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patch_manager: Show LayeredExeFS patch in add-ons column
The decision was made to name them LayeredExeFS instead of just LayeredFS to differentiate from normal RomFS-based mods. The name may be long/unweildy, but conveys the meaning well.
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parent
da6d4cde56
commit
54e74b3572
2 changed files with 15 additions and 4 deletions
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@ -26,6 +26,11 @@ namespace FileSys {
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constexpr u64 SINGLE_BYTE_MODULUS = 0x100;
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constexpr u64 DLC_BASE_TITLE_ID_MASK = 0xFFFFFFFFFFFFE000;
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constexpr std::array<const char*, 14> EXEFS_FILE_NAMES{
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"main", "main.npdm", "rtld", "sdk", "subsdk0", "subsdk1", "subsdk2",
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"subsdk3", "subsdk4", "subsdk5", "subsdk6", "subsdk7", "subsdk8", "subsdk9",
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};
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struct NSOBuildHeader {
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u32_le magic;
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INSERT_PADDING_BYTES(0x3C);
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@ -82,7 +87,6 @@ VirtualDir PatchManager::PatchExeFS(VirtualDir exefs) const {
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// LayeredExeFS
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const auto load_dir = Service::FileSystem::GetModificationLoadRoot(title_id);
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if (load_dir != nullptr && load_dir->GetSize() > 0) {
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auto patch_dirs = load_dir->GetSubdirectories();
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std::sort(
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patch_dirs.begin(), patch_dirs.end(),
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@ -348,18 +352,25 @@ std::map<std::string, std::string, std::less<>> PatchManager::GetPatchVersionNam
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if (IsDirValidAndNonEmpty(exefs_dir)) {
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bool ips = false;
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bool ipswitch = false;
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bool layeredfs = false;
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for (const auto& file : exefs_dir->GetFiles()) {
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if (file->GetExtension() == "ips")
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if (file->GetExtension() == "ips") {
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ips = true;
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else if (file->GetExtension() == "pchtxt")
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} else if (file->GetExtension() == "pchtxt") {
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ipswitch = true;
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} else if (std::find(EXEFS_FILE_NAMES.begin(), EXEFS_FILE_NAMES.end(),
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file->GetName()) != EXEFS_FILE_NAMES.end()) {
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layeredfs = true;
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}
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}
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if (ips)
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AppendCommaIfNotEmpty(types, "IPS");
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if (ipswitch)
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AppendCommaIfNotEmpty(types, "IPSwitch");
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if (layeredfs)
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AppendCommaIfNotEmpty(types, "LayeredExeFS");
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}
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if (IsDirValidAndNonEmpty(mod->GetSubdirectory("romfs")))
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AppendCommaIfNotEmpty(types, "LayeredFS");
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@ -148,7 +148,7 @@
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<item>
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<widget class="QCheckBox" name="dump_exefs">
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<property name="whatsThis">
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<string>When checked, any game that yuzu loads will have its ExeFS dumped</string>
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<string>When checked, any game that yuzu loads will have its ExeFS dumped to the yuzu/dump directory.</string>
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</property>
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<property name="text">
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<string>Dump ExeFS</string>
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