mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-22 23:02:47 +01:00
Merge pull request #9273 from ameerj/per-game-profile
Configuration: Add per-game input profiles
This commit is contained in:
commit
522e7c5663
13 changed files with 587 additions and 27 deletions
|
@ -391,6 +391,7 @@ struct PlayerInput {
|
||||||
u32 body_color_right;
|
u32 body_color_right;
|
||||||
u32 button_color_left;
|
u32 button_color_left;
|
||||||
u32 button_color_right;
|
u32 button_color_right;
|
||||||
|
std::string profile_name;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct TouchscreenInput {
|
struct TouchscreenInput {
|
||||||
|
|
|
@ -110,10 +110,9 @@ void EmulatedController::ReloadFromSettings() {
|
||||||
original_npad_type = npad_type;
|
original_npad_type = npad_type;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Disconnect();
|
||||||
if (player.connected) {
|
if (player.connected) {
|
||||||
Connect();
|
Connect();
|
||||||
} else {
|
|
||||||
Disconnect();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ReloadInput();
|
ReloadInput();
|
||||||
|
|
|
@ -88,6 +88,9 @@ add_executable(yuzu
|
||||||
configuration/configure_input_advanced.cpp
|
configuration/configure_input_advanced.cpp
|
||||||
configuration/configure_input_advanced.h
|
configuration/configure_input_advanced.h
|
||||||
configuration/configure_input_advanced.ui
|
configuration/configure_input_advanced.ui
|
||||||
|
configuration/configure_input_per_game.cpp
|
||||||
|
configuration/configure_input_per_game.h
|
||||||
|
configuration/configure_input_per_game.ui
|
||||||
configuration/configure_input_player.cpp
|
configuration/configure_input_player.cpp
|
||||||
configuration/configure_input_player.h
|
configuration/configure_input_player.h
|
||||||
configuration/configure_input_player.ui
|
configuration/configure_input_player.ui
|
||||||
|
|
|
@ -124,6 +124,10 @@ void Config::Initialize(const std::string& config_name) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Config::IsCustomConfig() {
|
||||||
|
return type == ConfigType::PerGameConfig;
|
||||||
|
}
|
||||||
|
|
||||||
/* {Read,Write}BasicSetting and WriteGlobalSetting templates must be defined here before their
|
/* {Read,Write}BasicSetting and WriteGlobalSetting templates must be defined here before their
|
||||||
* usages later in this file. This allows explicit definition of some types that don't work
|
* usages later in this file. This allows explicit definition of some types that don't work
|
||||||
* nicely with the general version.
|
* nicely with the general version.
|
||||||
|
@ -194,8 +198,20 @@ void Config::ReadPlayerValue(std::size_t player_index) {
|
||||||
}();
|
}();
|
||||||
|
|
||||||
auto& player = Settings::values.players.GetValue()[player_index];
|
auto& player = Settings::values.players.GetValue()[player_index];
|
||||||
|
if (IsCustomConfig()) {
|
||||||
|
const auto profile_name =
|
||||||
|
qt_config->value(QStringLiteral("%1profile_name").arg(player_prefix), QString{})
|
||||||
|
.toString()
|
||||||
|
.toStdString();
|
||||||
|
if (profile_name.empty()) {
|
||||||
|
// Use the global input config
|
||||||
|
player = Settings::values.players.GetValue(true)[player_index];
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
player.profile_name = profile_name;
|
||||||
|
}
|
||||||
|
|
||||||
if (player_prefix.isEmpty()) {
|
if (player_prefix.isEmpty() && Settings::IsConfiguringGlobal()) {
|
||||||
const auto controller = static_cast<Settings::ControllerType>(
|
const auto controller = static_cast<Settings::ControllerType>(
|
||||||
qt_config
|
qt_config
|
||||||
->value(QStringLiteral("%1type").arg(player_prefix),
|
->value(QStringLiteral("%1type").arg(player_prefix),
|
||||||
|
@ -388,9 +404,26 @@ void Config::ReadAudioValues() {
|
||||||
void Config::ReadControlValues() {
|
void Config::ReadControlValues() {
|
||||||
qt_config->beginGroup(QStringLiteral("Controls"));
|
qt_config->beginGroup(QStringLiteral("Controls"));
|
||||||
|
|
||||||
|
Settings::values.players.SetGlobal(!IsCustomConfig());
|
||||||
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
|
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
|
||||||
ReadPlayerValue(p);
|
ReadPlayerValue(p);
|
||||||
}
|
}
|
||||||
|
ReadGlobalSetting(Settings::values.use_docked_mode);
|
||||||
|
|
||||||
|
// Disable docked mode if handheld is selected
|
||||||
|
const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
|
||||||
|
if (controller_type == Settings::ControllerType::Handheld) {
