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https://git.suyu.dev/suyu/suyu.git
synced 2024-11-30 10:42:47 +01:00
gl_shader_decompiler: Decorate output attributes with XFB layout
We sometimes have to slice attributes in different parts. This is needed for example in instances where the game feedbacks 3 components but writes 4 from the shader (something that is possible with GL_NV_transform_feedback).
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3dcaa84ba4
commit
4d711dface
1 changed files with 105 additions and 29 deletions
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@ -23,6 +23,7 @@
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#include "video_core/shader/ast.h"
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#include "video_core/shader/ast.h"
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#include "video_core/shader/node.h"
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#include "video_core/shader/node.h"
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#include "video_core/shader/shader_ir.h"
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#include "video_core/shader/shader_ir.h"
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#include "video_core/shader/transform_feedback.h"
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namespace OpenGL {
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namespace OpenGL {
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@ -36,6 +37,7 @@ using Tegra::Shader::IpaInterpMode;
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using Tegra::Shader::IpaMode;
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using Tegra::Shader::IpaMode;
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using Tegra::Shader::IpaSampleMode;
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using Tegra::Shader::IpaSampleMode;
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using Tegra::Shader::Register;
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using Tegra::Shader::Register;
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using VideoCommon::Shader::BuildTransformFeedback;
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using VideoCommon::Shader::Registry;
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using VideoCommon::Shader::Registry;
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using namespace std::string_literals;
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using namespace std::string_literals;
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@ -49,6 +51,11 @@ class ExprDecompiler;
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enum class Type { Void, Bool, Bool2, Float, Int, Uint, HalfFloat };
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enum class Type { Void, Bool, Bool2, Float, Int, Uint, HalfFloat };
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constexpr std::array FLOAT_TYPES{"float", "vec2", "vec3", "vec4"};
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constexpr std::string_view INPUT_ATTRIBUTE_NAME = "in_attr";
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constexpr std::string_view OUTPUT_ATTRIBUTE_NAME = "out_attr";
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struct TextureOffset {};
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struct TextureOffset {};
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struct TextureDerivates {};
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struct TextureDerivates {};
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using TextureArgument = std::pair<Type, Node>;
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using TextureArgument = std::pair<Type, Node>;
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@ -390,12 +397,19 @@ std::string FlowStackTopName(MetaStackClass stack) {
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return stage == ShaderType::Vertex;
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return stage == ShaderType::Vertex;
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}
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}
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struct GenericVaryingDescription {
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std::string name;
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u8 first_element = 0;
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bool is_scalar = false;
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};
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class GLSLDecompiler final {
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class GLSLDecompiler final {
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public:
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public:
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explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, const Registry& registry,
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explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, const Registry& registry,
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ShaderType stage, std::string_view identifier, std::string_view suffix)
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ShaderType stage, std::string_view identifier, std::string_view suffix)
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: device{device}, ir{ir}, registry{registry}, stage{stage},
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: device{device}, ir{ir}, registry{registry}, stage{stage},
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identifier{identifier}, suffix{suffix}, header{ir.GetHeader()} {}
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identifier{identifier}, suffix{suffix}, header{ir.GetHeader()},
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transform_feedback{BuildTransformFeedback(registry.GetGraphicsInfo())} {}
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void Decompile() {
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void Decompile() {
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DeclareHeader();
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DeclareHeader();
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@ -403,17 +417,17 @@ public:
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DeclareGeometry();
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DeclareGeometry();
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DeclareFragment();
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DeclareFragment();
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DeclareCompute();
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DeclareCompute();
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DeclareRegisters();
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DeclareCustomVariables();
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DeclarePredicates();
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DeclareLocalMemory();
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DeclareInternalFlags();
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DeclareInputAttributes();
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DeclareInputAttributes();
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DeclareOutputAttributes();
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DeclareOutputAttributes();
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DeclareConstantBuffers();
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DeclareGlobalMemory();
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DeclareSamplers();
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DeclareImages();
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DeclareImages();
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DeclareSamplers();
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DeclareGlobalMemory();
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DeclareConstantBuffers();
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DeclareLocalMemory();
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DeclareRegisters();
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DeclarePredicates();
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DeclareInternalFlags();
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DeclareCustomVariables();
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DeclarePhysicalAttributeReader();
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DeclarePhysicalAttributeReader();
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code.AddLine("void main() {{");
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code.AddLine("void main() {{");
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@ -485,7 +499,7 @@ private:
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if (!identifier.empty()) {
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if (!identifier.empty()) {
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code.AddLine("// {}", identifier);
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code.AddLine("// {}", identifier);
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}
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}
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code.AddLine("#version 430 core");
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code.AddLine("#version 440 core");
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code.AddLine("#extension GL_ARB_separate_shader_objects : enable");
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code.AddLine("#extension GL_ARB_separate_shader_objects : enable");
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if (device.HasShaderBallot()) {
