hid/npad: Update NPad to use player controller bindings and type

This commit is contained in:
Zach Hilman 2018-11-01 22:03:17 -04:00
parent e9145c3e16
commit 55ded706d6
2 changed files with 104 additions and 51 deletions

View file

@ -17,11 +17,6 @@
#include "core/settings.h"
namespace Service::HID {
constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28;
constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A;
constexpr u32 JOYCON_BODY_NEON_BLUE = 0x0AB9E6;
constexpr u32 JOYCON_BUTTONS_NEON_BLUE = 0x001E1E;
constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
constexpr s32 HID_JOYSTICK_MIN = -0x7fff;
constexpr std::size_t NPAD_OFFSET = 0x9A00;
@ -40,6 +35,22 @@ enum class JoystickId : std::size_t {
Joystick_Right,
};
static Controller_NPad::NPadControllerType MapSettingsTypeToNPad(Settings::ControllerType type) {
switch (type) {
case Settings::ControllerType::ProController:
return Controller_NPad::NPadControllerType::ProController;
case Settings::ControllerType::DualJoycon:
return Controller_NPad::NPadControllerType::JoyDual;
case Settings::ControllerType::LeftJoycon:
return Controller_NPad::NPadControllerType::JoyLeft;
case Settings::ControllerType::RightJoycon:
return Controller_NPad::NPadControllerType::JoyRight;
default:
UNREACHABLE();
return Controller_NPad::NPadControllerType::JoyDual;
}
}
static std::size_t NPadIdToIndex(u32 npad_id) {
switch (npad_id) {
case 0:
@ -126,10 +137,11 @@ void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
controller.single_color.button_color = 0;
controller.dual_color_error = ColorReadError::ReadOk;
controller.left_color.body_color = JOYCON_BODY_NEON_BLUE;
controller.left_color.button_color = JOYCON_BUTTONS_NEON_BLUE;
controller.right_color.body_color = JOYCON_BODY_NEON_RED;
controller.right_color.button_color = JOYCON_BUTTONS_NEON_RED;
controller.left_color.body_color = Settings::values.players[controller_idx].body_color_left;
controller.left_color.button_color = Settings::values.players[controller_idx].button_color_left;
controller.right_color.body_color = Settings::values.players[controller_idx].body_color_right;
controller.right_color.button_color =
Settings::values.players[controller_idx].button_color_right;
controller.battery_level[0] = BATTERY_FULL;
controller.battery_level[1] = BATTERY_FULL;
@ -154,6 +166,25 @@ void Controller_NPad::OnInit() {
style.pro_controller.Assign(1);
style.pokeball.Assign(1);
}
std::transform(
Settings::values.players.begin(), Settings::values.players.end(),
connected_controllers.begin(), [](const Settings::PlayerInput& player) {
return ControllerHolder{MapSettingsTypeToNPad(player.type), player.connected};
});
std::stable_partition(connected_controllers.begin(), connected_controllers.begin() + 8,
[](const ControllerHolder& holder) { return holder.is_connected; });
// Account for handheld
if (connected_controllers[8].is_connected)
connected_controllers[8].type = NPadControllerType::Handheld;
supported_npad_id_types.resize(npad_id_list.size());
std::memcpy(supported_npad_id_types.data(), npad_id_list.data(),
npad_id_list.size() * sizeof(u32));
// Add a default dual joycon controller if none are present.
if (std::none_of(connected_controllers.begin(), connected_controllers.end(),
[](const ControllerHolder& controller) { return controller.is_connected; })) {
supported_npad_id_types.resize(npad_id_list.size());
@ -161,15 +192,25 @@ void Controller_NPad::OnInit() {
npad_id_list.size() * sizeof(u32));
AddNewController(PREFERRED_CONTROLLER);
}
for (std::size_t i = 0; i < connected_controllers.size(); ++i) {
const auto& controller = connected_controllers[i];
if (controller.is_connected) {
AddNewControllerAt(controller.type, IndexToNPad(i));
}
}
}
void Controller_NPad::OnLoadInputDevices() {
std::transform(Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_END,
buttons.begin(), Input::CreateDevice<Input::ButtonDevice>);
std::transform(Settings::values.analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
Settings::values.analogs.begin() + Settings::NativeAnalog::STICK_HID_END,