|
||||||
|
Settings::values.use_docked_mode.SetGlobal(!IsCustomConfig());
|
||||||
|
Settings::values.use_docked_mode.SetValue(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
ReadGlobalSetting(Settings::values.vibration_enabled);
|
||||||
|
ReadGlobalSetting(Settings::values.enable_accurate_vibrations);
|
||||||
|
ReadGlobalSetting(Settings::values.motion_enabled);
|
||||||
|
if (IsCustomConfig()) {
|
||||||
|
qt_config->endGroup();
|
||||||
|
return;
|
||||||
|
}
|
||||||
ReadDebugValues();
|
ReadDebugValues();
|
||||||
ReadKeyboardValues();
|
ReadKeyboardValues();
|
||||||
ReadMouseValues();
|
ReadMouseValues();
|
||||||
|
@ -412,18 +445,6 @@ void Config::ReadControlValues() {
|
||||||
ReadBasicSetting(Settings::values.tas_loop);
|
ReadBasicSetting(Settings::values.tas_loop);
|
||||||
ReadBasicSetting(Settings::values.pause_tas_on_load);
|
ReadBasicSetting(Settings::values.pause_tas_on_load);
|
||||||
|
|
||||||
ReadGlobalSetting(Settings::values.use_docked_mode);
|
|
||||||
|
|
||||||
// Disable docked mode if handheld is selected
|
|
||||||
const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
|
|
||||||
if (controller_type == Settings::ControllerType::Handheld) {
|
|
||||||
Settings::values.use_docked_mode.SetValue(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
ReadGlobalSetting(Settings::values.vibration_enabled);
|
|
||||||
ReadGlobalSetting(Settings::values.enable_accurate_vibrations);
|
|
||||||
ReadGlobalSetting(Settings::values.motion_enabled);
|
|
||||||
|
|
||||||
ReadBasicSetting(Settings::values.controller_navigation);
|
ReadBasicSetting(Settings::values.controller_navigation);
|
||||||
|
|
||||||
qt_config->endGroup();
|
qt_config->endGroup();
|
||||||
|
@ -905,7 +926,6 @@ void Config::ReadMultiplayerValues() {
|
||||||
|
|
||||||
void Config::ReadValues() {
|
void Config::ReadValues() {
|
||||||
if (global) {
|
if (global) {
|
||||||
ReadControlValues();
|
|
||||||
ReadDataStorageValues();
|
ReadDataStorageValues();
|
||||||
ReadDebuggingValues();
|
ReadDebuggingValues();
|
||||||
ReadDisabledAddOnValues();
|
ReadDisabledAddOnValues();
|
||||||
|
@ -914,6 +934,7 @@ void Config::ReadValues() {
|
||||||
ReadWebServiceValues();
|
ReadWebServiceValues();
|
||||||
ReadMiscellaneousValues();
|
ReadMiscellaneousValues();
|
||||||
}
|
}
|
||||||
|
ReadControlValues();
|
||||||
ReadCoreValues();
|
ReadCoreValues();
|
||||||
ReadCpuValues();
|
ReadCpuValues();
|
||||||
ReadRendererValues();
|
ReadRendererValues();
|
||||||
|
@ -932,12 +953,20 @@ void Config::SavePlayerValue(std::size_t player_index) {
|
||||||
}();
|
}();
|
||||||
|
|
||||||
const auto& player = Settings::values.players.GetValue()[player_index];
|
const auto& player = Settings::values.players.GetValue()[player_index];
|
||||||
|
if (IsCustomConfig()) {
|
||||||
|
if (player.profile_name.empty()) {
|
||||||
|
// No custom profile selected
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
WriteSetting(QStringLiteral("%1profile_name").arg(player_prefix),
|
||||||
|
QString::fromStdString(player.profile_name), QString{});
|
||||||
|
}
|
||||||
|
|
||||||
WriteSetting(QStringLiteral("%1type").arg(player_prefix),
|
WriteSetting(QStringLiteral("%1type").arg(player_prefix),
|
||||||
static_cast<u8>(player.controller_type),
|
static_cast<u8>(player.controller_type),
|
||||||
static_cast<u8>(Settings::ControllerType::ProController));
|
static_cast<u8>(Settings::ControllerType::ProController));
|
||||||
|
|
||||||
if (!player_prefix.isEmpty()) {
|
if (!player_prefix.isEmpty() || !Settings::IsConfiguringGlobal()) {
|
||||||
WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected,
|
WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected,
|
||||||
player_index == 0);
|
player_index == 0);
|
||||||
WriteSetting(QStringLiteral("%1vibration_enabled").arg(player_prefix),
|
WriteSetting(QStringLiteral("%1vibration_enabled").arg(player_prefix),
|
||||||
|
@ -1055,7 +1084,6 @@ void Config::SaveIrCameraValues() {
|
||||||
|
|
||||||
void Config::SaveValues() {
|
void Config::SaveValues() {
|
||||||
if (global) {
|
if (global) {
|
||||||
SaveControlValues();
|
|
||||||
SaveDataStorageValues();
|
SaveDataStorageValues();
|
||||||
SaveDebuggingValues();
|
SaveDebuggingValues();
|
||||||
SaveDisabledAddOnValues();
|
SaveDisabledAddOnValues();
|
||||||
|
@ -1064,6 +1092,7 @@ void Config::SaveValues() {
|
||||||
SaveWebServiceValues();
|
SaveWebServiceValues();
|
||||||
SaveMiscellaneousValues();
|
