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Merge pull request #2536 from lioncash/cache
game_list_worker: Use QFile over our own IOFile instance or std streams for the game list cache
This commit is contained in:
commit
4f7a1f6c8c
1 changed files with 26 additions and 36 deletions
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@ -8,6 +8,7 @@
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#include <vector>
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#include <QDir>
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#include <QFile>
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#include <QFileInfo>
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#include <QSettings>
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@ -32,11 +33,6 @@
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namespace {
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template <typename T>
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T GetGameListCachedObject(const std::string& filename, const std::string& ext,
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const std::function<T()>& generator);
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template <>
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QString GetGameListCachedObject(const std::string& filename, const std::string& ext,
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const std::function<QString()>& generator) {
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if (!UISettings::values.cache_game_list || filename == "0000000000000000") {
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@ -51,26 +47,22 @@ QString GetGameListCachedObject(const std::string& filename, const std::string&
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if (!FileUtil::Exists(path)) {
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const auto str = generator();
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std::ofstream stream(path);
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if (stream) {
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stream << str.toStdString();
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QFile file{QString::fromStdString(path)};
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if (file.open(QFile::WriteOnly)) {
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file.write(str.toUtf8());
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}
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return str;
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}
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std::ifstream stream(path);
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if (stream) {
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const std::string out(std::istreambuf_iterator<char>{stream},
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std::istreambuf_iterator<char>{});
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return QString::fromStdString(out);
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QFile file{QString::fromStdString(path)};
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if (file.open(QFile::ReadOnly)) {
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return QString::fromUtf8(file.readAll());
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}
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return generator();
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}
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template <>
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std::pair<std::vector<u8>, std::string> GetGameListCachedObject(
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const std::string& filename, const std::string& ext,
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const std::function<std::pair<std::vector<u8>, std::string>()>& generator) {
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@ -88,58 +80,56 @@ std::pair<std::vector<u8>, std::string> GetGameListCachedObject(
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if (!FileUtil::Exists(path1) || !FileUtil::Exists(path2)) {
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const auto [icon, nacp] = generator();
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FileUtil::IOFile file1(path1, "wb");
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if (!file1.IsOpen()) {
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QFile file1{QString::fromStdString(path1)};
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if (!file1.open(QFile::WriteOnly)) {
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LOG_ERROR(Frontend, "Failed to open cache file.");
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return generator();
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}
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if (!file1.Resize(icon.size())) {
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if (!file1.resize(icon.size())) {
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LOG_ERROR(Frontend, "Failed to resize cache file to necessary size.");
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return generator();
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}
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if (file1.WriteBytes(icon.data(), icon.size()) != icon.size()) {
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if (file1.write(reinterpret_cast<const char*>(icon.data()), icon.size()) != icon.size()) {
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LOG_ERROR(Frontend, "Failed to write data to cache file.");
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return generator();
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}
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std::ofstream stream2(path2, std::ios::out);
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if (stream2) {
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stream2 << nacp;
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QFile file2{QString::fromStdString(path2)};
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if (file2.open(QFile::WriteOnly)) {
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file2.write(nacp.data(), nacp.size());
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}
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return std::make_pair(icon, nacp);
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}
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FileUtil::IOFile file1(path1, "rb");
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std::ifstream stream2(path2);
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QFile file1(QString::fromStdString(path1));
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QFile file2(QString::fromStdString(path2));
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if (!file1.IsOpen()) {
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if (!file1.open(QFile::ReadOnly)) {
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LOG_ERROR(Frontend, "Failed to open cache file for reading.");
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return generator();
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}
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if (!stream2) {
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if (!file2.open(QFile::ReadOnly)) {
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LOG_ERROR(Frontend, "Failed to open cache file for reading.");
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return generator();
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}
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std::vector<u8> vec(file1.GetSize());
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file1.ReadBytes(vec.data(), vec.size());
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if (stream2 && !vec.empty()) {
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const std::string out(std::istreambuf_iterator<char>{stream2},
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std::istreambuf_iterator<char>{});
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return std::make_pair(vec, out);
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std::vector<u8> vec(file1.size());
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if (file1.read(reinterpret_cast<char*>(vec.data()), vec.size()) !=
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static_cast<s64>(vec.size())) {
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return generator();
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}
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return generator();
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const auto data = file2.readAll();
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return std::make_pair(vec, data.toStdString());
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}
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void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager, const FileSys::NCA& nca,
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std::vector<u8>& icon, std::string& name) {
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std::tie(icon, name) = GetGameListCachedObject<std::pair<std::vector<u8>, std::string>>(
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std::tie(icon, name) = GetGameListCachedObject(
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fmt::format("{:016X}", patch_manager.GetTitleID()), {}, [&patch_manager, &nca] {
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const auto [nacp, icon_f] = patch_manager.ParseControlNCA(nca);
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return std::make_pair(icon_f->ReadAllBytes(), nacp->GetApplicationName());
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@ -221,7 +211,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
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};
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if (UISettings::values.show_add_ons) {
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const auto patch_versions = GetGameListCachedObject<QString>(
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const auto patch_versions = GetGameListCachedObject(
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fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] {
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return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable());
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});
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