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if (device.HasShaderBallot()) {
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code.AddLine("#extension GL_ARB_shader_ballot : require");
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code.AddLine("#extension GL_ARB_shader_ballot : require");
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@ -570,7 +584,13 @@ private:
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code.AddLine("out gl_PerVertex {{");
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code.AddLine("out gl_PerVertex {{");
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++code.scope;
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++code.scope;
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code.AddLine("vec4 gl_Position;");
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auto pos_xfb = GetTransformFeedbackDecoration(Attribute::Index::Position);
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if (!pos_xfb.empty()) {
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pos_xfb = fmt::format("layout ({}) ", pos_xfb);
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}
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const char* pos_type =
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FLOAT_TYPES.at(GetNumComponents(Attribute::Index::Position).value_or(4) - 1);
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code.AddLine("{}{} gl_Position;", pos_xfb, pos_type);
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for (const auto attribute : ir.GetOutputAttributes()) {
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for (const auto attribute : ir.GetOutputAttributes()) {
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if (attribute == Attribute::Index::ClipDistances0123 ||
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if (attribute == Attribute::Index::ClipDistances0123 ||
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@ -703,7 +723,7 @@ private:
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void DeclareInputAttribute(Attribute::Index index, bool skip_unused) {
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void DeclareInputAttribute(Attribute::Index index, bool skip_unused) {
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const u32 location{GetGenericAttributeIndex(index)};
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const u32 location{GetGenericAttributeIndex(index)};
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std::string name{GetInputAttribute(index)};
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std::string name{GetGenericInputAttribute(index)};
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if (stage == ShaderType::Geometry) {
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if (stage == ShaderType::Geometry) {
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name = "gs_" + name + "[]";
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name = "gs_" + name + "[]";
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}
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}
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@ -740,9 +760,58 @@ private:
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}
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}
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}
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}
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std::optional<std::size_t> GetNumComponents(Attribute::Index index, u8 element = 0) const {
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const u8 location = static_cast<u8>(index) * 4 + element;
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const auto it = transform_feedback.find(location);
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if (it == transform_feedback.end()) {
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return {};
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}
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return it->second.components;
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}
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std::string GetTransformFeedbackDecoration(Attribute::Index index, u8 element = 0) const {
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const u8 location = static_cast<u8>(index) * 4 + element;
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const auto it = transform_feedback.find(location);
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if (it == transform_feedback.end()) {
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return {};
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}
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const VaryingTFB& tfb = it->second;
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return fmt::format("xfb_buffer = {}, xfb_offset = {}", tfb.buffer, tfb.offset);
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}
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void DeclareOutputAttribute(Attribute::Index index) {
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void DeclareOutputAttribute(Attribute::Index index) {
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const u32 location{GetGenericAttributeIndex(index)};
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static constexpr std::string_view swizzle = "xyzw";
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code.AddLine("layout (location = {}) out vec4 {};", location, GetOutputAttribute(index));
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u8 element = 0;
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while (element < 4) {
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auto xfb = GetTransformFeedbackDecoration(index, element);
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if (!xfb.empty()) {
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xfb = fmt::format(", {}", xfb);
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}
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const std::size_t remainder = 4 - element;
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const std::size_t num_components = GetNumComponents(index, element).value_or(remainder);
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const char* const type = FLOAT_TYPES.at(num_components - 1);
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const u32 location = GetGenericAttributeIndex(index);
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GenericVaryingDescription description;
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description.first_element = static_cast<u8>(element);
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description.is_scalar = num_components == 1;
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description.name = AppendSuffix(location, OUTPUT_ATTRIBUTE_NAME);
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if (element != 0 || num_components != 4) {
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const std::string_view name_swizzle = swizzle.substr(element, num_components);
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description.name = fmt::format("{}_{}", description.name, name_swizzle);
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}
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for (std::size_t i = 0; i < num_components; ++i) {
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const u8 offset = static_cast<u8>(location * 4 + element + i);
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varying_description.insert({offset, description});
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}
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code.AddLine("layout (location = {}, component = {}{}) out {} {};", location, element,
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xfb, type, description.name);
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element += static_cast<u8>(num_components);
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}
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}
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}
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void DeclareConstantBuffers() {
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void DeclareConstantBuffers() {
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@ -1095,7 +1164,7 @@ private:
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return {"0", Type::Int};
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return {"0", Type::Int};
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default:
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default:
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if (IsGenericAttribute(attribute)) {
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if (IsGenericAttribute(attribute)) {
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return {GeometryPass(GetInputAttribute(attribute)) + GetSwizzle(element),
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return {GeometryPass(GetGenericInputAttribute(attribute)) + GetSwizzle(element),
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Type::Float};
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Type::Float};
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}
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}
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break;
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break;
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@ -1164,8 +1233,7 @@ private:
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return {{fmt::format("gl_ClipDistance[{}]", abuf->GetElement() + 4), Type::Float}};
