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shader_conversion: add conversion I2F for Short
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1 changed files with 6 additions and 9 deletions
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@ -83,16 +83,13 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
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const bool input_signed = instr.conversion.is_input_signed;
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if (instr.conversion.src_size == Register::Size::Byte) {
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const u32 offset = static_cast<u32>(instr.conversion.int_src.selector) * 8;
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if (offset > 0) {
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value = SignedOperation(OperationCode::ILogicalShiftRight, input_signed,
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std::move(value), Immediate(offset));
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}
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} else {
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UNIMPLEMENTED_IF(instr.conversion.int_src.selector != 0);
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if (const u32 offset = instr.conversion.int_src.selector; offset > 0) {
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ASSERT(instr.conversion.src_size == Register::Size::Byte ||
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instr.conversion.src_size == Register::Size::Short);
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value = SignedOperation(OperationCode::ILogicalShiftRight, input_signed,
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std::move(value), Immediate(offset * 8));
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}
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value = ConvertIntegerSize(value, instr.conversion.src_size, input_signed);
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value = GetOperandAbsNegInteger(value, instr.conversion.abs_a, false, input_signed);
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value = SignedOperation(OperationCode::FCastInteger, input_signed, PRECISE, value);
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