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shader_decode: Implement IMNMX
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1 changed files with 16 additions and 0 deletions
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@ -79,6 +79,22 @@ u32 ShaderIR::DecodeArithmeticInteger(BasicBlock& bb, u32 pc) {
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instr.alu.lop.pred_result_mode, instr.alu.lop.pred48);
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break;
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}
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case OpCode::Id::IMNMX_C:
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case OpCode::Id::IMNMX_R:
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case OpCode::Id::IMNMX_IMM: {
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UNIMPLEMENTED_IF(instr.imnmx.exchange != Tegra::Shader::IMinMaxExchange::None);
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UNIMPLEMENTED_IF_MSG(instr.generates_cc,
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"Condition codes generation in IMNMX is not implemented");
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const bool is_signed = instr.imnmx.is_signed;
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const Node condition = GetPredicate(instr.imnmx.pred, instr.imnmx.negate_pred != 0);
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const Node min = SignedOperation(OperationCode::IMin, is_signed, NO_PRECISE, op_a, op_b);
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const Node max = SignedOperation(OperationCode::IMax, is_signed, NO_PRECISE, op_a, op_b);
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const Node value = Operation(OperationCode::Select, NO_PRECISE, condition, min, max);
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SetRegister(bb, instr.gpr0, value);
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break;
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}
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default:
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UNIMPLEMENTED_MSG("Unhandled ArithmeticInteger instruction: {}", opcode->get().GetName());
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}
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