SaveMiscellaneousValues();
|
||||||
}
|
}
|
||||||
|
SaveControlValues();
|
||||||
SaveCoreValues();
|
SaveCoreValues();
|
||||||
SaveCpuValues();
|
SaveCpuValues();
|
||||||
SaveRendererValues();
|
SaveRendererValues();
|
||||||
|
@ -1088,9 +1117,14 @@ void Config::SaveAudioValues() {
|
||||||
void Config::SaveControlValues() {
|
void Config::SaveControlValues() {
|
||||||
qt_config->beginGroup(QStringLiteral("Controls"));
|
qt_config->beginGroup(QStringLiteral("Controls"));
|
||||||
|
|
||||||
|
Settings::values.players.SetGlobal(!IsCustomConfig());
|
||||||
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
|
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
|
||||||
SavePlayerValue(p);
|
SavePlayerValue(p);
|
||||||
}
|
}
|
||||||
|
if (IsCustomConfig()) {
|
||||||
|
qt_config->endGroup();
|
||||||
|
return;
|
||||||
|
}
|
||||||
SaveDebugValues();
|
SaveDebugValues();
|
||||||
SaveMouseValues();
|
SaveMouseValues();
|
||||||
SaveTouchscreenValues();
|
SaveTouchscreenValues();
|
||||||
|
@ -1579,6 +1613,13 @@ void Config::SaveControlPlayerValue(std::size_t player_index) {
|
||||||
qt_config->endGroup();
|
qt_config->endGroup();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Config::ClearControlPlayerValues() {
|
||||||
|
qt_config->beginGroup(QStringLiteral("Controls"));
|
||||||
|
// If key is an empty string, all keys in the current group() are removed.
|
||||||
|
qt_config->remove(QString{});
|
||||||
|
qt_config->endGroup();
|
||||||
|
}
|
||||||
|
|
||||||
const std::string& Config::GetConfigFilePath() const {
|
const std::string& Config::GetConfigFilePath() const {
|
||||||
return qt_config_loc;
|
return qt_config_loc;
|
||||||
}
|
}
|
||||||
|
|
|
@ -34,6 +34,7 @@ public:
|
||||||
|
|
||||||
void ReadControlPlayerValue(std::size_t player_index);
|
void ReadControlPlayerValue(std::size_t player_index);
|
||||||
void SaveControlPlayerValue(std::size_t player_index);
|
void SaveControlPlayerValue(std::size_t player_index);
|
||||||
|
void ClearControlPlayerValues();
|
||||||
|
|
||||||
const std::string& GetConfigFilePath() const;
|
const std::string& GetConfigFilePath() const;
|
||||||
|
|
||||||
|
@ -58,6 +59,7 @@ public:
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void Initialize(const std::string& config_name);
|
void Initialize(const std::string& config_name);
|
||||||
|
bool IsCustomConfig();
|
||||||
|
|
||||||
void ReadValues();
|
void ReadValues();
|
||||||
void ReadPlayerValue(std::size_t player_index);
|
void ReadPlayerValue(std::size_t player_index);
|
||||||
|
|
115
src/yuzu/configuration/configure_input_per_game.cpp
Normal file
115
src/yuzu/configuration/configure_input_per_game.cpp
Normal file
|
@ -0,0 +1,115 @@
|
||||||
|
// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#include "common/settings.h"
|
||||||
|
#include "core/core.h"
|
||||||
|
#include "core/hid/emulated_controller.h"
|
||||||
|
#include "core/hid/hid_core.h"
|
||||||
|
#include "ui_configure_input_per_game.h"
|
||||||
|
#include "yuzu/configuration/config.h"
|
||||||
|
#include "yuzu/configuration/configure_input_per_game.h"
|
||||||
|
#include "yuzu/configuration/input_profiles.h"
|
||||||
|
|
||||||
|
ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, Config* config_,
|
||||||
|
QWidget* parent)
|
||||||
|
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPerGame>()),
|
||||||
|
profiles(std::make_unique<InputProfiles>()), system{system_}, config{config_} {
|
||||||
|
ui->setupUi(this);
|
||||||
|
const std::array labels = {
|
||||||
|
ui->label_player_1, ui->label_player_2, ui->label_player_3, ui->label_player_4,
|
||||||
|
ui->label_player_5, ui->label_player_6, ui->label_player_7, ui->label_player_8,
|
||||||
|
};
|
||||||
|
profile_comboboxes = {
|
||||||
|
ui->profile_player_1, ui->profile_player_2, ui->profile_player_3, ui->profile_player_4,
|
||||||
|
ui->profile_player_5, ui->profile_player_6, ui->profile_player_7, ui->profile_player_8,
|
||||||
|
};
|
||||||
|
|
||||||
|
Settings::values.players.SetGlobal(false);
|
||||||
|
|
||||||
|
const auto& profile_names = profiles->GetInputProfileNames();
|
||||||
|
const auto populate_profiles = [this, &profile_names](size_t player_index) {
|
||||||
|
const auto previous_profile =
|
||||||
|
Settings::values.players.GetValue()[player_index].profile_name;
|
||||||
|
|
||||||
|
auto* const player_combobox = profile_comboboxes[player_index];
|
||||||
|
player_combobox->addItem(tr("Use global input configuration"));
|
||||||
|
|
