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39e5b72948
commit
4e37f1b113
3 changed files with 18 additions and 24 deletions
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@ -153,8 +153,8 @@ public:
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bool MustFlushRegion(VAddr addr, std::size_t size) {
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std::lock_guard lock{mutex};
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std::vector<MapInterval> objects = GetMapsInRange(addr, size);
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return std::any_of(objects.begin(), objects.end(), [](const MapInterval& map) {
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const std::vector<MapInterval> objects = GetMapsInRange(addr, size);
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return std::any_of(objects.cbegin(), objects.cend(), [](const MapInterval& map) {
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return map->IsModified() && map->IsRegistered();
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});
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}
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@ -176,7 +176,7 @@ public:
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for (const auto& object : GetMapsInRange(addr, size)) {
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if (object->IsMemoryMarked() && object->IsRegistered()) {
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Unmark(object);
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UnmarkMemory(object);
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object->SetSyncPending(true);
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marked_for_unregister.emplace_back(object);
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}
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@ -217,10 +217,7 @@ public:
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}
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bool ShouldWaitAsyncFlushes() const {
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if (committed_flushes.empty()) {
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return false;
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}
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return committed_flushes.front() != nullptr;
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return !committed_flushes.empty() && committed_flushes.front() != nullptr;
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}
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bool HasUncommittedFlushes() const {
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@ -294,7 +291,7 @@ protected:
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}
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}
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void Unmark(const MapInterval& map) {
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void UnmarkMemory(const MapInterval& map) {
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if (!map->IsMemoryMarked()) {
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return;
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}
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@ -305,7 +302,7 @@ protected:
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/// Unregisters an object from the cache
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void Unregister(const MapInterval& map) {
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Unmark(map);
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UnmarkMemory(map);
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map->MarkAsRegistered(false);
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if (map->IsSyncPending()) {
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marked_for_unregister.remove(map);
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@ -54,7 +54,7 @@ class FenceManager {
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public:
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void SignalSemaphore(GPUVAddr addr, u32 value) {
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TryReleasePendingFences();
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bool should_flush = ShouldFlush();
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const bool should_flush = ShouldFlush();
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CommitAsyncFlushes();
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TFence new_fence = CreateFence(addr, value, !should_flush);
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fences.push(new_fence);
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@ -67,7 +67,7 @@ public:
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void SignalSyncPoint(u32 value) {
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TryReleasePendingFences();
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bool should_flush = ShouldFlush();
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const bool should_flush = ShouldFlush();
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CommitAsyncFlushes();
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TFence new_fence = CreateFence(value, !should_flush);
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fences.push(new_fence);
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@ -79,15 +79,15 @@ public:
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}
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void WaitPendingFences() {
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auto& gpu{system.GPU()};
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auto& memory_manager{gpu.MemoryManager()};
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while (!fences.empty()) {
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TFence& current_fence = fences.front();
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if (ShouldWait()) {
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WaitFence(current_fence);
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}
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PopAsyncFlushes();
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auto& gpu{system.GPU()};
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if (current_fence->IsSemaphore()) {
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auto& memory_manager{gpu.MemoryManager()};
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memory_manager.Write<u32>(current_fence->GetAddress(), current_fence->GetPayload());
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} else {
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gpu.IncrementSyncPoint(current_fence->GetPayload());
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@ -125,15 +125,15 @@ protected:
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private:
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void TryReleasePendingFences() {
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auto& gpu{system.GPU()};
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auto& memory_manager{gpu.MemoryManager()};
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while (!fences.empty()) {
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TFence& current_fence = fences.front();
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if (ShouldWait() && !IsFenceSignaled(current_fence)) {
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return;
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}
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PopAsyncFlushes();
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auto& gpu{system.GPU()};
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if (current_fence->IsSemaphore()) {
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auto& memory_manager{gpu.MemoryManager()};
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memory_manager.Write<u32>(current_fence->GetAddress(), current_fence->GetPayload());
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} else {
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gpu.IncrementSyncPoint(current_fence->GetPayload());
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@ -68,7 +68,7 @@ public:
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for (const auto& surface : GetSurfacesInRegion(addr, size)) {
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if (surface->IsMemoryMarked()) {
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Unmark(surface);
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UnmarkMemory(surface);
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surface->SetSyncPending(true);
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marked_for_unregister.emplace_back(surface);
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}
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@ -119,8 +119,8 @@ public:
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bool MustFlushRegion(VAddr addr, std::size_t size) {
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std::lock_guard lock{mutex};
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auto surfaces = GetSurfacesInRegion(addr, size);
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return std::any_of(surfaces.begin(), surfaces.end(),
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const auto surfaces = GetSurfacesInRegion(addr, size);
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return std::any_of(surfaces.cbegin(), surfaces.cend(),
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[](const TSurface& surface) { return surface->IsModified(); });
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}
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@ -335,10 +335,7 @@ public:
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}
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bool ShouldWaitAsyncFlushes() const {
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if (committed_flushes.empty()) {
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return false;
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}
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return committed_flushes.front() != nullptr;
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return !committed_flushes.empty() && committed_flushes.front() != nullptr;
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}
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void PopAsyncFlushes() {
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@ -421,7 +418,7 @@ protected:
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rasterizer.UpdatePagesCachedCount(*cpu_addr, size, 1);
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}
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void Unmark(TSurface surface) {
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void UnmarkMemory(TSurface surface) {
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if (!surface->IsMemoryMarked()) {
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return;
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}
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@ -438,7 +435,7 @@ protected:
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if (!guard_render_targets && surface->IsRenderTarget()) {
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ManageRenderTargetUnregister(surface);
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}
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Unmark(surface);
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UnmarkMemory(surface);
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if (surface->IsSyncPending()) {
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marked_for_unregister.remove(surface);
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surface->SetSyncPending(false);
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