mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-30 02:32:46 +01:00
video_core: gpu: Implement synchronous mode using threaded GPU.
This commit is contained in:
parent
14c825bd1c
commit
40571c073f
4 changed files with 34 additions and 12 deletions
|
@ -38,7 +38,7 @@ GPU::GPU(Core::System& system_, bool is_async_, bool use_nvdec_)
|
|||
maxwell_dma{std::make_unique<Engines::MaxwellDMA>(system, *memory_manager)},
|
||||
kepler_memory{std::make_unique<Engines::KeplerMemory>(system, *memory_manager)},
|
||||
shader_notify{std::make_unique<VideoCore::ShaderNotify>()}, is_async{is_async_},
|
||||
gpu_thread{system_} {}
|
||||
gpu_thread{system_, is_async_} {}
|
||||
|
||||
GPU::~GPU() = default;
|
||||
|
||||
|
@ -524,7 +524,10 @@ void GPU::WaitIdle() const {
|
|||
}
|
||||
|
||||
void GPU::OnCommandListEnd() {
|
||||
gpu_thread.OnCommandListEnd();
|
||||
if (is_async) {
|
||||
// This command only applies to asynchronous GPU mode
|
||||
gpu_thread.OnCommandListEnd();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Tegra
|
||||
|
|
|
@ -406,10 +406,10 @@ private:
|
|||
u64 last_flush_fence{};
|
||||
std::mutex flush_request_mutex;
|
||||
|
||||
const bool is_async;
|
||||
|
||||
VideoCommon::GPUThread::ThreadManager gpu_thread;
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> cpu_context;
|
||||
|
||||
const bool is_async;
|
||||
};
|
||||
|
||||
#define ASSERT_REG_POSITION(field_name, position) \
|
||||
|
|
|
@ -65,7 +65,8 @@ static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
|
|||
}
|
||||
}
|
||||
|
||||
ThreadManager::ThreadManager(Core::System& system_) : system{system_} {}
|
||||
ThreadManager::ThreadManager(Core::System& system_, bool is_async_)
|
||||
: system{system_}, is_async{is_async_} {}
|
||||
|
||||
ThreadManager::~ThreadManager() {
|
||||
if (!thread.joinable()) {
|
||||
|
@ -97,19 +98,30 @@ void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
|||
}
|
||||
|
||||
void ThreadManager::FlushRegion(VAddr addr, u64 size) {
|
||||
if (!Settings::IsGPULevelHigh()) {
|
||||
if (!is_async) {
|
||||
// Always flush with synchronous GPU mode
|
||||
PushCommand(FlushRegionCommand(addr, size));
|
||||
return;
|
||||
}
|
||||
if (!Settings::IsGPULevelExtreme()) {
|
||||
return;
|
||||
}
|
||||
if (system.Renderer().Rasterizer().MustFlushRegion(addr, size)) {
|
||||
|
||||
// Asynchronous GPU mode
|
||||
switch (Settings::values.gpu_accuracy.GetValue()) {
|
||||
case Settings::GPUAccuracy::Normal:
|
||||
PushCommand(FlushRegionCommand(addr, size));
|
||||
break;
|
||||
case Settings::GPUAccuracy::High:
|
||||
// TODO(bunnei): Is this right? Preserving existing behavior for now
|
||||
break;
|
||||
case Settings::GPUAccuracy::Extreme: {
|
||||
auto& gpu = system.GPU();
|
||||
u64 fence = gpu.RequestFlush(addr, size);
|
||||
PushCommand(GPUTickCommand());
|
||||
while (fence > gpu.CurrentFlushRequestFence()) {
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unsupported gpu_accuracy {}", Settings::values.gpu_accuracy.GetValue());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -134,6 +146,12 @@ void ThreadManager::OnCommandListEnd() {
|
|||
u64 ThreadManager::PushCommand(CommandData&& command_data) {
|
||||
const u64 fence{++state.last_fence};
|
||||
state.queue.Push(CommandDataContainer(std::move(command_data), fence));
|
||||
|
||||
if (!is_async) {
|
||||
// In synchronous GPU mode, block the caller until the command has executed
|
||||
WaitIdle();
|
||||
}
|
||||
|
||||
return fence;
|
||||
}
|
||||
|
||||
|
|
|
@ -27,7 +27,7 @@ class System;
|
|||
} // namespace Core
|
||||
|
||||
namespace VideoCore {
|
||||
class RendererBase;
|
||||
class RendererBase;
|
||||
} // namespace VideoCore
|
||||
|
||||
namespace VideoCommon::GPUThread {
|
||||
|
@ -117,7 +117,7 @@ struct SynchState final {
|
|||
/// Class used to manage the GPU thread
|
||||
class ThreadManager final {
|
||||
public:
|
||||
explicit ThreadManager(Core::System& system_);
|
||||
explicit ThreadManager(Core::System& system_, bool is_async_);
|
||||
~ThreadManager();
|
||||
|
||||
/// Creates and starts the GPU thread.
|
||||
|
@ -155,6 +155,7 @@ private:
|
|||
Core::System& system;
|
||||
std::thread thread;
|
||||
std::thread::id thread_id;
|
||||
const bool is_async;
|
||||
};
|
||||
|
||||
} // namespace VideoCommon::GPUThread
|
||||
|
|
Loading…
Reference in a new issue