ui: Fix Game Compatibility list translations

Reported by GillianMC on Discord. Looks to be a small quirk in the QT API.

setText(QObject::tr(status.text));
bringing up QObject breaks the link with the GameListItemCompat
This commit is contained in:
Kyle K 2022-04-13 13:29:59 -07:00
parent ca2accfb25
commit 42b8148aca
3 changed files with 6 additions and 3 deletions

View file

@ -25,6 +25,7 @@
#include "yuzu/configuration/configure_ui.h"
#include "yuzu/configuration/configure_web.h"
#include "yuzu/hotkeys.h"
#include "yuzu/uisettings.h"
ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry,
InputCommon::InputSubsystem* input_subsystem,
@ -169,6 +170,8 @@ void ConfigureDialog::PopulateSelectionList() {
void ConfigureDialog::OnLanguageChanged(const QString& locale) {
emit LanguageChanged(locale);
// Reloading the game list is needed to force retranslation.
UISettings::values.is_game_list_reload_pending = true;
// first apply the configuration, and then restore the display
ApplyConfiguration();
RetranslateUI();

View file

@ -164,8 +164,8 @@ public:
}
const CompatStatus& status = iterator->second;
setData(compatibility, CompatNumberRole);
setText(QObject::tr(status.text));
setToolTip(QObject::tr(status.tooltip));
setText(tr(status.text));
setToolTip(tr(status.tooltip));
setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole);
}