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shader_decode: Implement FADD_C, FADD_R and FADD_IMM
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1 changed files with 15 additions and 0 deletions
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@ -78,6 +78,21 @@ u32 ShaderIR::DecodeArithmetic(BasicBlock& bb, u32 pc) {
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SetRegister(bb, instr.gpr0, value);
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break;
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}
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case OpCode::Id::FADD_C:
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case OpCode::Id::FADD_R:
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case OpCode::Id::FADD_IMM: {
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UNIMPLEMENTED_IF_MSG(instr.generates_cc,
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"Condition codes generation in FADD is not implemented");
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op_a = GetOperandAbsNegFloat(op_a, instr.alu.abs_a, instr.alu.negate_a);
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op_b = GetOperandAbsNegFloat(op_b, instr.alu.abs_b, instr.alu.negate_b);
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Node value = Operation(OperationCode::FAdd, PRECISE, op_a, op_b);
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value = GetSaturatedFloat(value, instr.alu.saturate_d);
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SetRegister(bb, instr.gpr0, value);
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break;
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}
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default:
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UNIMPLEMENTED_MSG("Unhandled arithmetic instruction: {}", opcode->get().GetName());
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}
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