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default_ini: Split and concatenate the config string literal
We are dangerously close to MSVC's 16384 character limit for string literals. Breaking this string up and concatenating will allow for more settings to be added in the future.
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1 changed files with 8 additions and 2 deletions
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@ -5,8 +5,8 @@
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namespace DefaultINI {
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namespace DefaultINI {
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const char* sdl2_config_file = R"(
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const char* sdl2_config_file =
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R"(
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[ControlsP0]
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[ControlsP0]
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# The input devices and parameters for each Switch native input
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# The input devices and parameters for each Switch native input
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# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ...
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# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ...
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@ -143,6 +143,8 @@ mouse_enabled =
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# 0 (default): Disabled, 1: Enabled
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# 0 (default): Disabled, 1: Enabled
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keyboard_enabled =
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keyboard_enabled =
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)"
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R"(
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[Core]
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[Core]
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# Whether to use multi-core for CPU emulation
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# Whether to use multi-core for CPU emulation
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# 0: Disabled, 1 (default): Enabled
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# 0: Disabled, 1 (default): Enabled
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@ -242,6 +244,8 @@ cpuopt_unsafe_fastmem_check =
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# 0: Disabled, 1 (default): Enabled
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# 0: Disabled, 1 (default): Enabled
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cpuopt_unsafe_ignore_global_monitor =
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cpuopt_unsafe_ignore_global_monitor =
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)"
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R"(
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[Renderer]
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[Renderer]
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# Which backend API to use.
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# Which backend API to use.
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# 0: OpenGL, 1 (default): Vulkan
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# 0: OpenGL, 1 (default): Vulkan
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@ -360,6 +364,8 @@ bg_red =
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bg_blue =
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bg_blue =
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bg_green =
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bg_green =
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)"
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R"(
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[Audio]
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[Audio]
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# Which audio output engine to use.
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# Which audio output engine to use.
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# auto (default): Auto-select
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# auto (default): Auto-select
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