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content_archive: Make IsValidNCA() an internally linked function
This is only ever used within the cpp file, so it can just be an internal function.
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2 changed files with 1 additions and 3 deletions
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@ -97,7 +97,7 @@ union NCASectionHeader {
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};
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};
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static_assert(sizeof(NCASectionHeader) == 0x200, "NCASectionHeader has incorrect size.");
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static_assert(sizeof(NCASectionHeader) == 0x200, "NCASectionHeader has incorrect size.");
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bool IsValidNCA(const NCAHeader& header) {
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static bool IsValidNCA(const NCAHeader& header) {
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// TODO(DarkLordZach): Add NCA2/NCA0 support.
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// TODO(DarkLordZach): Add NCA2/NCA0 support.
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return header.magic == Common::MakeMagic('N', 'C', 'A', '3');
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return header.magic == Common::MakeMagic('N', 'C', 'A', '3');
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}
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}
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@ -73,8 +73,6 @@ inline bool IsDirectoryExeFS(const std::shared_ptr<VfsDirectory>& pfs) {
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return pfs->GetFile("main") != nullptr && pfs->GetFile("main.npdm") != nullptr;
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return pfs->GetFile("main") != nullptr && pfs->GetFile("main.npdm") != nullptr;
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}
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}
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bool IsValidNCA(const NCAHeader& header);
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// An implementation of VfsDirectory that represents a Nintendo Content Archive (NCA) conatiner.
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// An implementation of VfsDirectory that represents a Nintendo Content Archive (NCA) conatiner.
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// After construction, use GetStatus to determine if the file is valid and ready to be used.
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// After construction, use GetStatus to determine if the file is valid and ready to be used.
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class NCA : public ReadOnlyVfsDirectory {
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class NCA : public ReadOnlyVfsDirectory {
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