||||||
|
for (size_t index = 0; index < profile_names.size(); ++index) {
|
||||||
|
const auto& profile_name = profile_names[index];
|
||||||
|
player_combobox->addItem(QString::fromStdString(profile_name));
|
||||||
|
if (profile_name == previous_profile) {
|
||||||
|
// offset by 1 since the first element is the global config
|
||||||
|
player_combobox->setCurrentIndex(static_cast<int>(index + 1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
for (size_t index = 0; index < profile_comboboxes.size(); ++index) {
|
||||||
|
labels[index]->setText(tr("Player %1 profile").arg(index + 1));
|
||||||
|
populate_profiles(index);
|
||||||
|
}
|
||||||
|
|
||||||
|
LoadConfiguration();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ConfigureInputPerGame::ApplyConfiguration() {
|
||||||
|
LoadConfiguration();
|
||||||
|
SaveConfiguration();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ConfigureInputPerGame::LoadConfiguration() {
|
||||||
|
static constexpr size_t HANDHELD_INDEX = 8;
|
||||||
|
|
||||||
|
auto& hid_core = system.HIDCore();
|
||||||
|
for (size_t player_index = 0; player_index < profile_comboboxes.size(); ++player_index) {
|
||||||
|
Settings::values.players.SetGlobal(false);
|
||||||
|
|
||||||
|
auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
|
||||||
|
auto* const player_combobox = profile_comboboxes[player_index];
|
||||||
|
|
||||||
|
const auto selection_index = player_combobox->currentIndex();
|
||||||
|
if (selection_index == 0) {
|
||||||
|
Settings::values.players.GetValue()[player_index].profile_name = "";
|
||||||
|
if (player_index == 0) {
|
||||||
|
Settings::values.players.GetValue()[HANDHELD_INDEX] = {};
|
||||||
|
}
|
||||||
|
Settings::values.players.SetGlobal(true);
|
||||||
|
emulated_controller->ReloadFromSettings();
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
const auto profile_name = player_combobox->itemText(selection_index).toStdString();
|
||||||
|
if (profile_name.empty()) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
auto& player = Settings::values.players.GetValue()[player_index];
|
||||||
|
player.profile_name = profile_name;
|
||||||
|
// Read from the profile into the custom player settings
|
||||||
|
profiles->LoadProfile(profile_name, player_index);
|
||||||
|
// Make sure the controller is connected
|
||||||
|
player.connected = true;
|
||||||
|
|
||||||
|
emulated_controller->ReloadFromSettings();
|
||||||
|
|
||||||
|
if (player_index > 0) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
// Handle Handheld cases
|
||||||
|
auto& handheld_player = Settings::values.players.GetValue()[HANDHELD_INDEX];
|
||||||
|
auto* handheld_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
||||||
|
if (player.controller_type == Settings::ControllerType::Handheld) {
|
||||||
|
handheld_player = player;
|
||||||
|
} else {
|
||||||
|
handheld_player = {};
|
||||||
|
}
|
||||||
|
handheld_controller->ReloadFromSettings();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ConfigureInputPerGame::SaveConfiguration() {
|
||||||
|
Settings::values.players.SetGlobal(false);
|
||||||
|
|
||||||
|
// Clear all controls from the config in case the user reverted back to globals
|
||||||
|
config->ClearControlPlayerValues();
|
||||||
|
for (size_t index = 0; index < Settings::values.players.GetValue().size(); ++index) {
|
||||||
|
config->SaveControlPlayerValue(index);
|
||||||
|
}
|
||||||
|
}
|
45
src/yuzu/configuration/configure_input_per_game.h
Normal file
45
src/yuzu/configuration/configure_input_per_game.h
Normal file
|
@ -0,0 +1,45 @@
|
||||||
|
// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
#include <QWidget>
|
||||||
|
|
||||||
|
#include "ui_configure_input_per_game.h"
|
||||||
|
#include "yuzu/configuration/input_profiles.h"
|
||||||
|
|
||||||
|
class QComboBox;
|
||||||
|
|
||||||
|
namespace Core {
|
||||||
|
class System;
|
||||||
|
} // namespace Core
|
||||||
|
|
||||||
|
class Config;
|
||||||
|
|
||||||
|
class ConfigureInputPerGame : public QWidget {
|
||||||
|
Q_OBJECT
|
||||||
|
|
||||||
|
public:
|
||||||
|
explicit ConfigureInputPerGame(Core::System& system_, Config* config_,
|
||||||
|
QWidget* parent = nullptr);
|
||||||
|
|
||||||
|
/// Load and Save configurations to settings file.
|
||||||
|
void ApplyConfiguration();
|
||||||
|
|
||||||
|
private:
|
||||||
|
/// Load configuration from settings file.
|
||||||
|
void LoadConfiguration();
|
||||||
|
|
||||||
|
/// Save configuration to settings file.