sticks.begin(), Input::CreateDevice<Input::AnalogDevice>);
const auto& players = Settings::values.players;
for (std::size_t i = 0; i < players.size(); ++i) {
std::transform(players[i].buttons.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
players[i].buttons.begin() + Settings::NativeButton::BUTTON_HID_END,
buttons[i].begin(), Input::CreateDevice<Input::ButtonDevice>);
std::transform(players[i].analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
players[i].analogs.begin() + Settings::NativeAnalog::STICK_HID_END,
sticks[i].begin(), Input::CreateDevice<Input::AnalogDevice>);
}
}
void Controller_NPad::OnRelease() {}
@ -183,42 +224,45 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
auto& pad_state = npad_pad_states[controller_idx].pad_states;
auto& lstick_entry = npad_pad_states[controller_idx].l_stick;
auto& rstick_entry = npad_pad_states[controller_idx].r_stick;
const auto& button_state = buttons[controller_idx];
const auto& analog_state = sticks[controller_idx];
using namespace Settings::NativeButton;
pad_state.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus());
pad_state.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus());
pad_state.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus());
pad_state.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus());
pad_state.l_stick.Assign(buttons[LStick - BUTTON_HID_BEGIN]->GetStatus());
pad_state.r_stick.Assign(buttons[RStick - BUTTON_HID_BEGIN]->GetStatus());
pad_state.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus());
pad_state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
pad_state.zl.Assign(buttons[ZL - BUTTON_HID_BEGIN]->GetStatus());
pad_state.zr.Assign(buttons[ZR - BUTTON_HID_BEGIN]->GetStatus());
pad_state.plus.Assign(buttons[Plus - BUTTON_HID_BEGIN]->GetStatus());
pad_state.minus.Assign(buttons[Minus - BUTTON_HID_BEGIN]->GetStatus());
pad_state.a.Assign(button_state[A - BUTTON_HID_BEGIN]->GetStatus());
pad_state.b.Assign(button_state[B - BUTTON_HID_BEGIN]->GetStatus());
pad_state.x.Assign(button_state[X - BUTTON_HID_BEGIN]->GetStatus());
pad_state.y.Assign(button_state[Y - BUTTON_HID_BEGIN]->GetStatus());
pad_state.l_stick.Assign(button_state[LStick - BUTTON_HID_BEGIN]->GetStatus());
pad_state.r_stick.Assign(button_state[RStick - BUTTON_HID_BEGIN]->GetStatus());
pad_state.l.Assign(button_state[L - BUTTON_HID_BEGIN]->GetStatus());
pad_state.r.Assign(button_state[R - BUTTON_HID_BEGIN]->GetStatus());
pad_state.zl.Assign(button_state[ZL - BUTTON_HID_BEGIN]->GetStatus());
pad_state.zr.Assign(button_state[ZR - BUTTON_HID_BEGIN]->GetStatus());
pad_state.plus.Assign(button_state[Plus - BUTTON_HID_BEGIN]->GetStatus());
pad_state.minus.Assign(button_state[Minus - BUTTON_HID_BEGIN]->GetStatus());
pad_state.d_left.Assign(buttons[DLeft - BUTTON_HID_BEGIN]->GetStatus());
pad_state.d_up.Assign(buttons[DUp - BUTTON_HID_BEGIN]->GetStatus());
pad_state.d_right.Assign(buttons[DRight - BUTTON_HID_BEGIN]->GetStatus());
pad_state.d_down.Assign(buttons[DDown - BUTTON_HID_BEGIN]->GetStatus());
pad_state.d_left.Assign(button_state[DLeft - BUTTON_HID_BEGIN]->GetStatus());
pad_state.d_up.Assign(button_state[DUp - BUTTON_HID_BEGIN]->GetStatus());
pad_state.d_right.Assign(button_state[DRight - BUTTON_HID_BEGIN]->GetStatus());
pad_state.d_down.Assign(button_state[DDown - BUTTON_HID_BEGIN]->GetStatus());
pad_state.l_stick_left.Assign(buttons[LStick_Left - BUTTON_HID_BEGIN]->GetStatus());
pad_state.l_stick_up.Assign(buttons[LStick_Up - BUTTON_HID_BEGIN]->GetStatus());
pad_state.l_stick_right.Assign(buttons[LStick_Right - BUTTON_HID_BEGIN]->GetStatus());
pad_state.l_stick_down.Assign(buttons[LStick_Down - BUTTON_HID_BEGIN]->GetStatus());
pad_state.l_stick_left.Assign(button_state[LStick_Left - BUTTON_HID_BEGIN]->GetStatus());
pad_state.l_stick_up.Assign(button_state[LStick_Up - BUTTON_HID_BEGIN]->GetStatus());
pad_state.l_stick_right.Assign(button_state[LStick_Right - BUTTON_HID_BEGIN]->GetStatus());
pad_state.l_stick_down.Assign(button_state[LStick_Down - BUTTON_HID_BEGIN]->GetStatus());
pad_state.r_stick_left.Assign(buttons[RStick_Left - BUTTON_HID_BEGIN]->GetStatus());
