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metal: configure pipeline before drawing
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parent
22ec7e72f0
commit
3fa495840a
3 changed files with 11 additions and 33 deletions
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@ -53,22 +53,20 @@ GraphicsPipeline::GraphicsPipeline(const Device& device_, CommandRecorder& comma
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return;
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}
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MakePipeline(framebuffer->GetHandle());
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// configure_func = ConfigureFunc(functions, stage_infos);
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}
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template <typename Spec>
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void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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// TODO: implement
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}
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void GraphicsPipeline::Configure(bool is_indexed) {
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buffer_cache.UpdateGraphicsBuffers(is_indexed);
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buffer_cache.BindHostGeometryBuffers(is_indexed);
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void GraphicsPipeline::ConfigureDraw() {
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Framebuffer* framebuffer = texture_cache.GetFramebuffer();
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texture_cache.UpdateRenderTargets(true);
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const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();
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if (!framebuffer) {
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return;
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}
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// MTL::RenderPassDescriptor* render_pass = framebuffer->GetHandle();
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command_recorder.BeginOrContinueRenderPass(framebuffer->GetHandle());
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// TODO: bind resources
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command_recorder.GetRenderCommandEncoder()->setRenderPipelineState(pipeline_state);
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}
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void GraphicsPipeline::MakePipeline(MTL::RenderPassDescriptor* render_pass) {
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@ -80,9 +80,7 @@ public:
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// TODO: implement
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void AddTransition(GraphicsPipeline* transition) {}
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void Configure(bool is_indexed) {
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// configure_func(this, is_indexed);
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}
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void Configure(bool is_indexed);
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[[nodiscard]] GraphicsPipeline* Next(const GraphicsPipelineCacheKey& current_key) noexcept {
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// TODO: implement
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@ -93,26 +91,12 @@ public:
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return true;
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}
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template <typename Spec>
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static auto MakeConfigureSpecFunc() {
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return [](GraphicsPipeline* pl, bool is_indexed) { pl->ConfigureImpl<Spec>(is_indexed); };
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}
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void SetEngine(Tegra::Engines::Maxwell3D* maxwell3d_, Tegra::MemoryManager* gpu_memory_) {
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maxwell3d = maxwell3d_;
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gpu_memory = gpu_memory_;
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}
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MTL::RenderPipelineState* GetPipelineState() const noexcept {
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return pipeline_state;
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}
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private:
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template <typename Spec>
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void ConfigureImpl(bool is_indexed);
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void ConfigureDraw();
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void MakePipeline(MTL::RenderPassDescriptor* render_pass);
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void Validate();
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@ -48,12 +48,7 @@ void RasterizerMetal::Draw(bool is_indexed, u32 instance_count) {
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if (!pipeline) {
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return;
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}
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command_recorder.GetRenderCommandEncoder()->setRenderPipelineState(
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pipeline->GetPipelineState());
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// HACK: test is buffers are being correctly created
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buffer_cache.UpdateGraphicsBuffers(is_indexed);
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buffer_cache.BindHostGeometryBuffers(is_indexed);
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pipeline->Configure(is_indexed);
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// HACK: dummy draw call
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command_recorder.GetRenderCommandEncoder()->drawPrimitives(MTL::PrimitiveTypeTriangle,
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@ -95,7 +90,8 @@ void RasterizerMetal::Clear(u32 layer_count) {
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return;
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}
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// Begin render pass
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// TODO: track the textures used by render pass and only begin the render pass if their contents
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// are needed Begin render pass
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command_recorder.BeginOrContinueRenderPass(framebuffer->GetHandle());
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}
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