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Fixed switching operation modes when not running a game
The service manager seems to be a nullptr before a game boots
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1 changed files with 3 additions and 0 deletions
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@ -47,6 +47,9 @@ void ConfigureGeneral::OnDockedModeChanged(bool last_state, bool new_state) {
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}
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}
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Core::System& system{Core::System::GetInstance()};
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Core::System& system{Core::System::GetInstance()};
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if (!system.IsPoweredOn()) {
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return;
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}
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Service::SM::ServiceManager& sm = system.ServiceManager();
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Service::SM::ServiceManager& sm = system.ServiceManager();
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// Message queue is shared between these services, we just need to signal an operation
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// Message queue is shared between these services, we just need to signal an operation
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