video_core: Never apply AF to None mipmap mode

Should fix some artifacts with the "apply anisotropic filtering for all mipmap modes" option
This commit is contained in:
Wollnashorn 2023-06-14 03:57:39 +02:00
parent b9bba3ac89
commit 44f616edb9

View file

@ -62,9 +62,10 @@ std::array<float, 4> TSCEntry::BorderColor() const noexcept {
} }
float TSCEntry::MaxAnisotropy() const noexcept { float TSCEntry::MaxAnisotropy() const noexcept {
if (max_anisotropy == 0 && (depth_compare_enabled.Value() || const bool suitable_mipmap_filter = Settings::values.use_aggressive_anisotropic_filtering
(mipmap_filter != TextureMipmapFilter::Linear && ? mipmap_filter != TextureMipmapFilter::None
!Settings::values.use_aggressive_anisotropic_filtering))) { : mipmap_filter != TextureMipmapFilter::Linear;
if (max_anisotropy == 0 && (depth_compare_enabled.Value() || !suitable_mipmap_filter)) {
return 1.0f; return 1.0f;
} }
const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue(); const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();