diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp index 9d72af9429..c9386805ac 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp @@ -141,14 +141,14 @@ void EmitUMax32(EmitContext& ctx, IR::Inst& inst, ScalarU32 a, ScalarU32 b) { void EmitSClamp32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value, ScalarS32 min, ScalarS32 max) { const Register ret{ctx.reg_alloc.Define(inst)}; - ctx.Add("MIN.S {}.x,{},{};", ret, max, value); - ctx.Add("MAX.S {}.x,{},{};", ret, ret, min); + ctx.Add("MIN.S {}.x,{},{};", ret, max, value); + ctx.Add("MAX.S {}.x,{},{};", ret, ret, min); } void EmitUClamp32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 min, ScalarU32 max) { const Register ret{ctx.reg_alloc.Define(inst)}; - ctx.Add("MIN.U {}.x,{},{};", ret, max, value); - ctx.Add("MAX.U {}.x,{},{};", ret, ret, min); + ctx.Add("MIN.U {}.x,{},{};", ret, max, value); + ctx.Add("MAX.U {}.x,{},{};", ret, ret, min); } void EmitSLessThan(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {