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HLE/ACC: Change the default user id to be consistent with what we tell games on startup.
In IApplicationFunctions::PopLaunchParameter we tell the games that they were launched as user id 1.
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1 changed files with 1 additions and 2 deletions
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@ -30,8 +30,7 @@ struct ProfileBase {
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};
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};
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static_assert(sizeof(ProfileBase) == 0x38, "ProfileBase structure has incorrect size");
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static_assert(sizeof(ProfileBase) == 0x38, "ProfileBase structure has incorrect size");
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using Uid = std::array<u64, 2>;
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static constexpr u128 DEFAULT_USER_ID{1ull, 0ull};
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static constexpr Uid DEFAULT_USER_ID{0x10ull, 0x20ull};
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class IProfile final : public ServiceFramework<IProfile> {
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class IProfile final : public ServiceFramework<IProfile> {
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public:
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public:
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