pad_state.r_stick_up.Assign(buttons[RStick_Up - BUTTON_HID_BEGIN]->GetStatus());
pad_state.r_stick_right.Assign(buttons[RStick_Right - BUTTON_HID_BEGIN]->GetStatus());
pad_state.r_stick_down.Assign(buttons[RStick_Down - BUTTON_HID_BEGIN]->GetStatus());
pad_state.r_stick_left.Assign(button_state[RStick_Left - BUTTON_HID_BEGIN]->GetStatus());
pad_state.r_stick_up.Assign(button_state[RStick_Up - BUTTON_HID_BEGIN]->GetStatus());
pad_state.r_stick_right.Assign(button_state[RStick_Right - BUTTON_HID_BEGIN]->GetStatus());
pad_state.r_stick_down.Assign(button_state[RStick_Down - BUTTON_HID_BEGIN]->GetStatus());
pad_state.left_sl.Assign(buttons[SL - BUTTON_HID_BEGIN]->GetStatus());
pad_state.left_sr.Assign(buttons[SR - BUTTON_HID_BEGIN]->GetStatus());
pad_state.left_sl.Assign(button_state[SL - BUTTON_HID_BEGIN]->GetStatus());
pad_state.left_sr.Assign(button_state[SR - BUTTON_HID_BEGIN]->GetStatus());
const auto [stick_l_x_f, stick_l_y_f] =
sticks[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetStatus();
analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetStatus();
const auto [stick_r_x_f, stick_r_y_f] =
sticks[static_cast<std::size_t>(JoystickId::Joystick_Right)]->GetStatus();
analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]->GetStatus();
lstick_entry.x = static_cast<s32>(stick_l_x_f * HID_JOYSTICK_MAX);
lstick_entry.y = static_cast<s32>(stick_l_y_f * HID_JOYSTICK_MAX);
rstick_entry.x = static_cast<s32>(stick_r_x_f * HID_JOYSTICK_MAX);
@ -285,8 +329,10 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) {
state.d_left.Assign(pad_state.pad_states.d_up.Value());
state.d_right.Assign(pad_state.pad_states.d_down.Value());
state.d_up.Assign(pad_state.pad_states.d_right.Value());
state.l.Assign(pad_state.pad_states.l.Value() | pad_state.pad_states.sl.Value());
state.r.Assign(pad_state.pad_states.r.Value() | pad_state.pad_states.sr.Value());
state.l.Assign(pad_state.pad_states.l.Value() |
pad_state.pad_states.left_sl.Value());
state.r.Assign(pad_state.pad_states.r.Value() |
pad_state.pad_states.left_sr.Value());
state.zl.Assign(pad_state.pad_states.zl.Value());
state.plus.Assign(pad_state.pad_states.minus.Value());
@ -302,8 +348,10 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) {
state.b.Assign(pad_state.pad_states.y.Value());
state.y.Assign(pad_state.pad_states.b.Value());
state.l.Assign(pad_state.pad_states.l.Value() | pad_state.pad_states.sl.Value());
state.r.Assign(pad_state.pad_states.r.Value() | pad_state.pad_states.sr.Value());
state.l.Assign(pad_state.pad_states.l.Value() |
pad_state.pad_states.right_sl.Value());
state.r.Assign(pad_state.pad_states.r.Value() |
pad_state.pad_states.right_sr.Value());
state.zr.Assign(pad_state.pad_states.zr.Value());
state.plus.Assign(pad_state.pad_states.plus.Value());
@ -570,7 +618,7 @@ Controller_NPad::NPadControllerType Controller_NPad::DecideBestController(
if (IsControllerSupported(priority)) {
return priority;
}
const auto is_docked = Settings::values->use_docked_mode;
const auto is_docked = Settings::values.use_docked_mode;
if (is_docked && priority == NPadControllerType::Handheld) {
priority = NPadControllerType::JoyDual;
if (IsControllerSupported(priority)) {
@ -659,7 +707,7 @@ bool Controller_NPad::IsControllerSupported(NPadControllerType controller) {
return false;
}
// Handheld should not be supported in docked mode
if (Settings::values->use_docked_mode) {
if (Settings::values.use_docked_mode) {
return false;
}
}

View file

@ -285,9 +285,14 @@ private:
NPadType style{};
std::array<NPadEntry, 10> shared_memory_entries{};
std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::NUM_BUTTONS_HID>
std::array<
std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::NUM_BUTTONS_HID>,
10>
buttons;
std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID> sticks;
std::array<
std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>,
10>
sticks;
std::vector<u32> supported_npad_id_types{};
NpadHoldType hold_type{NpadHoldType::Vertical};
Kernel::SharedPtr<Kernel::Event> styleset_changed_event;