.y * last_motion_change.y);
// Clamp rotation speed
if (rotation_velocity > maximum_rotation_speed / sensitivity) {
const float multiplier = maximum_rotation_speed / rotation_velocity / sensitivity;
last_motion_change.x = last_motion_change.x * multiplier;
@ -158,29 +148,38 @@ void Mouse::Move(int x, int y, int center_x, int center_y) {
const auto mouse_change =
(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
const float x_sensitivity =
Settings::values.mouse_panning_x_sensitivity.GetValue() * default_stick_sensitivity;
Settings::values.mouse_panning_x_sensitivity.GetValue() * default_panning_sensitivity;
const float y_sensitivity =
Settings::values.mouse_panning_y_sensitivity.GetValue() * default_stick_sensitivity;
Settings::values.mouse_panning_y_sensitivity.GetValue() * default_panning_sensitivity;
const float deadzone_counterweight =
Settings::values.mouse_panning_deadzone_counterweight.GetValue() *
default_deadzone_counterweight;
last_motion_change += {-mouse_change.y, -mouse_change.x, 0};
last_mouse_change.x += mouse_change.x * x_sensitivity * 0.09f;
last_mouse_change.y += mouse_change.y * y_sensitivity * 0.09f;
last_motion_change += {-mouse_change.y * x_sensitivity, -mouse_change.x * y_sensitivity, 0};
last_mouse_change.x += mouse_change.x * x_sensitivity;
last_mouse_change.y += mouse_change.y * y_sensitivity;
// Bind the mouse change to [0 <= deadzone_counterweight <= 1.0]
if (last_mouse_change.Length() < deadzone_counterweight) {
last_mouse_change /= last_mouse_change.Length();
last_mouse_change *= deadzone_counterweight;
}
return;
}
if (button_pressed) {
const auto mouse_move = Common::MakeVec<int>(x, y) - mouse_origin;
const float x_sensitivity = Settings::values.mouse_panning_x_sensitivity.GetValue();
const float y_sensitivity = Settings::values.mouse_panning_y_sensitivity.GetValue();
SetAxis(identifier, mouse_axis_x,
static_cast<float>(mouse_move.x) * x_sensitivity * 0.0012f);
SetAxis(identifier, mouse_axis_y,
static_cast<float>(-mouse_move.y) * y_sensitivity * 0.0012f);
const float x_sensitivity =
Settings::values.mouse_panning_x_sensitivity.GetValue() * default_stick_sensitivity;
const float y_sensitivity =
Settings::values.mouse_panning_y_sensitivity.GetValue() * default_stick_sensitivity;
SetAxis(identifier, mouse_axis_x, static_cast<float>(mouse_move.x) * x_sensitivity);
SetAxis(identifier, mouse_axis_y, static_cast<float>(-mouse_move.y) * y_sensitivity);
last_motion_change = {
static_cast<float>(-mouse_move.y) / 50.0f,
static_cast<float>(-mouse_move.x) / 50.0f,
static_cast<float>(-mouse_move.y) * x_sensitivity,
static_cast<float>(-mouse_move.x) * y_sensitivity,
last_motion_change.z,
};
}
@ -234,7 +233,7 @@ void Mouse::ReleaseButton(MouseButton button) {
void Mouse::MouseWheelChange(int x, int y) {
wheel_position.x += x;
wheel_position.y += y;
last_motion_change.z += static_cast<f32>(y) / 100.0f;
last_motion_change.z += static_cast<f32>(y);
SetAxis(identifier, wheel_axis_x, static_cast<f32>(wheel_position.x));
SetAxis(identifier, wheel_axis_y, static_cast<f32>(wheel_position.y));
}