|
||||||
|
void SaveConfiguration();
|
||||||
|
|
||||||
|
std::unique_ptr<Ui::ConfigureInputPerGame> ui;
|
||||||
|
std::unique_ptr<InputProfiles> profiles;
|
||||||
|
|
||||||
|
std::array<QComboBox*, 8> profile_comboboxes;
|
||||||
|
|
||||||
|
Core::System& system;
|
||||||
|
Config* config;
|
||||||
|
};
|
333
src/yuzu/configuration/configure_input_per_game.ui
Normal file
333
src/yuzu/configuration/configure_input_per_game.ui
Normal file
|
@ -0,0 +1,333 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<ui version="4.0">
|
||||||
|
<class>ConfigureInputPerGame</class>
|
||||||
|
<widget class="QWidget" name="PerGameInput">
|
||||||
|
<property name="geometry">
|
||||||
|
<rect>
|
||||||
|
<x>0</x>
|
||||||
|
<y>0</y>
|
||||||
|
<width>541</width>
|
||||||
|
<height>759</height>
|
||||||
|
</rect>
|
||||||
|
</property>
|
||||||
|
<property name="windowTitle">
|
||||||
|
<string>Form</string>
|
||||||
|
</property>
|
||||||
|
<property name="accessibleName">
|
||||||
|
<string>Graphics</string>
|
||||||
|
</property>
|
||||||
|
<layout class="QVBoxLayout" name="verticalLayout_1">
|
||||||
|
<item>
|
||||||
|
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||||
|
<property name="spacing">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<item>
|
||||||
|
<widget class="QGroupBox" name="groupBox">
|
||||||
|
<property name="title">
|
||||||
|
<string>Input Profiles</string>
|
||||||
|
</property>
|
||||||
|
<layout class="QVBoxLayout" name="verticalLayout_4">
|
||||||
|
<item>
|
||||||
|
<widget class="QWidget" name="player_1" native="true">
|
||||||
|
<layout class="QHBoxLayout" name="input_profile_layout_1">
|
||||||
|
<property name="leftMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="topMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="rightMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="bottomMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<item>
|
||||||
|
<widget class="QLabel" name="label_player_1">
|
||||||
|
<property name="text">
|
||||||
|
<string>Player 1 Profile</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QComboBox" name="profile_player_1">
|
||||||
|
<property name="sizePolicy">
|
||||||
|
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||||
|
<horstretch>0</horstretch>
|
||||||
|
<verstretch>0</verstretch>
|
||||||
|
</sizepolicy>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QWidget" name="player_2" native="true">
|
||||||
|
<layout class="QHBoxLayout" name="input_profile_layout_2">
|
||||||
|
<property name="leftMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="topMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="rightMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="bottomMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<item>
|
||||||
|
<widget class="QLabel" name="label_player_2">
|
||||||
|
<property name="text">
|
||||||
|
<string>Player 2 Profile</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QComboBox" name="profile_player_2">
|
||||||
|
<property name="sizePolicy">
|
||||||
|
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||||
|
<horstretch>0</horstretch>
|
||||||
|
<verstretch>0</verstretch>
|
||||||
|
</sizepolicy>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QWidget" name="player_3" native="true">
|
||||||
|
<layout class="QHBoxLayout" name="input_profile_layout_3">
|
||||||
|
<property name="leftMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="topMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="rightMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="bottomMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<item>
|
||||||
|
<widget class="QLabel" name="label_player_3">
|
||||||
|
<property name="text">
|
||||||
|
<string>Player 3 Profile</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QComboBox" name="profile_player_3">
|
||||||
|
<property name="sizePolicy">
|
||||||
|
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||||
|
<horstretch>0</horstretch>
|
||||||
|
<verstretch>0</verstretch>
|
||||||
|
</sizepolicy>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QWidget" name="player_4" native="true">
|
||||||
|
<layout class="QHBoxLayout" name="input_profile_layout_4">
|
||||||
|
<property name="leftMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="topMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="rightMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="bottomMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<item>
|
||||||
|
<widget class="QLabel" name="label_player_4">
|
||||||
|
<property name="text">
|
||||||
|
<string>Player 4 Profile</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QComboBox" name="profile_player_4">
|
||||||
|
<property name="sizePolicy">
|
||||||
|
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||||
|
<horstretch>0</horstretch>
|
||||||
|
<verstretch>0</verstretch>
|
||||||
|