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return {{fmt::format("gl_ClipDistance[{}]", abuf->GetElement() + 4), Type::Float}};
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default:
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default:
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if (IsGenericAttribute(attribute)) {
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if (IsGenericAttribute(attribute)) {
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return {
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return {{GetGenericOutputAttribute(attribute, abuf->GetElement()), Type::Float}};
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{GetOutputAttribute(attribute) + GetSwizzle(abuf->GetElement()), Type::Float}};
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}
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}
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UNIMPLEMENTED_MSG("Unhandled output attribute: {}", static_cast<u32>(attribute));
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UNIMPLEMENTED_MSG("Unhandled output attribute: {}", static_cast<u32>(attribute));
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return {};
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return {};
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@ -2376,27 +2444,34 @@ private:
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static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));
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static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));
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std::string GetRegister(u32 index) const {
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std::string GetRegister(u32 index) const {
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return GetDeclarationWithSuffix(index, "gpr");
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return AppendSuffix(index, "gpr");
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}
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}
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std::string GetCustomVariable(u32 index) const {
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std::string GetCustomVariable(u32 index) const {
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return GetDeclarationWithSuffix(index, "custom_var");
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return AppendSuffix(index, "custom_var");
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}
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}
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std::string GetPredicate(Tegra::Shader::Pred pred) const {
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std::string GetPredicate(Tegra::Shader::Pred pred) const {
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return GetDeclarationWithSuffix(static_cast<u32>(pred), "pred");
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return AppendSuffix(static_cast<u32>(pred), "pred");
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}
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}
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std::string GetInputAttribute(Attribute::Index attribute) const {
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std::string GetGenericInputAttribute(Attribute::Index attribute) const {
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return GetDeclarationWithSuffix(GetGenericAttributeIndex(attribute), "input_attr");
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return AppendSuffix(GetGenericAttributeIndex(attribute), INPUT_ATTRIBUTE_NAME);
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}
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}
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std::string GetOutputAttribute(Attribute::Index attribute) const {
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std::unordered_map<u8, GenericVaryingDescription> varying_description;
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return GetDeclarationWithSuffix(GetGenericAttributeIndex(attribute), "output_attr");
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std::string GetGenericOutputAttribute(Attribute::Index attribute, std::size_t element) const {
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const u8 offset = static_cast<u8>(GetGenericAttributeIndex(attribute) * 4 + element);
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const auto& description = varying_description.at(offset);
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if (description.is_scalar) {
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return description.name;
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}
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return fmt::format("{}[{}]", description.name, element - description.first_element);
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}
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}
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std::string GetConstBuffer(u32 index) const {
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std::string GetConstBuffer(u32 index) const {
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return GetDeclarationWithSuffix(index, "cbuf");
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return AppendSuffix(index, "cbuf");
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}
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}
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std::string GetGlobalMemory(const GlobalMemoryBase& descriptor) const {
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std::string GetGlobalMemory(const GlobalMemoryBase& descriptor) const {
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@ -2409,7 +2484,7 @@ private:
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}
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}
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std::string GetConstBufferBlock(u32 index) const {
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std::string GetConstBufferBlock(u32 index) const {
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return GetDeclarationWithSuffix(index, "cbuf_block");
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return AppendSuffix(index, "cbuf_block");
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}
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}
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std::string GetLocalMemory() const {
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std::string GetLocalMemory() const {
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@ -2434,14 +2509,14 @@ private:
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}
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}
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std::string GetSampler(const Sampler& sampler) const {
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std::string GetSampler(const Sampler& sampler) const {
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return GetDeclarationWithSuffix(static_cast<u32>(sampler.GetIndex()), "sampler");
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return AppendSuffix(static_cast<u32>(sampler.GetIndex()), "sampler");
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}
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}
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std::string GetImage(const Image& image) const {
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std::string GetImage(const Image& image) const {
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return GetDeclarationWithSuffix(static_cast<u32>(image.GetIndex()), "image");
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return AppendSuffix(static_cast<u32>(image.GetIndex()), "image");
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}
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}
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std::string GetDeclarationWithSuffix(u32 index, std::string_view name) const {
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std::string AppendSuffix(u32 index, std::string_view name) const {
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if (suffix.empty()) {
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if (suffix.empty()) {
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return fmt::format("{}{}", name, index);
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return fmt::format("{}{}", name, index);
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} else {
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} else {
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@ -2477,6 +2552,7 @@ private:
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const std::string_view identifier;
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const std::string_view identifier;
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const std::string_view suffix;
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const std::string_view suffix;
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const Header header;
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const Header header;
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const std::unordered_map<u8, VaryingTFB> transform_feedback;
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ShaderWriter code;
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ShaderWriter code;
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