mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-23 07:12:46 +01:00
pica: Add decodings for distance attenuation and LUT registers.
This commit is contained in:
parent
38c7b20475
commit
4369767c72
1 changed files with 104 additions and 1 deletions
|
@ -643,7 +643,110 @@ struct Regs {
|
|||
}
|
||||
}
|
||||
|
||||
INSERT_PADDING_WORDS(0xe0);
|
||||
INSERT_PADDING_WORDS(0x20);
|
||||
|
||||
struct {
|
||||
union LightColor {
|
||||
BitField< 0, 10, u32> b;
|
||||
BitField<10, 10, u32> g;
|
||||
BitField<20, 10, u32> r;
|
||||
|
||||
Math::Vec3f ToVec3f() const {
|
||||
return Math::MakeVec((f32)r / 255.f, (f32)g / 255.f, (f32)b / 255.f);
|
||||
}
|
||||
};
|
||||
|
||||
struct LightSrc {
|
||||
LightColor specular_0; // material.specular_0 * light.specular_0
|
||||
LightColor specular_1; // material.specular_1 * light.specular_1
|
||||
LightColor diffuse; // material.diffuse * light.diffuse
|
||||
LightColor ambient; // material.ambient * light.ambient
|
||||
|
||||
struct {
|
||||
// Encoded as 16-bit floating point
|
||||
u16 x;
|
||||
u16 y;
|
||||
u16 z;
|
||||
u16 unk;
|
||||
|
||||
INSERT_PADDING_WORDS(0x3);
|
||||
|
||||
// 1.f if 0, otherwise 0.f
|
||||
BitField<0, 1, u32> w;
|
||||
} position;
|
||||
|
||||
|
||||
BitField<0, 20, u32> dist_atten_bias;
|
||||
BitField<0, 20, u32> dist_atten_scale;
|
||||
|
||||
INSERT_PADDING_WORDS(0x4);
|
||||
};
|
||||
static_assert(sizeof(LightSrc) == 0x10 * sizeof(u32), "LightSrc structure must be 0x10 words");
|
||||
|
||||
LightSrc light[8];
|
||||
LightColor global_ambient; // emission + (material.ambient * lighting.ambient)
|
||||
INSERT_PADDING_WORDS(0x1);
|
||||
BitField<0, 3, u32> src_num; // number of enabled lights - 1
|
||||
INSERT_PADDING_WORDS(0x1);
|
||||
|
||||
union {
|
||||
// Each bit specifies whether distance attenuation should be applied for the
|
||||
// corresponding light
|
||||
|
||||
BitField<24, 1, u32> light_0;
|
||||
BitField<25, 1, u32> light_1;
|
||||
BitField<26, 1, u32> light_2;
|
||||
BitField<27, 1, u32> light_3;
|
||||
BitField<28, 1, u32> light_4;
|
||||
BitField<29, 1, u32> light_5;
|
||||
BitField<30, 1, u32> light_6;
|
||||
BitField<31, 1, u32> light_7;
|
||||
|
||||
bool IsEnabled(unsigned index) const {
|
||||
const unsigned enable[] = { light_0, light_1, light_2, light_3, light_4, light_5, light_6, light_7 };
|
||||
return enable[index] == 0;
|
||||
}
|
||||
} dist_atten_enable;
|
||||
|
||||
union {
|
||||
BitField<0, 8, u32> index; ///< Index at which to set data in the LUT
|
||||
BitField<8, 5, u32> type; ///< Type of LUT for which to set data
|
||||
} lut_config;
|
||||
|
||||
BitField<0, 1, u32> disable;
|
||||
INSERT_PADDING_WORDS(0x1);
|
||||
|
||||
// When data is written to any of these registers, it gets written to the lookup table of
|
||||
// the selected type at the selected index, specified above in the `lut_config` register.
|
||||
// With each write, `lut_config.index` is incremented. It does not matter which of these
|
||||
// registers is written to, the behavior will be the same.
|
||||
u32 lut_data[8];
|
||||
|
||||
INSERT_PADDING_WORDS(0x9);
|
||||
|
||||
union {
|
||||
// There are 8 light enable "slots", corresponding to the total number of lights
|
||||
// supported by Pica. For N enabled lights (specified by register 0x1c2, or 'src_num'
|
||||
// above), the first N slots below will be set to integers within the range of 0-7,
|
||||
// corresponding to the actual light that is enabled for each slot.
|
||||
|
||||
BitField< 0, 3, u32> slot_0;
|
||||
BitField< 4, 3, u32> slot_1;
|
||||
BitField< 8, 3, u32> slot_2;
|
||||
BitField<12, 3, u32> slot_3;
|
||||
BitField<16, 3, u32> slot_4;
|
||||
BitField<20, 3, u32> slot_5;
|
||||
BitField<24, 3, u32> slot_6;
|
||||
BitField<28, 3, u32> slot_7;
|
||||
|
||||
unsigned GetNum(unsigned index) const {
|
||||
const unsigned enable_slots[] = { slot_0, slot_1, slot_2, slot_3, slot_4, slot_5, slot_6, slot_7 };
|
||||
return enable_slots[index];
|
||||
}
|
||||
} light_enable;
|
||||
} lighting;
|
||||
|
||||
INSERT_PADDING_WORDS(0x26);
|
||||
|
||||
enum class VertexAttributeFormat : u64 {
|
||||
BYTE = 0,
|
||||
|
|
Loading…
Reference in a new issue