</sizepolicy>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QWidget" name="player_5" native="true">
|
||||||
|
<layout class="QHBoxLayout" name="input_profile_layout_5">
|
||||||
|
<property name="leftMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="topMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="rightMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="bottomMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<item>
|
||||||
|
<widget class="QLabel" name="label_player_5">
|
||||||
|
<property name="text">
|
||||||
|
<string>Player 5 Profile</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QComboBox" name="profile_player_5">
|
||||||
|
<property name="sizePolicy">
|
||||||
|
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||||
|
<horstretch>0</horstretch>
|
||||||
|
<verstretch>0</verstretch>
|
||||||
|
</sizepolicy>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QWidget" name="player_6" native="true">
|
||||||
|
<layout class="QHBoxLayout" name="input_profile_layout_6">
|
||||||
|
<property name="leftMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="topMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="rightMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="bottomMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<item>
|
||||||
|
<widget class="QLabel" name="label_player_6">
|
||||||
|
<property name="text">
|
||||||
|
<string>Player 6 Profile</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QComboBox" name="profile_player_6">
|
||||||
|
<property name="sizePolicy">
|
||||||
|
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||||
|
<horstretch>0</horstretch>
|
||||||
|
<verstretch>0</verstretch>
|
||||||
|
</sizepolicy>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QWidget" name="player_7" native="true">
|
||||||
|
<layout class="QHBoxLayout" name="input_profile_layout_7">
|
||||||
|
<property name="leftMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="topMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="rightMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="bottomMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<item>
|
||||||
|
<widget class="QLabel" name="label_player_7">
|
||||||
|
<property name="text">
|
||||||
|
<string>Player 7 Profile</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QComboBox" name="profile_player_7">
|
||||||
|
<property name="sizePolicy">
|
||||||
|
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||||
|
<horstretch>0</horstretch>
|
||||||
|
<verstretch>0</verstretch>
|
||||||
|
</sizepolicy>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QWidget" name="player_8" native="true">
|
||||||
|
<layout class="QHBoxLayout" name="input_profile_layout_8">
|
||||||
|
<property name="leftMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="topMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="rightMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="bottomMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<item>
|
||||||
|
<widget class="QLabel" name="label_player_8">
|
||||||
|
<property name="text">
|
||||||
|
<string>Player 8 Profile</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QComboBox" name="profile_player_8">
|
||||||
|
<property name="sizePolicy">
|
||||||
|
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||||
|
<horstretch>0</horstretch>
|
||||||
|
<verstretch>0</verstretch>
|
||||||
|
</sizepolicy>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<spacer name="verticalSpacer">
|
||||||
|
<property name="orientation">
|
||||||
|
<enum>Qt::Vertical</enum>
|
||||||
|
</property>
|
||||||
|
<property name="sizeHint" stdset="0">
|
||||||
|
<size>
|
||||||
|
<width>20</width>
|
||||||
|
<height>40</height>
|
||||||
|
</size>
|
||||||
|
</property>
|
||||||
|
</spacer>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
|
</widget>
|
||||||
|
<resources/>
|
||||||
|
<connections/>
|
||||||
|
</ui>
|
|
@ -1553,6 +1553,7 @@ void ConfigureInputPlayer::LoadProfile() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureInputPlayer::SaveProfile() {
|
void ConfigureInputPlayer::SaveProfile() {
|
||||||
|
static constexpr size_t HANDHELD_INDEX = 8;
|
||||||
const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
|
const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
|
||||||
|
|
||||||
if (profile_name.isEmpty()) {
|
if (profile_name.isEmpty()) {
|
||||||
|
@ -1561,7 +1562,12 @@ void ConfigureInputPlayer::SaveProfile() {
|
||||||
|
|
||||||
ApplyConfiguration();
|
ApplyConfiguration();
|
||||||
|
|
||||||
if (!profiles->SaveProfile(profile_name.toStdString(), player_index)) {
|
// When we're in handheld mode, only the handheld emulated controller bindings are updated
|
||||||
|
const bool is_handheld = player_index == 0 && emulated_controller->GetNpadIdType() ==
|
||||||
|
Core::HID::NpadIdType::Handheld;
|
||||||
|
const auto profile_player_index = is_handheld ? HANDHELD_INDEX : player_index;
|
