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nvmap: Make IocFromId return the same existing handle instead of creating a new one.
Games like Puyo Puyo Tetris and BOTW seem to depend on the buffer always having the same handle
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1 changed files with 2 additions and 5 deletions
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@ -103,11 +103,8 @@ u32 nvmap::IocFromId(const std::vector<u8>& input, std::vector<u8>& output) {
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[&](const auto& entry) { return entry.second->id == params.id; });
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[&](const auto& entry) { return entry.second->id == params.id; });
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ASSERT(itr != handles.end());
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ASSERT(itr != handles.end());
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// Make a new handle for the object
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// Return the existing handle instead of creating a new one.
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u32 handle = next_handle++;
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params.handle = itr->first;
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handles[handle] = itr->second;
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params.handle = handle;
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std::memcpy(output.data(), ¶ms, sizeof(params));
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std::memcpy(output.data(), ¶ms, sizeof(params));
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return 0;
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return 0;
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