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UI: Add option to hide the compatibility list
Option is added directly below the option for the addons column Defaulting to hide compatibility list. Changing default works properly. Co-authored-by: Piplup <piplup55@users.noreply.github.com>
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5 changed files with 17 additions and 0 deletions
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@ -819,6 +819,7 @@ void Config::ReadUIGamelistValues() {
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qt_config->beginGroup(QStringLiteral("UIGameList"));
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qt_config->beginGroup(QStringLiteral("UIGameList"));
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ReadBasicSetting(UISettings::values.show_add_ons);
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ReadBasicSetting(UISettings::values.show_add_ons);
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ReadBasicSetting(UISettings::values.show_compat);
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ReadBasicSetting(UISettings::values.game_icon_size);
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ReadBasicSetting(UISettings::values.game_icon_size);
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ReadBasicSetting(UISettings::values.folder_icon_size);
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ReadBasicSetting(UISettings::values.folder_icon_size);
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ReadBasicSetting(UISettings::values.row_1_text_id);
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ReadBasicSetting(UISettings::values.row_1_text_id);
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@ -1414,6 +1415,7 @@ void Config::SaveUIGamelistValues() {
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qt_config->beginGroup(QStringLiteral("UIGameList"));
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qt_config->beginGroup(QStringLiteral("UIGameList"));
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WriteBasicSetting(UISettings::values.show_add_ons);
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WriteBasicSetting(UISettings::values.show_add_ons);
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WriteBasicSetting(UISettings::values.show_compat);
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WriteBasicSetting(UISettings::values.game_icon_size);
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WriteBasicSetting(UISettings::values.game_icon_size);
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WriteBasicSetting(UISettings::values.folder_icon_size);
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WriteBasicSetting(UISettings::values.folder_icon_size);
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WriteBasicSetting(UISettings::values.row_1_text_id);
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WriteBasicSetting(UISettings::values.row_1_text_id);
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@ -72,6 +72,7 @@ ConfigureUi::ConfigureUi(Core::System& system_, QWidget* parent)
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// Force game list reload if any of the relevant settings are changed.
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// Force game list reload if any of the relevant settings are changed.
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connect(ui->show_add_ons, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->show_add_ons, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->show_compat, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->game_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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connect(ui->game_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConfigureUi::RequestGameListUpdate);
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&ConfigureUi::RequestGameListUpdate);
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connect(ui->folder_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged),
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connect(ui->folder_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged),
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@ -109,6 +110,7 @@ void ConfigureUi::ApplyConfiguration() {
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UISettings::values.theme =
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UISettings::values.theme =
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ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
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ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
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UISettings::values.show_add_ons = ui->show_add_ons->isChecked();
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UISettings::values.show_add_ons = ui->show_add_ons->isChecked();
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UISettings::values.show_compat = ui->show_compat->isChecked();
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UISettings::values.game_icon_size = ui->game_icon_size_combobox->currentData().toUInt();
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UISettings::values.game_icon_size = ui->game_icon_size_combobox->currentData().toUInt();
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UISettings::values.folder_icon_size = ui->folder_icon_size_combobox->currentData().toUInt();
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UISettings::values.folder_icon_size = ui->folder_icon_size_combobox->currentData().toUInt();
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UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
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UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
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@ -129,6 +131,7 @@ void ConfigureUi::SetConfiguration() {
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ui->language_combobox->setCurrentIndex(
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ui->language_combobox->setCurrentIndex(
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ui->language_combobox->findData(UISettings::values.language));
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ui->language_combobox->findData(UISettings::values.language));
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ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue());
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ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue());
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ui->show_compat->setChecked(UISettings::values.show_compat.GetValue());
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ui->game_icon_size_combobox->setCurrentIndex(
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ui->game_icon_size_combobox->setCurrentIndex(
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ui->game_icon_size_combobox->findData(UISettings::values.game_icon_size.GetValue()));
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ui->game_icon_size_combobox->findData(UISettings::values.game_icon_size.GetValue()));
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ui->folder_icon_size_combobox->setCurrentIndex(
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ui->folder_icon_size_combobox->setCurrentIndex(
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@ -76,6 +76,13 @@
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<layout class="QHBoxLayout" name="GameListHorizontalLayout">
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<layout class="QHBoxLayout" name="GameListHorizontalLayout">
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<item>
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<item>
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<layout class="QVBoxLayout" name="GeneralVerticalLayout">
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<layout class="QVBoxLayout" name="GeneralVerticalLayout">
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<item>
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<widget class="QCheckBox" name="show_compat">
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<property name="text">
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<string>Show Compatibility List</string>
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</property>
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</widget>
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</item>
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<item>
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<item>
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<widget class="QCheckBox" name="show_add_ons">
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<widget class="QCheckBox" name="show_add_ons">
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<property name="text">
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<property name="text">
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@ -335,6 +335,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvid
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RetranslateUI();
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RetranslateUI();
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tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
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tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
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tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat);
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item_model->setSortRole(GameListItemPath::SortRole);
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item_model->setSortRole(GameListItemPath::SortRole);
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connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons);
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connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons);
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@ -786,6 +787,7 @@ void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
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// Update the columns in case UISettings has changed
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// Update the columns in case UISettings has changed
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tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
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tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
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tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat);
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// Delete any rows that might already exist if we're repopulating
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// Delete any rows that might already exist if we're repopulating
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item_model->removeRows(0, item_model->rowCount());
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item_model->removeRows(0, item_model->rowCount());
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@ -129,6 +129,9 @@ struct Values {
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Settings::Setting<bool> favorites_expanded{true, "favorites_expanded"};
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Settings::Setting<bool> favorites_expanded{true, "favorites_expanded"};
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QVector<u64> favorited_ids;
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QVector<u64> favorited_ids;
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// Compatibility List
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Settings::Setting<bool> show_compat{false, "show_compat"};
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bool configuration_applied;
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bool configuration_applied;
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bool reset_to_defaults;
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bool reset_to_defaults;
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Settings::Setting<bool> disable_web_applet{true, "disable_web_applet"};
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Settings::Setting<bool> disable_web_applet{true, "disable_web_applet"};
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