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Merge pull request #9570 from liamwhite/less-clock-boost
renderer_vulkan: disable clock boost on unvalidated devices
This commit is contained in:
commit
432d48d9c8
3 changed files with 15 additions and 1 deletions
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@ -110,7 +110,7 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
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screen_info),
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screen_info),
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rasterizer(render_window, gpu, cpu_memory, screen_info, device, memory_allocator,
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rasterizer(render_window, gpu, cpu_memory, screen_info, device, memory_allocator,
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state_tracker, scheduler) {
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state_tracker, scheduler) {
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if (Settings::values.renderer_force_max_clock.GetValue()) {
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if (Settings::values.renderer_force_max_clock.GetValue() && device.ShouldBoostClocks()) {
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turbo_mode.emplace(instance, dld);
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turbo_mode.emplace(instance, dld);
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}
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}
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Report();
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Report();
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@ -991,6 +991,18 @@ std::string Device::GetDriverName() const {
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}
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}
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}
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}
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bool Device::ShouldBoostClocks() const {
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const bool validated_driver =
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driver_id == VK_DRIVER_ID_AMD_PROPRIETARY || driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE ||
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driver_id == VK_DRIVER_ID_MESA_RADV || driver_id == VK_DRIVER_ID_NVIDIA_PROPRIETARY ||
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driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS ||
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driver_id == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA;
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const bool is_steam_deck = properties.vendorID == 0x1002 && properties.deviceID == 0x163F;
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return validated_driver && !is_steam_deck;
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}
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static std::vector<const char*> ExtensionsRequiredForInstanceVersion(u32 available_version) {
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static std::vector<const char*> ExtensionsRequiredForInstanceVersion(u32 available_version) {
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std::vector<const char*> extensions{REQUIRED_EXTENSIONS.begin(), REQUIRED_EXTENSIONS.end()};
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std::vector<const char*> extensions{REQUIRED_EXTENSIONS.begin(), REQUIRED_EXTENSIONS.end()};
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@ -106,6 +106,8 @@ public:
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return driver_id;
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return driver_id;
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}
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}
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bool ShouldBoostClocks() const;
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/// Returns uniform buffer alignment requeriment.
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/// Returns uniform buffer alignment requeriment.
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VkDeviceSize GetUniformBufferAlignment() const {
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VkDeviceSize GetUniformBufferAlignment() const {
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return properties.limits.minUniformBufferOffsetAlignment;
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return properties.limits.minUniformBufferOffsetAlignment;
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