View file

@ -503,8 +503,7 @@ void Config::ReadMousePanningValues() {
ReadBasicSetting(Settings::values.mouse_panning);
ReadBasicSetting(Settings::values.mouse_panning_x_sensitivity);
ReadBasicSetting(Settings::values.mouse_panning_y_sensitivity);
ReadBasicSetting(Settings::values.mouse_panning_deadzone_x_counterweight);
ReadBasicSetting(Settings::values.mouse_panning_deadzone_y_counterweight);
ReadBasicSetting(Settings::values.mouse_panning_deadzone_counterweight);
ReadBasicSetting(Settings::values.mouse_panning_decay_strength);
ReadBasicSetting(Settings::values.mouse_panning_min_decay);
}
@ -1122,8 +1121,7 @@ void Config::SaveMousePanningValues() {
// Don't overwrite values.mouse_panning
WriteBasicSetting(Settings::values.mouse_panning_x_sensitivity);
WriteBasicSetting(Settings::values.mouse_panning_y_sensitivity);
WriteBasicSetting(Settings::values.mouse_panning_deadzone_x_counterweight);
WriteBasicSetting(Settings::values.mouse_panning_deadzone_y_counterweight);
WriteBasicSetting(Settings::values.mouse_panning_deadzone_counterweight);
WriteBasicSetting(Settings::values.mouse_panning_decay_strength);
WriteBasicSetting(Settings::values.mouse_panning_min_decay);
}

View file

@ -27,10 +27,8 @@ void ConfigureMousePanning::SetConfiguration(float right_stick_deadzone, float r
ui->enable->setChecked(Settings::values.mouse_panning.GetValue());
ui->x_sensitivity->setValue(Settings::values.mouse_panning_x_sensitivity.GetValue());
ui->y_sensitivity->setValue(Settings::values.mouse_panning_y_sensitivity.GetValue());
ui->deadzone_x_counterweight->setValue(
Settings::values.mouse_panning_deadzone_x_counterweight.GetValue());
ui->deadzone_y_counterweight->setValue(
Settings::values.mouse_panning_deadzone_y_counterweight.GetValue());
ui->deadzone_counterweight->setValue(
Settings::values.mouse_panning_deadzone_counterweight.GetValue());
ui->decay_strength->setValue(Settings::values.mouse_panning_decay_strength.GetValue());
ui->min_decay->setValue(Settings::values.mouse_panning_min_decay.GetValue());
@ -48,10 +46,8 @@ void ConfigureMousePanning::SetConfiguration(float right_stick_deadzone, float r
void ConfigureMousePanning::SetDefaultConfiguration() {
ui->x_sensitivity->setValue(Settings::values.mouse_panning_x_sensitivity.GetDefault());
ui->y_sensitivity->setValue(Settings::values.mouse_panning_y_sensitivity.GetDefault());
ui->deadzone_x_counterweight->setValue(
Settings::values.mouse_panning_deadzone_x_counterweight.GetDefault());
ui->deadzone_y_counterweight->setValue(
Settings::values.mouse_panning_deadzone_y_counterweight.GetDefault());
ui->deadzone_counterweight->setValue(
Settings::values.mouse_panning_deadzone_counterweight.GetDefault());
ui->decay_strength->setValue(Settings::values.mouse_panning_decay_strength.GetDefault());
ui->min_decay->setValue(Settings::values.mouse_panning_min_decay.GetDefault());
}
@ -68,10 +64,8 @@ void ConfigureMousePanning::ApplyConfiguration() {
Settings::values.mouse_panning = ui->enable->isChecked();
Settings::values.mouse_panning_x_sensitivity = static_cast<float>(ui->x_sensitivity->value());
Settings::values.mouse_panning_y_sensitivity = static_cast<float>(ui->y_sensitivity->value());
Settings::values.mouse_panning_deadzone_x_counterweight =
static_cast<float>(ui->deadzone_x_counterweight->value());
Settings::values.mouse_panning_deadzone_y_counterweight =
static_cast<float>(ui->deadzone_y_counterweight->value());
Settings::values.mouse_panning_deadzone_counterweight =
static_cast<float>(ui->deadzone_counterweight->value());
Settings::values.mouse_panning_decay_strength = static_cast<float>(ui->decay_strength->value());
Settings::values.mouse_panning_min_decay = static_cast<float>(ui->min_decay->value());

View file

@ -89,40 +89,14 @@
</property>
<layout class="QGridLayout">
<item row="0" column="0">
<widget class="QLabel" name="deadzone_x_counterweight_label">
<widget class="QLabel" name="deadzone_counterweight_label">
<property name="text">
<string>Horizontal</string>
<string>Deadzone</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QSpinBox" name="deadzone_x_counterweight">
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
<property name="suffix">
<string>%</string>
</property>
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>100</number>
</property>
<property name="value">
<number>0</number>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="deadzone_y_counterweight_label">
<property name="text">
<string>Vertical</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QSpinBox" name="deadzone_y_counterweight">
<widget class="QSpinBox" name="deadzone_counterweight">
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>