||||||
|
|
||||||
|
if (!profiles->SaveProfile(profile_name.toStdString(), profile_player_index)) {
|
||||||
QMessageBox::critical(this, tr("Save Input Profile"),
|
QMessageBox::critical(this, tr("Save Input Profile"),
|
||||||
tr("Failed to save the input profile \"%1\"").arg(profile_name));
|
tr("Failed to save the input profile \"%1\"").arg(profile_name));
|
||||||
UpdateInputProfiles();
|
UpdateInputProfiles();
|
||||||
|
|
|
@ -38,7 +38,7 @@ enum class InputType;
|
||||||
|
|
||||||
namespace Ui {
|
namespace Ui {
|
||||||
class ConfigureInputPlayer;
|
class ConfigureInputPlayer;
|
||||||
}
|
} // namespace Ui
|
||||||
|
|
||||||
namespace Core::HID {
|
namespace Core::HID {
|
||||||
class HIDCore;
|
class HIDCore;
|
||||||
|
|
|
@ -28,7 +28,7 @@
|
||||||
#include "yuzu/configuration/configure_general.h"
|
#include "yuzu/configuration/configure_general.h"
|
||||||
#include "yuzu/configuration/configure_graphics.h"
|
#include "yuzu/configuration/configure_graphics.h"
|
||||||
#include "yuzu/configuration/configure_graphics_advanced.h"
|
#include "yuzu/configuration/configure_graphics_advanced.h"
|
||||||
#include "yuzu/configuration/configure_input.h"
|
#include "yuzu/configuration/configure_input_per_game.h"
|
||||||
#include "yuzu/configuration/configure_per_game.h"
|
#include "yuzu/configuration/configure_per_game.h"
|
||||||
#include "yuzu/configuration/configure_per_game_addons.h"
|
#include "yuzu/configuration/configure_per_game_addons.h"
|
||||||
#include "yuzu/configuration/configure_system.h"
|
#include "yuzu/configuration/configure_system.h"
|
||||||
|
@ -50,6 +50,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
|
||||||
general_tab = std::make_unique<ConfigureGeneral>(system_, this);
|
general_tab = std::make_unique<ConfigureGeneral>(system_, this);
|
||||||
graphics_tab = std::make_unique<ConfigureGraphics>(system_, this);
|
graphics_tab = std::make_unique<ConfigureGraphics>(system_, this);
|
||||||
graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(system_, this);
|
graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(system_, this);
|
||||||
|
input_tab = std::make_unique<ConfigureInputPerGame>(system_, game_config.get(), this);
|
||||||
system_tab = std::make_unique<ConfigureSystem>(system_, this);
|
system_tab = std::make_unique<ConfigureSystem>(system_, this);
|
||||||
|
|
||||||
ui->setupUi(this);
|
ui->setupUi(this);
|
||||||
|
@ -61,6 +62,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
|
||||||
ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics"));
|
ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics"));
|
||||||
ui->tabWidget->addTab(graphics_advanced_tab.get(), tr("Adv. Graphics"));
|
ui->tabWidget->addTab(graphics_advanced_tab.get(), tr("Adv. Graphics"));
|
||||||
ui->tabWidget->addTab(audio_tab.get(), tr("Audio"));
|
ui->tabWidget->addTab(audio_tab.get(), tr("Audio"));
|
||||||
|
ui->tabWidget->addTab(input_tab.get(), tr("Input Profiles"));
|
||||||
|
|
||||||
setFocusPolicy(Qt::ClickFocus);
|
setFocusPolicy(Qt::ClickFocus);
|
||||||
setWindowTitle(tr("Properties"));
|
setWindowTitle(tr("Properties"));
|
||||||
|
@ -91,6 +93,7 @@ void ConfigurePerGame::ApplyConfiguration() {
|
||||||
graphics_tab->ApplyConfiguration();
|
graphics_tab->ApplyConfiguration();
|
||||||
graphics_advanced_tab->ApplyConfiguration();
|
graphics_advanced_tab->ApplyConfiguration();
|
||||||
audio_tab->ApplyConfiguration();
|
audio_tab->ApplyConfiguration();
|
||||||
|
input_tab->ApplyConfiguration();
|
||||||
|
|
||||||
system.ApplySettings();
|
system.ApplySettings();
|
||||||
Settings::LogSettings();
|
Settings::LogSettings();
|
||||||
|
|
|
@ -16,12 +16,17 @@ namespace Core {
|
||||||
class System;
|
class System;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
namespace InputCommon {
|
||||||
|
class InputSubsystem;
|
||||||
|
}
|
||||||
|
|
||||||
class ConfigurePerGameAddons;
|
class ConfigurePerGameAddons;
|
||||||
class ConfigureAudio;
|
class ConfigureAudio;
|
||||||
class ConfigureCpu;
|
class ConfigureCpu;
|
||||||
class ConfigureGeneral;
|
class ConfigureGeneral;
|
||||||
class ConfigureGraphics;
|
class ConfigureGraphics;
|
||||||
class ConfigureGraphicsAdvanced;
|
class ConfigureGraphicsAdvanced;
|
||||||
|
class ConfigureInputPerGame;
|
||||||
class ConfigureSystem;
|
class ConfigureSystem;
|
||||||
|
|
||||||
class QGraphicsScene;
|
class QGraphicsScene;
|
||||||
|
@ -72,5 +77,6 @@ private:
|
||||||
std::unique_ptr<ConfigureGeneral> general_tab;
|
std::unique_ptr<ConfigureGeneral> general_tab;
|
||||||
std::unique_ptr<ConfigureGraphics> graphics_tab;
|
std::unique_ptr<ConfigureGraphics> graphics_tab;
|
||||||
std::unique_ptr<ConfigureGraphicsAdvanced> graphics_advanced_tab;
|
std::unique_ptr<ConfigureGraphicsAdvanced> graphics_advanced_tab;
|
||||||
|
std::unique_ptr<ConfigureInputPerGame> input_tab;
|
||||||
std::unique_ptr<ConfigureSystem> system_tab;
|
std::unique_ptr<ConfigureSystem> system_tab;
|
||||||
};
|
};
|
||||||
|
|
|
@ -126,6 +126,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
|
||||||
#include "yuzu/compatibility_list.h"
|
#include "yuzu/compatibility_list.h"
|
||||||
#include "yuzu/configuration/config.h"
|
#include "yuzu/configuration/config.h"
|
||||||
#include "yuzu/configuration/configure_dialog.h"
|
#include "yuzu/configuration/configure_dialog.h"
|
||||||
|
#include "yuzu/configuration/configure_input_per_game.h"
|
||||||
#include "yuzu/debugger/console.h"
|
#include "yuzu/debugger/console.h"
|
||||||
#include "yuzu/debugger/controller.h"
|
#include "yuzu/debugger/controller.h"
|
||||||
#include "yuzu/debugger/profiler.h"
|
#include "yuzu/debugger/profiler.h"
|
||||||
|
@ -1658,6 +1659,11 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
||||||
LOG_INFO(Frontend, "yuzu starting...");
|
LOG_INFO(Frontend, "yuzu starting...");
|
||||||
StoreRecentFile(filename); // Put the filename on top of the list
|
StoreRecentFile(filename); // Put the filename on top of the list
|
||||||
|
|
||||||
|
// Save configurations
|
||||||
|
UpdateUISettings();
|
||||||
|
game_list->SaveInterfaceLayout();
|
||||||
|
config->Save();
|
||||||
|
|
||||||
u64 title_id{0};
|
u64 title_id{0};
|
||||||
|
|
||||||
last_filename_booted = filename;
|
last_filename_booted = filename;
|
||||||
|
@ -1674,14 +1680,10 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
||||||
? Common::FS::PathToUTF8String(file_path.filename())
|
? Common::FS::PathToUTF8String(file_path.filename())
|
||||||
: fmt::format("{:016X}", title_id);
|
: fmt::format("{:016X}", title_id);
|
||||||
Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
|
Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
|
||||||
|
system->HIDCore().ReloadInputDevices();
|
||||||
system->ApplySettings();
|
system->ApplySettings();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Save configurations
|
|
||||||
UpdateUISettings();
|
|
||||||
game_list->SaveInterfaceLayout();
|
|
||||||
config->Save();
|
|
||||||
|
|
||||||
Settings::LogSettings();
|
Settings::LogSettings();
|
||||||
|
|
||||||
if (UISettings::values.select_user_on_boot) {
|
if (UISettings::values.select_user_on_boot) {
|
||||||
|
@ -2802,6 +2804,7 @@ void GMainWindow::OnStopGame() {
|
||||||
ShutdownGame();
|
ShutdownGame();
|
||||||
|
|
||||||
Settings::RestoreGlobalState(system->IsPoweredOn());
|
Settings::RestoreGlobalState(system->IsPoweredOn());
|
||||||
|
system->HIDCore().ReloadInputDevices();
|
||||||
UpdateStatusButtons();
|
UpdateStatusButtons();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3281,6 +3284,7 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
|
||||||
// Do not cause the global config to write local settings into the config file
|
// Do not cause the global config to write local settings into the config file
|
||||||
const bool is_powered_on = system->IsPoweredOn();
|
const bool is_powered_on = system->IsPoweredOn();
|
||||||
Settings::RestoreGlobalState(is_powered_on);
|
Settings::RestoreGlobalState(is_powered_on);
|
||||||
|
system->HIDCore().ReloadInputDevices();
|
||||||
|
|
||||||
UISettings::values.configuration_applied = false;
|
UISettings::values.configuration_applied = false;
|
||||||
|
|
||||||
|
@ -3764,6 +3768,7 @@ void GMainWindow::OnCoreError(Core::SystemResultStatus result, std::string detai
|
||||||
ShutdownGame();
|
ShutdownGame();
|
||||||
|
|
||||||
Settings::RestoreGlobalState(system->IsPoweredOn());
|
Settings::RestoreGlobalState(system->IsPoweredOn());
|
||||||
|
system->HIDCore().ReloadInputDevices();
|
||||||
UpdateStatusButtons();
|
UpdateStatusButtons();
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
@ -3915,18 +3920,19 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
|
||||||
// Unload controllers early
|
// Unload controllers early
|
||||||
controller_dialog->UnloadController();
|
controller_dialog->UnloadController();
|
||||||
game_list->UnloadController();
|
game_list->UnloadController();
|
||||||
system->HIDCore().UnloadInputDevices();
|
|
||||||
|
|
||||||
// Shutdown session if the emu thread is active...
|
// Shutdown session if the emu thread is active...
|
||||||
if (emu_thread != nullptr) {
|
if (emu_thread != nullptr) {
|
||||||
ShutdownGame();
|
ShutdownGame();
|
||||||
|
|
||||||
Settings::RestoreGlobalState(system->IsPoweredOn());
|
Settings::RestoreGlobalState(system->IsPoweredOn());
|
||||||
|
system->HIDCore().ReloadInputDevices();
|
||||||
UpdateStatusButtons();
|
UpdateStatusButtons();
|
||||||
}
|
}
|
||||||
|
|
||||||
render_window->close();
|
render_window->close();
|
||||||
multiplayer_state->Close();
|
multiplayer_state->Close();
|
||||||
|
system->HIDCore().UnloadInputDevices();
|
||||||
system->GetRoomNetwork().Shutdown();
|
system->GetRoomNetwork().Shutdown();
|
||||||
|
|
||||||
QWidget::closeEvent(event);
|
QWidget::closeEvent(event);
|
||||||
|
|
Loading…
Reference in a new issue